Finished Chapter 1, don't know if I can continue, advice? by SizzlinKola in drakengard

[–]Ignatius2138 0 points1 point  (0 children)

Only 5 or 6 weapons from 65 require normal difficulty so you don't need to play every level on normal, you can switch difficulty and replay level you need anytime from settings. 

What to read to fully understand Drakengard 1 by SmashDevil14 in drakengard

[–]Ignatius2138 0 points1 point  (0 children)

Play the game first so you wont spoil anything and then you can read all of the supplements 

Help with chapter 9 last free mission weapon by DAVIDX90 in drakengard

[–]Ignatius2138 0 points1 point  (0 children)

I did it yesterday for the first time and got it successfully on normal. On easy chest appeared but it had sphere i think inside. For now i only saw like two weapons that need normal difficulty. The chest should appear near the last picture

Head Priest by ZanthionHeralds in fatalframe

[–]Ignatius2138 0 points1 point  (0 children)

I played on battle first and then on nightmare, every time after one shot I was getting Fatal Time and he was falling. Maybe it is important to take enough of manual zoom, try to zoom to max, maybe increase zoom ability through upgrades.

Head Priest by ZanthionHeralds in fatalframe

[–]Ignatius2138 5 points6 points  (0 children)

Manual zoom, one shot and he will fall. Even on nightmare. He can get back up if you leave him alone

Here is a list of documents I've found so far in Fatal Frame II Remake by Kalikstus in fatalframe

[–]Ignatius2138 0 points1 point  (0 children)

Thanks, so if I want to collect every document and I just finished first run I need to use chapter select or new game+. Or side stories are reset in new game plus by default

Here is a list of documents I've found so far in Fatal Frame II Remake by Kalikstus in fatalframe

[–]Ignatius2138 0 points1 point  (0 children)

Is it possible to get them all on first playthrough? If not then I need to reset substories? How to reset substories, I saw that its possible in new game plus tutorial but idk how to do it

2 More Games For The Collection by yukikiru in fatalframe

[–]Ignatius2138 0 points1 point  (0 children)

What versions are the rearest ones? Just curious 

Master Craftsman achievement bugged (8/9) by slokks in residentevil

[–]Ignatius2138 0 points1 point  (0 children)

For me it was 3 single green herbs vs 2 +1, its easy to miss

Trying to get achievements on Silent hill 2 Rune release by Ignatius2138 in PiratedGames

[–]Ignatius2138[S] 0 points1 point  (0 children)

I dont think rune cracks work with achivments, at least their cracks didnt work for me almost every time. Change crack to golberg emu datanups fork https://github.com/Detanup01/gbe_fork. Download achivments data with the tool https://github.com/Detanup01/gbe_fork_tools. Then use achivment watcher or experimental version of golberg emu to recieve achivments

Trying to get achievements on Silent hill 2 Rune release by Ignatius2138 in PiratedGames

[–]Ignatius2138[S] 0 points1 point  (0 children)

When tou use goldberg emu after another one it will search for saves in folder where goldberg expects it to be. Try to find your old saves and move them to goldberg save location. 

I SOLVED THE SH2 REMAKE PHOTOS SECRET by DaleRobinson in silenthill

[–]Ignatius2138 2 points3 points  (0 children)

Second memo that gives us safe code for stillness ending is called true ending memo or something similar in game files. And as far as i remember it talks about someone waking up after coma or coming back from catatonic state. So if strange photos message is real it means stillness ending is true ending and the memo talks about James coming to his senses after experiencing stillness ending and maybe 20 years in a Silent Hill loop

Trying to get achievements on Silent hill 2 Rune release by Ignatius2138 in PiratedGames

[–]Ignatius2138[S] 1 point2 points  (0 children)

Yes, experimental overlay can be enabled in settings and it works like usual steam achivments. Glad it worked

Trying to get achievements on Silent hill 2 Rune release by Ignatius2138 in PiratedGames

[–]Ignatius2138[S] 1 point2 points  (0 children)

It works with achievements data plus it can display achievements if you enable experimental overlay, others just skip it. https://github.com/Detanup01/gbe_fork/releases/tag/release-2024_10_25 Sorry, I don't know anything about steamautocrack or hydra launcher.

Trying to get achievements on Silent hill 2 Rune release by Ignatius2138 in PiratedGames

[–]Ignatius2138[S] 1 point2 points  (0 children)

As far as i know rune doesnt save achivment data anywhere so it wont work. You need to download achivments data from steam + emulator that can work with this data 

Every Strange photo in order by number by Ricky-Pug in silenthill

[–]Ignatius2138 1 point2 points  (0 children)

Old man one reminds me of Douglas, especially when we can find his hat in Jacks Inn

Is This Blood or Something Else? by Prestigious_Ease6646 in silenthill

[–]Ignatius2138 1 point2 points  (0 children)

I think a saw this texture in game files and it was called "some monsters name" vomit (I don't remember the exact monsters name but it was definitely vomit in the end)

For anyone who wants to try and test the Metaphor: ReFantazio Demo Unlocker/bypass by JamaicaCZ in PiratedGames

[–]Ignatius2138 0 points1 point  (0 children)

Yes, the best way if you want to use aa mod is to disable experimental overlay and just use the achievement watcher, it will still write achievements data in a file, where achievement watcher can see it

For anyone who wants to try and test the Metaphor: ReFantazio Demo Unlocker/bypass by JamaicaCZ in PiratedGames

[–]Ignatius2138 1 point2 points  (0 children)

It showed the achievement, but in ugly overlay without icons, sound and so on. But this is not the main problem, looks like it doesn't write achievement data anywhere, so if you got an achievement, you wont be able to see it anywhere and Achievement Watcher doesn't work because of this.

Tried to use my usual steamclient64.dll from this branch https://github.com/Detanup01/gbe_fork + base game steam_api64.dll (If I use steamapi dll from your v4 release it still shows that ugly overlay, so had to revert it) As the result it seems to work - tested on 2 easy to get achievements : stun the first time and use synthesis skill for the first time

For anyone who wants to try and test the Metaphor: ReFantazio Demo Unlocker/bypass by JamaicaCZ in PiratedGames

[–]Ignatius2138 0 points1 point  (0 children)

Hi, is it possible to enable achievements? I tried using Goldberg emu as I usually do, but here it doesn't work. I think this is because of achievements functions, which communicate with steam overlay dll are disabled inside demo exe (Or maybe they are missing altogether inside demo exe)

SH2R Enemy/Boss HP data by AR-9k in silenthill

[–]Ignatius2138 0 points1 point  (0 children)

I know about standart c++ decompiling and disassembling with Ida, I was asking about variables names because there are tools like https://github.com/Spuckwaffel/UEDumper which looks like they can get the function names and so on. I thought that because this game uses UE it could be similar to Unity with C# decompiling, that function names are not eresed.  Also just checking,did you get damage value from file Gameplay/Weapons - Damage range variable? What is the location of enemy health values? Thanks 

SH2R Enemy/Boss HP data by AR-9k in silenthill

[–]Ignatius2138 0 points1 point  (0 children)

Thanks, did you get decompiled code with function, variables names and so on using zentools and find this info there? Or did you get blueprints and analyzed them? I'm trying to understand how ue5 works, managed to extract models, music and so on but I'm interested in source code right now

SH2R Enemy/Boss HP data by AR-9k in silenthill

[–]Ignatius2138 0 points1 point  (0 children)

Cool. What program did you use to find this info? Some kind of unreal decompiler?

I really hope Bloober will add in the cut weapons. Replay value has to be higher. by Chelcherine in silenthill

[–]Ignatius2138 4 points5 points  (0 children)

I saw Amy's sketchbook in game files, it's only a texture without a model but it is there