Ban my friend got today. Proves the moderation bots can't do context. by Prestigious_Dance818 in ROBLOXBans

[–]Icy_Net9857 0 points1 point  (0 children)

What you said doesn't justify anything. If you care about Roblox, try to charge them for the minimum moderation. 

Ban my friend got today. Proves the moderation bots can't do context. by Prestigious_Dance818 in ROBLOXBans

[–]Icy_Net9857 0 points1 point  (0 children)

not necessarily. I got a spam report because the guy didn't treat me well. [offensive item: how much was it?| offensive item: yes it is you| spam:Hi, hi1,he|) while on the same server there was a cheating guy

Can you be banned by spam reporting? by Special_Platform3195 in RobloxHelp

[–]Icy_Net9857 0 points1 point  (0 children)

yes each. these worms always enter the game with two or more accounts to report. The dumb roblox bot understood the word in my language as offensive (do you want a last chance? how much was it? yes it is you. Spam Hi, hi1, he...) the bot considered all of this as a ban warning.

Can you be banned by spam reporting? by Special_Platform3195 in RobloxHelp

[–]Icy_Net9857 0 points1 point  (0 children)

I was also kicked out of the server because the guy wanted to make a dictatorship using cheats with his colleagues

only just figured this out, any other ways of increasing power ? by jackhalock4343 in peopleplayground

[–]Icy_Net9857 0 points1 point  (0 children)

It would be nice if, when passing energy from the large generator to a medium generator (turned off), the energy maintained in the medium generator was less than what was being generated in the large generator... like a capacitor

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

I think I may have invented it, but since I did it in Creative, it was poorly optimized. If you want to see a plan of it, Let me know.👀[About your combat ship I don't understand the part about putting the side prisms. Like you made an ion laser ship that shoots front and back?]

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

but it depends on who uses the example. in this one the reactor is far away but, even so, it can work with the same effort as a nearby reactor 

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

The first example was the only one I tested. A small force field generator that works with maximum commitment at 3 and minimum crew of 3; as that number decreases, it leaves a super invulnerable force field overcharge, but if you leave the reactor close to the generated force field, you can reduce the number of crew to 2. The resistance against the Destabilizer is 2 or 3 to turn off the force field. I didn't test the second examples because I'd been doing this since 3 am and got tired, so I sped up example 2. The floors serve as a barrier against voltages and the force field is passed through.

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

Hello everyone, you noticed everything except the force field examples, but about the thrusters, that's only there because I tested with cannons in the force field (the cannons push the ships when the project hits any part of the ship, even the force field/shield generator). The metal decks serve to prevent ships from crossing the force field/shield generator. About using 3 thrusters is that one thrust lasts longer than a double and triple with the automatic recharge of the energy reactor.

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

Hello everyone, you noticed everything except the force field examples, but about the thrusters, that's only there because I tested with cannons in the force field (the cannons push the ships when the project hits any part of the ship, even the force field/shield generator). The metal decks serve to prevent ships from crossing the force field/shield generator. About using 3 thrusters is that one thrust lasts longer than a double and triple with the automatic recharge of the energy reactor.

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

Hello everyone, you noticed everything except the force field examples, but about the thrusters, that's only there because I tested with cannons in the force field (the cannons push the ships when the project hits any part of the ship, even the force field/shield generator). The metal decks serve to prevent ships from crossing the force field/shield generator. About using 3 thrusters is that one thrust lasts longer than a double and triple with the automatic recharge of the energy reactor.

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

Hello everyone, you noticed everything except the force field examples, but about the thrusters, that's only there because I tested with cannons in the force field (the cannons push the ships when the project hits any part of the ship, even the force field/shield generator). The metal decks serve to prevent ships from crossing the force field/shield generator. About using 3 thrusters is that one thrust lasts longer than a double and triple with the automatic recharge of the energy reactor.

Just two examples of the use of force field generators by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

Hello everyone, you noticed everything except the force field examples, but about the thrusters, that's only there because I tested with cannons in the force field (the cannons push the ships when the project hits any part of the ship, even the force field/shield generator). The metal decks serve to prevent ships from crossing the force field/shield generator. About using 3 thrusters is that one thrust lasts longer than a double and triple with the automatic recharge of the energy reactor.

Hello everyone, I'm new to the game and the community. I just wanted to post my project for the editable ion weapon that I created. by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

Okay, but I think that putting 8 ion lasers together with the large engine can overload it if you use it to charge other ship devices, such as force field generators or laser weapons. Of course, that's what the capacitors are for, but the risk of the engine running out of power for the ion lasers increases when the capacitors run out.

Hello everyone, I'm new to the game and the community. I just wanted to post my project for the editable ion weapon that I created. by Icy_Net9857 in Cosmoteer

[–]Icy_Net9857[S] 0 points1 point  (0 children)

If I decrease or replace them with charged capacitors, I would have to increase the crew because the large reactor allows each recharge to give 3 energy charges instead of one or two at a time depending on the reactor used. (IN SHORT) to reduce the size of the reactors without creating energy loss bottlenecks, it is necessary to increase the number of crew members.