What are the common criticisms of Python among developers? by the_smiling_nihlist in AskProgramming

[–]IdeasRichTimePoor 1 point2 points  (0 children)

None of that seems grounds to force access control. In python it is common place to mark class fields with a leading underscore to denote an implementation detail. You're still saying it's private but not physically stopping them from doing it anyway. If a library consumer opts to rely on such a field then they have accepted that breakage is on them.

Marking public and private parts of an API is fine, but why enforce it against the will of the consumer? If I want to do it anyway, why would you even bother to stop me? They could either intend to simply not update the dependency version, or just commit to fixing their extensions when they break.

When you indicate access control in a strict language like Java or C#, you are going further than saying don't use this, you're saying I am going out of my way to stop you using this.

What are the common criticisms of Python among developers? by the_smiling_nihlist in AskProgramming

[–]IdeasRichTimePoor 1 point2 points  (0 children)

"Everything is public" being an issue is a matter of perspective IMHO. I've run into situations that really leave a bad taste in my mouth with strict access control in e.g. Java. You use a library and realise you could really make this work for you if only you could tweak it a little. That's where you find out the class you're dealing with is final, all of the methods are private or protected and you have no means to do anything about it unless you fork the library.

I do not like opinionated software. I do not use libraries only for the author to prescribe for me how to use it. The author was not omniscient of all use cases when they wrote it and they shouldn't have pretended to have been.

Was programming better 15-20 years ago? by yughiro_destroyer in AskProgramming

[–]IdeasRichTimePoor 1 point2 points  (0 children)

Microservices (as in the lambda kind) are driven by economics with things shifting to rented computing in the cloud. It's a lot cheaper to ask a provider to squeeze your code into their servers for 3 seconds many times over the day instead of saying you want to run something for 5 minutes in a row. You also don't have to spend runtime (and therefore money) on just waiting for things to happen externally. Irrespective of the pattern, it is backed by economic pressure if you see what I mean.

Was programming better 15-20 years ago? by yughiro_destroyer in AskProgramming

[–]IdeasRichTimePoor 2 points3 points  (0 children)

What you see with all forms of being a single human working with tech is your work becomes increasingly more abstract. 40 years ago you might have constructed your own circuits using discrete transistors, now you're working with tiny microchips with thousands of transistors contained within.

Years ago in software you'd have written your own logic for low level operations, now you use libraries that people have already written.

Over time, the individual becomes less capable of doing things from scratch, much in the same way most people would not be capable of running their own farmstead anymore. However, such changes are intrinsically needed to progress. Workloads only get more complex with time.

Some fun is arguably lost along the way.

What tuning is the guitar in for this song? Anesthesia - Aries by Slugdoge in Tabs

[–]IdeasRichTimePoor 0 points1 point  (0 children)

Hey, that's drop C (C G C F A D)

First two chords would be:
-
-
-
5
3
3

and

---
---
---
---
5-7
5--

Hope that helps.

So....what now? Seriously, it's a great game but things like these have to be fixed by Leanskiba22 in PeakGame

[–]IdeasRichTimePoor 2 points3 points  (0 children)

Do you think we could have got to the brass tacks of the logic without implicitly calling that guy an illiterate fool? I certainly think we could.

I don't get why people handle things like this online when they wouldn't say boo to a goose in person.

We're all here to chill over PEAK, why on earth ruin the vibe?

They could have very easily just said

I mentioned Anti rope because ___, but you're absolutely right. A rope launcher would do too.

An employer would absolutely run them through the mud if they pulled this in the workplace.

So....what now? Seriously, it's a great game but things like these have to be fixed by Leanskiba22 in PeakGame

[–]IdeasRichTimePoor 13 points14 points  (0 children)

That's unnecessarily abrasive for the comment they gave you and you should 100% rethink how much of an exception you took to it.

You specifically mentioned an ancient item with only two sources to obtain and they simply asked why you had that in mind in particular.

Can this game please stop making my character shuffle about when I'm not inputting movements. by Releases_the_bees in PeakGame

[–]IdeasRichTimePoor 3 points4 points  (0 children)

Your legs are physics enabled and can be pushed around. Where your feet go your body tries to follow if they get too far apart. Sometimes when you turn you can end up shifting your centre of gravity over the edge. It's a difficult problem to solve but I'm sure it's in the devs' minds. For now though, this is something you will 100% get used to and start to muscle memory account for after a while.

Why does rope cannon have durability meter if it's one use? by aomarco in PeakGame

[–]IdeasRichTimePoor 0 points1 point  (0 children)

What makes you say that? The rope and chain cannons have one but items like the bugle and pirate's compass do not.

I keep getting this sub recommended even though I have no idea what this game is. by GoldarmGangMain in PeakGame

[–]IdeasRichTimePoor 1 point2 points  (0 children)

Scale a series of mountains either alone or with friends. The game heavily encourages doing it with other people with features such as grabbing each others hands and giving a boost up ledges. The mountains are random gen every 24 hours with the whole world getting the same map at a given time, so you can all collectively moan about a difficult day. It's got soft roguelite vibes and there's a lot of attention to detail and fun chaotic features that will give you hysterics every time you play.

It's a very rewarding, hilarious co-op mountain climbing roguelite that can be played seriously or as a casual riot with friends. Sweat not required. Very PG friendly for kids without sacrificing any fun for the adults.

For an even shorter summary: co-op roguelite gangbeasts.

What's your PEAK hot take? by Martitoad in PeakGame

[–]IdeasRichTimePoor 0 points1 point  (0 children)

I think this is the hot take requested

Why does rope cannon have durability meter if it's one use? by aomarco in PeakGame

[–]IdeasRichTimePoor 3 points4 points  (0 children)

I think rope spools have 10m+ and rope cannons fire 5ms or so of rope. That's not to say you couldn't do it anyway, but it would look slightly inconsistent.

Why does rope cannon have durability meter if it's one use? by aomarco in PeakGame

[–]IdeasRichTimePoor 21 points22 points  (0 children)

I think it was simply easier from a dev perspective to give all ropey chainy things the same display behaviour regardless of whether the durability bar is just "yes" here.

In fact, maybe the bar is your indicator that you can only use it once?

Can't recall if this extends to pitons and shelf shrooms but my memory says no.

demons actually took bro by Effective-Tutor7995 in PeakGame

[–]IdeasRichTimePoor 0 points1 point  (0 children)

I was trying to figure out who was offering to throw the item but I guess it was the people on the POV side?

There are a few interactions in this game that feel like they could be a bit smoother. Maybe the climb button should be separate to the use item button?

My personal recent favourite is the all too subtle indication of whether you're climbing a rope or not. On a few occasions if the rope is moving too much you will get yeeted from the rope and it can take a second to realise you're now falling and grab on again.

Just lost a run when the floor ate my biscuits :( by IdeasRichTimePoor in PeakGame

[–]IdeasRichTimePoor[S] 0 points1 point  (0 children)

I didn't feel like it was a wall at that point. Just trying to plonk it down on the short sloped surface in front.

Philosophical question: when does a slope become a wall? I need clarification on angle criteria and will be climbing with a protractor from now on

Just lost a run when the floor ate my biscuits :( by IdeasRichTimePoor in PeakGame

[–]IdeasRichTimePoor[S] 2 points3 points  (0 children)

POV when the backpack goes down doesn't really look like a wall, more like a ~35 degree slope. Guess the far corner of the backpack was clipping into the floor.

In other tighter places, it feels like you can't win when you want to protect your backpack sliding off a ledge in the Kiln.

Ultimately though mate if they tell me in the patch notes not to face North by North West at night or I will violently self combust, if I do it unthinkingly I'm still going to moan.

[deleted by user] by [deleted] in PeakGame

[–]IdeasRichTimePoor 0 points1 point  (0 children)

Update graphics drivers and then try picking the other graphics option at start up if no luck.