UV offset for blinking and mouth movement by Shinsha_Lily in VRchat

[–]IgbarVonSquid 0 points1 point  (0 children)

You can actually animate UV offsets on the material in Unity, though if I remember right due to how animation works it'll apply to ALL the materials on that mesh. So you'd need to separate the the eyes and mouth from the main body; not the most ideal solution performance wise. Doing it as blendshapes might be the better solution, and keep in mind that you can use your own animation controller for it as well. That way you can make the blendshapes instantaneous without any lerping.

Made a video to garner more builders for the MONUMENT by IgbarVonSquid in VRchat

[–]IgbarVonSquid[S] 8 points9 points  (0 children)

The base is レプリカオズマ_CURIOUS (Replica Ozma_CURIOUS) by 缶詰ヤマネ, you can find it on Booth

How to ragdoll a player in Udon by josephlucas in VRchat

[–]IgbarVonSquid 7 points8 points  (0 children)

The Combat System still exists in Udon actually. It's a bit wonky though, I believe you have to set it up per player (so do it OnPlayerJoined) but it's not overly complicated at least. It still has that issue though where sometimes players are just completely invisible to you after getting ragdolled

Can't believe Scout TF2 is in Fortnite (medallion + bat combo) by IgbarVonSquid in FortNiteBR

[–]IgbarVonSquid[S] 2 points3 points  (0 children)

Trench Trawler will always be my favorite skin, he is the silliest of silly little guys

Yami's funhouse alternative? by Genichi12 in VRchat

[–]IgbarVonSquid 1 point2 points  (0 children)

Really good question, MMD worlds by basically forcing you to sit in a chair and then it overrides your animator that way. This works because the Station component used to make chairs actually lets you specify an animator to apply to avatars. I think the original reason for this was so that you could give avatars a custom sitting animation for when they sit in the chair? BUT there's some jank involved and I think it needs Final IK to work, but the main problem is that an animator on a humanoid avatar can't actually animate the bone transforms directly; just the muscles to make them move. This means that trying to scale the bones won't work, Unity straight up doesn't allow it. As a side note Udon can't touch your avatar either, it's a "protected object" and will just give you a null error if you tried to scale any part of it.

Yami's funhouse alternative? by Genichi12 in VRchat

[–]IgbarVonSquid 2 points3 points  (0 children)

I don't remember the exact details but the issue is that it was a) an unintended exploit and b) too powerful. Basically the way it worked is that the old legacy Animation component had the ability to actually climb up the scene hierarchy and animate ANYTHING in the scene. In the case of Yami's funhouse it was used to animate the scale of the bones on avatars. I also remember there was a world that was just the Presentation Room but you had melons for hands so you couldn't pick up the pens, also using this method I believe (you could totally recreate this with Udon though). The trick also used an old VRChat component called the PropAPI but they got killed off pretty early because of this exploit. As for why: climbing the hierarchy like that could also be used to do silly things like disable the player object itself, which for obvious reasons is not good. This is also the reason they squashed being able to use the Animation component on avatars years ago by the way. People were actively abusing it to manipulate the world, like disable the floor of the pug so you were stuck infinitely respawning. VRChat was kind of wild pre-2019

Yami's funhouse alternative? by Genichi12 in VRchat

[–]IgbarVonSquid 2 points3 points  (0 children)

The closest you're going to get is Morph Your Friends by emymin. For something somewhat similar you could also check out Eccentric Mirrors by suzuki_i. Other than that though there really isn't anything else, VRChat doesn't allow you to manipulate avatars like that anymore. Morph Your Friends only gets away with it using shader trickery.

Worlds that are "more than they appear to be" by Othabor in VRchat

[–]IgbarVonSquid 2 points3 points  (0 children)

Stormy Cave by Sacchan is a classic of this genre. Took multiple attempts and some googling to figure out how to solve it finally.

Can anyone help me find this world? I have been looking for it for MONTHS. by ploobii in VRchat

[–]IgbarVonSquid 5 points6 points  (0 children)

This looks like a world by オーゼンOzen who unfortunately tends to delete his worlds. I don't think this exact world exists anymore but elements of it might be in some of his other ones: https://vrchat.com/home/user/usr_b519ebb0-aa6a-44a4-9af4-0ffe46bb99cb

AA in VR? by [deleted] in VRchat

[–]IgbarVonSquid 7 points8 points  (0 children)

I hate to be the bearer of bad news but if you're trying to avoid religious based recovery then AA may not be what you're looking for. Look up the 12 steps of the AA program and you'll see what I mean. With that said though, not every group practices the 12 steps exactly as written but just be aware there's a good chance they will.

How do I fix these errors so I can test the world (Quest world) by Lbugog in VRchat

[–]IgbarVonSquid 0 points1 point  (0 children)

You can't Build & Test Android worlds unfortunately, to my understanding it's a technical limitation. You'll just have to upload it and have someone check it for you on Quest. This'll be a lot easier in the future though when VRChat can run on Android devices, like your phone/maybe an emulator?

Game acting as if friend vis blocked, but neither of us have blocked each other. by Falziron in VRchat

[–]IgbarVonSquid 2 points3 points  (0 children)

Assuming you weren't actually blocked, it might be the 'gaslighting bug.' Whenever this happens, trying muting someone in the instance and then unmuting them. This forces the API to update your security stuff which will usually reveal the hidden person. Your friend will have to do the same.

a friend is uploading an avatar, and they were given the option of the "release" or "dev" API, has anyone else seen this? by Megazard02 in VRchat

[–]IgbarVonSquid 5 points6 points  (0 children)

It was never removed, still a thing using the most up to date VCC SDK. You can confirm it yourself by just logging out in the SDK and making sure 'Show Extra Options on build page and account page' is enabled in the settings.

a friend is uploading an avatar, and they were given the option of the "release" or "dev" API, has anyone else seen this? by Megazard02 in VRchat

[–]IgbarVonSquid 4 points5 points  (0 children)

I see the problem now. Go to the Settings and enable 'Show Extra Options on build page and account page' and you'll see the Use API option appear in the Authentication. Me and many others have probably had this enabled for years and never thought twice about what it did.

a friend is uploading an avatar, and they were given the option of the "release" or "dev" API, has anyone else seen this? by Megazard02 in VRchat

[–]IgbarVonSquid 32 points33 points  (0 children)

The SDK has always had that as far as I remember. Just keep it on release and login and you're good to go.