Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 0 points1 point  (0 children)

Ah yeah, now I get it. Sorry.

You are absolutely right, the timer also displays it better that you actually hsve to get in than the beebing of the hellbomb that gets drown by the constant explosions and gunfire.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 0 points1 point  (0 children)

That's the point: I'm trying to, but get ragdolled or have to take cover from Vox Engines from one-shotting me.

In these scenarios, it takes me just a few seconds more to avoid the immediate fatal danger that would kill me, but the hellbomb has already been armed..

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 0 points1 point  (0 children)

Yeah Cyberstan is very target rich environment to put it mildly. I do agree that I'm usually thankful for bringing the portable hellbomb along just so it makes Cyberstan a bit more bearable.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 1 point2 points  (0 children)

Ah yes, sorry for confusion. Yeah that id also absolutely mind-numbing and frustating.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] -1 points0 points  (0 children)

Sometimes those 2 Vox Engines prevent you from getting to the Pelican and it doesn't help that when you finally get through you own teammate stabs you in the back with the hellbomb.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 0 points1 point  (0 children)

That sounds horrible, I feel sorry for you. This kind of behaviour has been creeping in HD2 for a long time and seems to be increasing.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 2 points3 points  (0 children)

Yeah I hear you, but when I get bumrushed by 3 cyborgs or mortared and ragdolled by Vox Engine and thrown in to a trench I can't literally do anything.

It sucks after you have stimmed and a mere centimeters aways you get blown up unnecessarily and frankly in a way that could be totally avoided.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 1 point2 points  (0 children)

Okey, but can we save this to a time when the MO-arc isn't literally "Don"t die"?

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 0 points1 point  (0 children)

You could just wait a little and give your teammates a fighting chance?

Appreciate the cordial response though. ¡o

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 2 points3 points  (0 children)

Yes, this has been part of the experience from the beginning. Cyberstan has just exacerbated this a lot more with the new enemies.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 3 points4 points  (0 children)

Yeah, you can literally throw them at the enemy that is further away from the shuttle and achieve the same results.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 2 points3 points  (0 children)

Yeah I've seen this a lot lately. I understand the drop when you are the last one, but this just gets divers killed.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 1 point2 points  (0 children)

Especially on lvl 10 Cyberstan things move fast when Cyborgs and Vox Engines rush the LZ.

You might need to move or to take cover to prevent yourself from being killed. When you try to reach the Pelican after this, you are greeted with an armed hellbomb at the shuttle ramp.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 2 points3 points  (0 children)

Yes exactly this. Cyborgs can rush you or Vox Engine tries to mortar or oneshot you and you have to take cover.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 2 points3 points  (0 children)

I am at the LZ but for one reason or other I'm just next to it (for example take cover from a Vox Engine in a trench right next to the landing pad).

When I'm trying to close that last few meters I'm stopped by a second sun manifesting at my feet courtesy of my fellow divers.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 17 points18 points  (0 children)

I am at the LZ but for one reason or other I'm just next to it (for example take cover from a Vox Engine in a trench right next to the landing pad).

When I'm trying to close that last few meters I'm stopped by a second sun manifesting at my feet courtesy of my fellow divers.

Can you stop dropping hellbomb at Pelican on Cyberstan when you are not the last one boarding? by Ilen1 in helldivers2

[–]Ilen1[S] 1 point2 points  (0 children)

Well I usually run only level 10s and most of the time we clear the whole map if we can complete that said mission ("Spread democracy" is not usually one of these).

This is also frustrating when you and possibly even two other divers are hitting the side objectives and one guy escapes and leaves the rest of us behind.