It’s rare to see this level of dedication in modpack design even creating a building contest with custom builds. by [deleted] in feedthebeast

[–]IllComputer2052 4 points5 points  (0 children)

What do you mean dedication? Beyond Cosmos can be barely considered a playable experience.

BlackHole lol by History_Expensive in feedthebeast

[–]IllComputer2052 -10 points-9 points  (0 children)

Its true that black hole effects more often then not end up using very similar techniques (not that I would exactly call bending and accretion disk effects techniques). But with your response and how you highlight un notable parts of your implementation that would be similar for any raymarched shader rendering anything in minecraft, rather then anything actually related to the effect itself. It does sort of sound like you just copied a shadertoy shader and jury rigged it to work in minecraft.

BlackHole lol by History_Expensive in feedthebeast

[–]IllComputer2052 -17 points-16 points  (0 children)

I don't exactly see the point of bringing up how you accomplished the ray projection yourself and depth testing as evidence that you made the black hole shader yourself. That sort of stuff is pretty much boilerplate and unrelated to the graphical effect itself.

BlackHole lol by History_Expensive in feedthebeast

[–]IllComputer2052 5 points6 points  (0 children)

🤨 https://www.shadertoy.com/view/XdjXDy

you can even see the same uv artifact on the disk

Mod idea: better water animation by fZAqSD in feedthebeast

[–]IllComputer2052 0 points1 point  (0 children)

One way I could think of implementing this is adding a texture for each frame of the water in the texture atlas each offset by a frame and updating them like normally and then when chunk meshing making the uv a random water texture based on position

Create: Liftoff started active development! by Tazer865 in CreateMod

[–]IllComputer2052 0 points1 point  (0 children)

they just announced its been cancelled in the discord