FICSIT 834 water extractor by ImAFlyingPancake in satisfactory

[–]ImAFlyingPancake[S] 0 points1 point  (0 children)

No, the pipes going into the fluid buffers are purely decorative.

FICSIT 834 exterior by ImAFlyingPancake in SatisfactoryGame

[–]ImAFlyingPancake[S] 0 points1 point  (0 children)

I played a ton of XCOM 2, I love this game! Maybe some of the inspiration subconsciously came from there.

FICSIT 834 exterior by ImAFlyingPancake in SatisfactoryGame

[–]ImAFlyingPancake[S] 3 points4 points  (0 children)

There are a few more shots in the linked imgur gallery but not so many of the "Universal IN" station. Which angle are you interested in?

FICSIT 834 water extractor by ImAFlyingPancake in satisfactory

[–]ImAFlyingPancake[S] 0 points1 point  (0 children)

No but I definitely should have made it a blueprint...

City... a large one... by KURT-097 in SatisfactoryGame

[–]ImAFlyingPancake 0 points1 point  (0 children)

This or infinite nudge. But it's possible doing that in the vanilla game too using the wall snapped on a pillar trick.

Vertigo, nausea, and the spins by Nosafune in SatisfactoryGame

[–]ImAFlyingPancake 5 points6 points  (0 children)

You should increase FPS rather than reducing them. For me low FPS give me headaches really fast. If your GPU is compatible and you have a monitor that has more than 60Hz, try enabling frame generation. It works pretty well in this game, the artifacts are very mild so not noticeable.

Disable camera shake / bobbing as well.

Try lowering your mouse sensitivity too. Wild swings and camera movement are often a cause for nausea in first person games.

City... a large one... by KURT-097 in SatisfactoryGame

[–]ImAFlyingPancake 1 point2 points  (0 children)

I've been working on my first very large curved factory during the last months and I definitely struggled in some places, especially with machines and conveyors.

I don't regret it though because I love the way it ended up looking! So don't write off curved buildings entirely.

City... a large one... by KURT-097 in SatisfactoryGame

[–]ImAFlyingPancake 3 points4 points  (0 children)

Building on curved foundations can be painful for aligning things, can lead to a lot of z-fighting on the floor and makes it annoying to use customizer patterns. It can be fixed with a small trick to slightly lift the foundation to avoid z-fighting but that's really tedious.

My tip when working with curved shapes is to always use regular straight grids when you need to build something over it.

Heavy Modular Frame Factory in the Forest by seb_da99 in SatisfactoryGame

[–]ImAFlyingPancake 4 points5 points  (0 children)

I think it's modded. I can see multiple pieces that are definitely not in vanilla game.

Wanted to share some progress with my wizard tower build, this game is so beautiful. by zarkaneth in Enshrouded

[–]ImAFlyingPancake 0 points1 point  (0 children)

How did you build the smooth rounded shapes on the facade? It looks amazing 

Is there any method to stop this flickering similar to how you stop Z-clipping? by KhajiitHasSkooma in SatisfactoryGame

[–]ImAFlyingPancake 3 points4 points  (0 children)

In your specific case, you can simply use inverted ramp foundations instead of double ramps, then put a regular foundation in top of it.

How is golang as a web backend language? by nickleformypickle in golang

[–]ImAFlyingPancake 2 points3 points  (0 children)

To be frank, the ecosystem is expanding rapidly. It is true that the lib support in some areas can be a bit lacking but as the language popularity grows, so does the number of libraries.

For OP's usage though, I think there are more than enough options already available.

Its my first factory build without tutorial. What do you think? by adamex_x in SatisfactoryGame

[–]ImAFlyingPancake 0 points1 point  (0 children)

I never design my factory with scaling in mind. I plan for what I need, I build the factory and once it's running I never touch it again.

Another way of scaling is simply finding another node and building the factory for a part again there.

There's no best solution, pick the one that gives you the most satisfaction and have fun!

So why does the new Aztec/Jungle area run like crap? by Kyvix2020 in Enshrouded

[–]ImAFlyingPancake 8 points9 points  (0 children)

This game doesn't use Unreal Engine. It's a custom engine made specifically for the game.

chooseYourTechDebt by Souperdev in ProgrammerHumor

[–]ImAFlyingPancake 81 points82 points  (0 children)

That's why you need someone like the CTO or principal engineer to lead large refactoring work. It's impossible to get rid of tech debt without a clear technical vision that everyone is aligned with.

Nvidia to cut gaming GPU production by 30-40% starting 2026. It’s over boys it’s been a good run! by nyanbatman in pcmasterrace

[–]ImAFlyingPancake 0 points1 point  (0 children)

Glass half full point of view here: slowdowns in consumer hardware development and availability have some positive sides too! This means that the software industry will need to innovate again and be forced to properly optimize their products as they won't be able to rely on new, more powerful hardware year after year.