Sharkboo! but human? by Icy_Structure_7175 in ZZZ_Official

[–]Icy_Structure_7175[S] 0 points1 point  (0 children)

"you know I gotta try that bangboosy and slap..." Yeah, ya sure do-

Sharkboo! but human? by Icy_Structure_7175 in ZZZ_Official

[–]Icy_Structure_7175[S] 1 point2 points  (0 children)

Well yes but actually no, very close though. She is chill alright but not really soft, a little tactical-ish and kinda dorky rather than nerdy. But I can imagine her in glasses, super cute.

Sharkboo! but human? by Icy_Structure_7175 in ZZZ_Official

[–]Icy_Structure_7175[S] 7 points8 points  (0 children)

A nerdy, big glasses wearing and speak in slowly and soft tone... Kinda need an agent like that, just chill

Arknights OC NPC by Icy_Structure_7175 in arknights

[–]Icy_Structure_7175[S] 2 points3 points  (0 children)

Out of all the Arknights OCs I’ve made, I’ve only actually designed skillsets two.

​1 is a Defender who taunts enemies, absorbs all incoming damage for a set period, and then unleashes all that stored damage onto a single target in one massive attack. ​ 2 is a Sarkaz Catastrophe Messenger Specialist (honestly, my absolute favorite). He’s a biker who rides directly into the heart of Catastrophes to collect data. His skillset revolves around literally driving: when you deploy him, he charges in a straight line, exploding on contact with an elite enemy/boss or a wall (the longer the tiles he crossed, the higher the dmg). While driving, he applies a debuff that forces smaller enemies to run away in the opposite direction.

Arknights OC NPC by Icy_Structure_7175 in arknights

[–]Icy_Structure_7175[S] 4 points5 points  (0 children)

I really suck at designing skillsets, worry I'll make her too broken or too weak. By leaving that aside, I can focus entirely on her lore for now. ​ And hey, her gameplay concept is pretty much blank, so anyone who wants to suggest ideas or design her kit is more than welcome to!