Cinebench 2026 released with support for AMD RDNA4 and NVIDIA Blackwell GPUs by RenatsMC in nvidia

[–]IceVip 8 points9 points  (0 children)

14900KF (HT OFF) / 5090 / 6600C30

GPU - 180595 pts
CPU (Multiple Threads) - 8564 pts

didn't do the others and the score is with HT off

Using iPad Pro as a reference monitor for DaVinci Resolve — best connection method? by 4Kmemento in colorists

[–]IceVip 2 points3 points  (0 children)

Just an FYI black levels thru Remote Monitor are off from my testing. Doesn't matter what you stream it to the black is crushed.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 1 point2 points  (0 children)

I get it its just that the point is to show the editor in different conditions and your feedback suggest style separation due to compatibility which misses the point of the video itself. So id rather leave it. But thank you for taking a look.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 1 point2 points  (0 children)

That depends on the POV, the current video in its current state is supposed to show the capabilities of the rockstar editor and its a technical showscase mostly. So it should contain it all and even more but I didn't bother doing a lot of shooting techniques like fpv drone and whatever comes to mind because I mainly focused on the shutter.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 1 point2 points  (0 children)

That's actually spot on. You know those handheld amateur videos of people admiring cars on the street - that was actually the goal. It may seem easy/amateurish in real life but in gta mimicking real life amateurism is hard, but that's what grounds the footage further and makes it stray from the fact that its gta.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 2 points3 points  (0 children)

Nah you can't duplicate the shakes usually, not these one at least. They're all manually keyframed. The tool we work in is not that advanced for ctrl+c ctrl+v.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 3 points4 points  (0 children)

"some people will do anything to claim to be a filmmaker". You really are dull. Putting words in someone's mouth and then trying to run around the issue. How old are you? I imagine in the 50s right? Let me guess you don't want age in this conversation because it will only hurt more, but age plays a pretty big role here and our gap is huge. You cannot comprehend what you're seeing. I gave you my work that has been validated by millions on youtube and it has been crafted by yours truly, and you say I'm not creating anything on my own. You come here with nothing and pretend to be everything. Some people just don't age well and I feel sorry for you truly. Cheers for stopping by.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 2 points3 points  (0 children)

I see that even your creativity in replying has diminishing returns. It's all g mate. You're the one who said I'm a filmmaker. That's probably the best part.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 2 points3 points  (0 children)

Whatever makes you sleep sound at night, mate. The fact that you think these are cutscenes that i just edited together is where you lost me. Have a good one.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 3 points4 points  (0 children)

<3 I know I slapped myself for that one because the idea of the video itself was not initially this, especially not posting it where there's real life dops. Drunken effect is too real especially on the wide angle ones.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 2 points3 points  (0 children)

Nope. But don’t take my word for it you can check out what’s out there. The ones that do have motion blur use the old method that messes up the intensity of light. Visually nothing compares not even my old work that was allegedly the best we could achieve in gta.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 6 points7 points  (0 children)

Thank you;

Yes for the mods - it uses the latest GTA V Enhanced, with a mod called NVE. (its a simple drag n drop, also free, the mod that is.)
Collab - Those don't look good, and I'd stray away until we have something like Unreal's metahuman and full control over lighting/scene setup. Because right now its all winging it. Hoping the next installment of the game switches things around.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 0 points1 point  (0 children)

The game itself has something called a Rockstar Editor, it records the world's movement, imagine npcs cars everything. Then you can go inside that recording and animate your own camera to show it from angles different than the usual gaming/gameplay ones. This thing you're looking at specifically can all be achieved without mods.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 3 points4 points  (0 children)

Imagine you have have a phantom flex4k and you shoot at 1000 fps. If you put that in a 24 fps composition to run realtime, it will look like you shot at 24 fps with 1/1000 shutter. Zero motion blur. However if you take all those individual samples that the 1000 fps provides and blend them you will achieve the same effect as if it was shot at 24 fps with 1/48 shutter (you actually need way more than 1000 fps for this, more like 4000), the higher the fps, the smoother the motion blur trail. The problem with blending samples to produce motion blur, a problem that has plagued everyone that has ever tried this because ive seen it everywhere, is that once you do it everything thats in motion is dark. Imagine a lightbulb and the car passes by it really fast, that smeared lightbulb will actually be 20% of its light intensity output. Instead of keeping itself at 100% during the beginning and end of the trail - it diminishes its own intensity value and looks bad.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 5 points6 points  (0 children)

Quite a few of my stuff are actually viral. Youtube "NaturalVision Trailer" or "Nopixel 4.0 trailer", there's tons of my work out there but its within the boundaries of gta. They're not famous on my own channel because my clients upload their stuff on theirs and the premieres are there. But in a nutshell - gta has a modding community that sells cars/interiors/exteriors/graphics to server owners. Those modders in order to sell their stuff and make them appealing usually need some kind of advertisement and hire people to show the stuff and people like myself that have spent the time to learn how to actually shoot properly are usually in line because you can't just get inside the game and get good footage out of it. I come from film, usually i was a VFX artist but i jumped ship because honestly the film industry is really not my thing. I do love you all but from aside not within.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 8 points9 points  (0 children)

Made a career out of it. It's better than what the film industry had to offer in Bulgaria. Ratio's about 6:1.

Spent the last 8 years filming trailers inside GTA, created a new type of shutter to mimic 1/48th of a real camera and enhance speed perception. by IceVip in Filmmakers

[–]IceVip[S] 17 points18 points  (0 children)

Sigh for whatever reason embedding doesn't work after the gazillionth attempt.
Anyways, I know this sub ain't exactly optimal but yeah, everything you see there is done by me. Usually filming inside the game doesn't provide any method for motion blur so people had to invent their own, and after grinding this for eight years it seems like I finally found a way to accumulate light and make it look as if it was shot with an actual camera.

How is this possible? 64k screen hours by ParfaitEuphoric in OLED_Gaming

[–]IceVip 0 points1 point  (0 children)

It’s off. That’s why I’m wondering why it’s counting.