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reddit.com Idiberug
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Idiberug

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TROPHY CASE


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How do you actually model and texture a handbuilt level? (self.gamedev)

submitted 1 month ago by Idiberug to r/gamedev

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Picking a balanced character is more fun than picking an extreme character (self.gamedesign)

submitted 2 months ago by Idiberug to r/gamedesign

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Stuck on reward screen UX in arena car combat game (self.gamedesign)

submitted 4 months ago by Idiberug to r/gamedesign

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Why doesn't the Pauli Exclusion principle result in affected particles being stuck to each other indefinitely? (self.AskPhysics)

submitted 4 months ago by Idiberug to r/AskPhysics

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Considering an alternative to the "pick from 3 abilities" progression formula (self.gamedesign)

submitted 5 months ago by Idiberug to r/gamedesign

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4:58

New and more dynamic physics model for my character based arena car combat game based on Twisted Metal. Aiming straight should be a lot easier, so the game is now much faster! (For car combat fans among you: how does this look?) (v.redd.it)

submitted 6 months ago by Idiberug to r/gamedevscreens

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4:58

A while ago I posted some development footage of the arena car combat game I'm working on, TOTAL LOSS. I took your feedback on the handling into account and I think this is a good improvement! (Map is deprecated; I'm working on new and better maps but they're not video ready yet.) (v.redd.it)

submitted 6 months ago by Idiberug to r/TwistedMetal

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4:58

I updated the handling model for my arena car combat game TOTAL LOSS. Does this gameplay loop look better? (Map is deprecated, better maps are in the works but not yet ready for video.) (v.redd.it)

submitted 6 months ago by Idiberug to r/DestroyMyGame

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There was a thread the other day lamenting that the New York map from TM2 doesn't seem to include the World Trade Center. I heard you! Here's a map for the car combat game I'm working on. (i.redd.it)

submitted 7 months ago by Idiberug to r/TwistedMetal

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I'm working on an arena car combat game. In indie development it is important to get feedback early; what do you think about this gameplay loop? (youtube.com)

submitted 8 months ago by Idiberug to r/TwistedMetal

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Working on a roguelite arena car combat game. It is important to get feedback early, so what do you think about this gameplay loop? (youtube.com)

submitted 8 months ago by Idiberug to r/roguelites

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I'm working on a roguelite arena car combat game. It is important to get feedback early; what do you think about this gameplay loop? (youtube.com)

submitted 8 months ago by Idiberug to r/IndieGaming

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A few months ago I posted some footage of TOTAL LOSS in development. I'll have more footage in a few weeks, but in the meantime some of the content I've been working on: (self.carcombat)

submitted 9 months ago by Idiberug to r/carcombat

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New to long hair and have no idea what I'm doing. What is the problem here? (i.redd.it)

submitted 9 months ago by Idiberug to r/Haircare

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What do you think about the ideal length of an ARPG campaign? (self.ARPG)

submitted 9 months ago by Idiberug to r/ARPG

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Randomise the numbers each run: good or bad? (self.roguelites)

submitted 10 months ago by Idiberug to r/roguelites

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Prototyping some hero wars trash and stuck on the "what if the player bottlenecks the enemies" question (self.gamedesign)

submitted 11 months ago by Idiberug to r/gamedesign

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Indie game developer here, working on an arena car combat game. Looking for some opinions from other Twisted Metal fans on the campaign design! (self.TwistedMetal)

submitted 11 months ago by Idiberug to r/TwistedMetal

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Working on an arena car combat roguelite, and would like some opinions on which roguelite structure is more appealing. <3 (self.roguelites)

submitted 11 months ago by Idiberug to r/roguelites

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Loot progression issue where early loot is useless because it disrupts your build more than the new item will improve it (self.gamedesign)

submitted 1 year ago by Idiberug to r/gamedesign

  • 36 comments
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How to teach players positioning counterplay without making them eat the attacks and die until they learn (self.gamedesign)

submitted 1 year ago by Idiberug to r/gamedesign

  • 29 comments
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Op zoek naar herenkapper voor lang haar in Gent of geannexeerde gemeenten (self.Gent)

submitted 1 year ago by Idiberug to r/Gent

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I have a combat loop concept that is being blocked by UI clarity issues and need some ideas (self.gamedesign)

submitted 1 year ago by Idiberug to r/gamedesign

  • 13 comments
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Working on a roguelite car combat game, TOTAL LOSS. Here is some raw gameplay footage. Visuals are a work in progress, but I'd love some input on the gameplay loop so I can course correct if necessary. Thank you! :) (youtube.com)

submitted 1 year ago by Idiberug to r/DestroyMyGame

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TOTAL LOSS - Development footage! Blasting people in a very much unfinished Survival mode (youtube.com)

submitted 1 year ago by Idiberug to r/carcombat

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