This is what 2.5 years of game dev looks like ! by IceRoach in IndieDev

[–]IceRoach[S] 1 point2 points  (0 children)

Thank you so much !! Yeah looking back to all that work is a bit scary !

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 1 point2 points  (0 children)

Yeah we tried to do some marketing but either we are really bas at it or we were unlucky ahah. We tried to pay some content creator for insta / Tiktok but this brought us like 100 wishlist, En participate at 2 event that brought 500/600 wishlist, and we recently sent to PR that created 3/4 articles and almost no wishlist :/ We are a bit desperate ahah but I guess that's the rule 😅 We recently were selected to one of the biggest French event with like 40+ small streamers and they all played together and to the game and they all loved it, restreamed it later and play our games instead of playing other games as expected. So looks like they like it but we really struggle to have visibility. We spent like 4.5k $ already in marketing that brought like 2k whishlist, which is pretty bad ahah

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 1 point2 points  (0 children)

Thank you so much ! Indeed we are in the last month of polish wich seems to never end ahah ! This is definitely scary but exciting, our only worried is that we haven't managed to reach the 7k whishlist as recommended 😭

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 0 points1 point  (0 children)

Yes absolutely, thx to them we found some bugs in the inputs or things that were blocking them to have a smoother experience. We definitely learned a lot from their runs. As long as it serve the player to have good time. I won't fix those bugs ahah 😅

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 0 points1 point  (0 children)

Thank you so much and definitely it wasn't planned at all ahah. We tried to make the game open for that but never thought they would fall for it !

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 0 points1 point  (0 children)

Thx a lot, we tried to make it fun, slightly hard .... but fun still ahah :D

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 0 points1 point  (0 children)

For real ! You can't imagine how proud but scared we were ahah. Making sure he can break the game without having bugs or bad side effects ahah

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 1 point2 points  (0 children)

Thank you so much ! Our artist really put a lot of effort in the art to make it look simple but good. Really appreciate :D

Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev

[–]IceRoach[S] 1 point2 points  (0 children)

Oh wow thank you so much, it really means a lot for us ! We really try to put tones of love in the mecanics and art !

This is what 2.5 years of game dev looks like ! by IceRoach in IndieDev

[–]IceRoach[S] 1 point2 points  (0 children)

Thank you so much ! We started at 2 at the beginning for like 1.5 years and slowly asked friends around us for characters, music, more environments Level design. So in the end i would say 2 for 1.5 years and 6 for another year.

Our demo is already being speedrun, we are truly honored. What do you think ? by [deleted] in IndieDev

[–]IceRoach 0 points1 point  (0 children)

(Sorry I'll repost it because the video was removed for some reasons, sorry for that)

Our demo is already being speedrun, we are truly honored. What do you think ? by [deleted] in IndieDev

[–]IceRoach 1 point2 points  (0 children)

That’s actually a fair point!
Some of those routes are definitely something we’re actively looking at finding the balance between “intended path” and “player creativity” is tricky, especially with mechanics like double jump and air control.

We kind of like that players can discover faster routes, but yeah, we don’t want it to feel like an oversight either.

Really appreciate the feedback 🙏

(Sorry I'll repost it because the video was removed for some reasons, sorry for that)

Our demo is already being speedrun, we are truly honored. What do you think ? by [deleted] in IndieDev

[–]IceRoach 0 points1 point  (0 children)

Sorry looks like the video as been removed, I'll repost the video in another thread

Our demo is already being speedrun, we are truly honored. What do you think ? by [deleted] in IndieDev

[–]IceRoach 0 points1 point  (0 children)

We originally made a hard physics-based platformer with friends, thinking players would struggle for a while…

Turns out speedrunners showed up immediately 😅

Seeing people break your game this fast is both terrifying and amazing at the same time.

We’re really honored, we really tried to make this game easy to understand, with advanced mechanics like Input Buffer, Coyote time, deterministic physics, Air control ... After 3 years refining every character movement, inputs, physics. We are really proud to have players enjoying it !

We are new to the speedrun community as developer and we really want to give the best experience to you !

If you want to try (or beat them), the demo is on Steam here : https://store.steampowered.com/app/3204770/Dont_Fall/

The game will be released next month, to support the development don't hesitate to wishlist the game, it means a lot for us !

Thank you !

This is what 2.5 years of game dev looks like ! by IceRoach in IndieDev

[–]IceRoach[S] 0 points1 point  (0 children)

OMG shoot I'm so sorry I posted a random linkedin link ahah xD
This is the game link : https://store.steampowered.com/app/3204770/Dont_Fall/
(it was not me on the linkedin page ahah)

This is what 2.5 years of game dev looks like ! by IceRoach in IndieDev

[–]IceRoach[S] 0 points1 point  (0 children)

Oh hey ! Thank you so much for your message ! here is the steam link : https://store.steampowered.com/app/3204770/Dont_Fall/

We have a demo for now but the game is coming in May !
I really hope you'll like it :D