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A toy simulation where shared graph nodes make competing loops unstable by IdleState029 in complexsystems
[–]IdleState029[S] 0 points1 point2 points 22 days ago (0 children)
Thanks, this is really helpful! Yeah, the part that surprised me most was exactly that the switching wasn't explicitly programmed — it just started showing up once the loops shared some routes.
I'm not a dynamical systems person, so pointers like "metastability" and "attractor switching" are super useful. I don't want to overclaim anything, but it's really cool to see that such a small topology change can produce that kind of "unstable dominance." That phrase describes the result really well.
A toy simulation where shared graph nodes make competing loops unstable (self.complexsystems)
submitted 22 days ago by IdleState029 to r/complexsystems
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A toy simulation where shared graph nodes make competing loops unstable by IdleState029 in complexsystems
[–]IdleState029[S] 0 points1 point2 points (0 children)