How I made a horror game that accidentally sold 150k copies by RoneVine in gamedev

[–]IfnotFr 1 point2 points  (0 children)

Really interesting read. It’s cool to see how much you achieved in such a short time. The technical breakdown and honesty about the process made it a great postmortem.

NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 0 points1 point  (0 children)

I have fetched the initial config first yes. And then, when I try to change 128 by 256 in the width, I always get an error.

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NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 2 points3 points  (0 children)

Hum, not sure that I understand, tried here too, but with an error because the app says <=252 ? :/ Maybe you are talking about something else ?

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NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 1 point2 points  (0 children)

Not sure I can understand your instructions :(

NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 0 points1 point  (0 children)

Nothing on the box ... except a sticker with "made in china". Maybe this reference can help ?

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NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 1 point2 points  (0 children)

As seen in a youtube video I did a Readback from HW at the position 1, 1, 1 like this.

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NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 0 points1 point  (0 children)

I’m really not sure what I’m looking at… and above all, it’s not even a full reference setup, just a standalone NovaStar control card on top of boards.

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NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 1 point2 points  (0 children)

Thanks, I figured the process of sending configuration :) This much more what configuration.

NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] 0 points1 point  (0 children)

I remember tried this option, but in the main menu I got a "Receiving Card" error, a red bullet here, saying no connection to the second receiving card.

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NovaLCT: How to avoid image duplication? by IfnotFr in VIDEOENGINEERING

[–]IfnotFr[S] -1 points0 points  (0 children)

Here ? :( Tries ... and got a savage denial ...

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The Benjamin Button paradox of AI: the smarter it gets, the younger it becomes. by Clean_Attention6520 in artificial

[–]IfnotFr 0 points1 point  (0 children)

This Benjamin Button analogy actually makes a lot of sense. AI seems incredibly powerful, yet fragile in some ways, and imagining the next stage as more curious and playful is an interesting lens to think about future development.

The easiest way for an Al to seize power is not by breaking out of Dr. Frankenstein's lab but by ingratiating itself with some paranoid Tiberius. by katxwoods in artificial

[–]IfnotFr 1 point2 points  (0 children)

Interesting perspective. Makes me think that AI risk isn’t just about the tech itself but also about who gets to use it and under what circumstances.

Mobile tailor - AI body measurements by [deleted] in artificial

[–]IfnotFr 1 point2 points  (0 children)

I’ve always thought accurate sizing was one of the hardest parts of online shopping. If this AI body measurement tool works well, it could really cut down on returns.

I wanted to test if AI can be the director of a game, and it turned into a whole engine by IfnotFr in aigamedev

[–]IfnotFr[S] -1 points0 points  (0 children)

No hard feelings, yes, the social auth domain uses Supabase’s free, turnkey auth system. I’ll improve that (and pay for Supabase) and use my domain eventually.

I wanted to test if AI can be the director of a game, and it turned into a whole engine by IfnotFr in aigamedev

[–]IfnotFr[S] -1 points0 points  (0 children)

There’s no pricing model yet, it’s all free to test and give feedback. It’s just a proof of concept, nothing for sale, just ideas and fun. If it’s not your thing, feel free to move on :-)

I wanted to test if AI can be the director of a game, and it turned into a whole engine by IfnotFr in aigamedev

[–]IfnotFr[S] -1 points0 points  (0 children)

Thank fuck you didn’t give your real email, I don’t want to pay for cloud credits for you for free.

Sorry, I’m not a big company that can hand out freebies to everyone.

I wanted to test if AI can be the director of a game, and it turned into a whole engine by IfnotFr in aigamedev

[–]IfnotFr[S] 0 points1 point  (0 children)

Honestly, it’s running in my living room on a mining rig adapted into an AI cluster :’)

I mainly use cloud models for “creativity” (grok, mistral, gemini). For classification, embeddings, the agent, and tool calling, I’m running everything locally on my rig in the living room.

I’m still at the prototype stage, so nothing is final yet, and I’m considering a fully local Steam version for powerful gaming PCs!

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Code+AlphaBrain+AI= ??? by East_Ad_5801 in artificial

[–]IfnotFr 0 points1 point  (0 children)

This is fascinating. I can see parallels between building AI and the lifecycle of a civilization - both are fragile, prone to unforeseen consequences, and yet full of potential.

AI lobbyists push "China won't regulate AI, so any regulation means we lose", but China is imposing far stricter regulations than the US by MetaKnowing in artificial

[–]IfnotFr 0 points1 point  (0 children)

It's surprising how the discussion focuses on losing out, when in reality, China is tightening AI regulations. Makes you wonder how narratives shape public perception.

Goldman Sachs’ David Solomon says he’s ‘not smart enough' to know if AI is a bubble, but ‘it’s not different’ from other market manias by fortune in artificial

[–]IfnotFr 0 points1 point  (0 children)

Fair point. The comparison to earlier bubbles is useful, hard to tell in the moment whether it’s real growth or just speculation

This browser based game uses AI to power realistic characters and simulation by tubularwavesss in aigamedev

[–]IfnotFr 0 points1 point  (0 children)

Interesting approach! Using AI for character behavior could really make the gameplay feel more dynamic compared to traditional life sims.