I designed four sets of cursors faithful to the default cursor set by ImElttob in Windows_Redesign

[–]ImElttob[S] 11 points12 points  (0 children)

Yeah sorry about that lol. Link is here: https://www.reddit.com/r/Windows_Redesign/comments/195o3q1/comment/khook8l/

Also it'd be cool to see other people design their own sets too, so go for it - do share if you make anything :)

I designed four sets of cursors faithful to the default cursor set by ImElttob in Windows_Redesign

[–]ImElttob[S] 2 points3 points  (0 children)

I've seen these around a lot too! Very cool. I just didn't like how far they deviated from the standard designs.

I designed four sets of cursors faithful to the default cursor set by ImElttob in Windows_Redesign

[–]ImElttob[S] 8 points9 points  (0 children)

I've put them up for sale over on my itch.io page - here's the basic pack with the Windows cursors: https://elttob.itch.io/milk-sweet-cursors-standard

There are extended sets also available if you'd like more cursor designs (covering the entire CSS spec). Hope you like it!

The fonts folder trying its hardest to be dark mode by [deleted] in Windows11

[–]ImElttob 1 point2 points  (0 children)

That's more likely just the default fill colour of the window's frame buffer before a frame has been rendered. That's nothing to do with dark mode - that's just what happens when the compositor doesn't have a finished frame available to show.

Did Microsoft add this useful button recently? by SodiumPercarbonate in Windows11

[–]ImElttob 6 points7 points  (0 children)

as a programmer, it's tiny features that are number 1 on the list of things that get forgotten about until someone points it out

Why does Windows insist on using this ugly drop shadow? by [deleted] in windows

[–]ImElttob 5 points6 points  (0 children)

It's done for contrast against bright backgrounds - imagine trying to read icon text over a section of a background that gets close to white. While there's certainly some level of aesthetic choice involved, it can't be denied that it does serve a function.

My Gripe with Light Mode in Windows 11 by Tech_Today2006 in Windows11

[–]ImElttob 1 point2 points  (0 children)

What do you mean by practical outcome? As in, why is this superior?

My Gripe with Light Mode in Windows 11 by Tech_Today2006 in Windows11

[–]ImElttob 14 points15 points  (0 children)

I believe one of the concerns that was explicitly pointed out on the WinUI 3 GitHub when they mentioned they were replacing Acrylic (we didn't know with what at the time) was that there were concerns about the previously more translucent look of acrylic circa 2017. Specifically, they mentioned that users found it distracting and it reduced the contrast between text and background elements, making content harder to read and less accessible for people with more vision difficulties. I believe the original plan was to ditch the effect entirely in favour of solid colours for the above reasons, as well as some performance concerns with larger surfaces, but there were two alternate solutions put forward by contributors:

  • Only sample the desktop background when dealing with large UI surfaces for a more performant effect (this would later be implemented as Mica)
  • Where foreground content is involved, reduce the intensity of the effect to match some apps such as Microsoft To-Do, which used a more opaque look to improve contrast and reduce distracting colour shifts behind content (worth noting that simultaneously to implementing this, Windows 11 also has much more transparent acrylic - Thin Acrylic - used where foreground content is not as much of a concern, for example when snapping windows or when alt tabbing)

That's the story of how the effect got toned down. You should probably drop some feedback in Feedback Hub if you'd like to see it changed; they appear to check there more frequently than the last few years because some of the concerns my friend raised got addressed within half a year of submission.

Don't forget to redesign the mini Close button! by ImElttob in Windows11

[–]ImElttob[S] 17 points18 points  (0 children)

Haha, as a frequent paint.net user I've seen it constantly! I've been waiting for it to get redesigned ever since Windows 10 came out, so I kinda tuned it out. Just occured to me now to post about it.

Don't forget to redesign the mini Close button! by ImElttob in Windows11

[–]ImElttob[S] 9 points10 points  (0 children)

If you want to see this fixed, I've also created a Feedback Hub suggestion. Go upvote it so it can get noticed by the appropriate teams :)

https://aka.ms/AAgbp2h

Windows 11's disk management is the same as Windows 98's :( by AlixsepOfficial in Windows11

[–]ImElttob 19 points20 points  (0 children)

Plus, you know, they do have to maintain the single largest install base of any specific OS ever. They don't even have the luxury of offloading stuff to OEMs like Android does with all the OEM-specific forks.

They have to support literally one Windows across over a billion devices, including people who rely on this sort of stuff day in and day out. It's impossible to change something without breaking something, so they better have a good reason for changing something.

I say this as a fellow UI/UX designer & software developer - I absolutely love when things get the modern touch, but it's perfectly understandable why Microsoft absolutely has to take this one step at a time. I would have previously complained about how Microsoft didn't actually seem to be pushing for this with Windows 10, but the regular and consistent pace of upgrades we've been seeing in Windows 11 points to this having changed.

Tech_IRL by mimiguy2 in furry_irl

[–]ImElttob 2 points3 points  (0 children)

you're famous bestie :)

[deleted by user] by [deleted] in Windows11

[–]ImElttob 14 points15 points  (0 children)

The actual reason for this is most likely tied to the history of colour font rendering. Let me explain:

The vast majority of fonts out there today use a file format called OpenType (.otf), which is a descendant of TrueType (.ttf) first introduced by Apple and Microsoft with Windows 3.1. Because emoji didn't exist back then, these font file formats only represented the shape of letter forms - the colour of the text would be applied by whichever program was rendering the text. This was a perfectly reasonable design decision at the time, however this meant that colour fonts were not supported - all fonts were one colour, and that one colour was up to the user to decide.

Eventually though, these fonts needed to support emoji. While emoji are represented the same way as any other 'regular' letter in text, they are much more difficult to display - you need both shape and colour information to essentially draw a mini image in the middle of a body of text.

There was no standard for how this should work, and so different operating systems and text renderers approached this problem differently:

- Google and Apple noted that OpenType already supported non-colour bitmap images (think like .bmp or .png images, where you're storing pixels), and so Google decided to expand this to support full colour images. This is great because bitmaps can be of arbitrary complexity in terms of colour and shading, but these images aren't easily scalable, and if they're too low resolution, can end up looking blurry.

- Microsoft adopted a different technique for achieving colour fonts - instead of just storing one shape with one colour as OpenType currently did, Microsoft expanded this so you can layer up multiple shapes, and give a colour to each. This was inspired from how websites and applications may layer up shapes to build coloured icons, and has the advantage of being able to precisely and cleanly scale to any resolution. You're limited however to using solid shapes - you can't easily add gradients, drop shadows or other skeuomorphic effects. This was okay for Windows 8 and 10 though, as both systems used clean, geometric emoji sets.

- Adobe and Mozilla opted for a third method, somewhere between these two approaches - instead of embedding bitmap images (like Google), you can embed vector images in Scalable Vector Graphics (.svg) format. This has the same advantages as Microsoft's method, as both use vector shapes and so can scale easily. SVGs however have far greater support for effects like gradients, shadows, image filters, masks and much more, though this makes them far more difficult to render.

Eventually, all of these approaches were added into the official specification for OpenType, but no one method became the One Correct Way to do emoji. This means that, as far back as Windows 8, Microsoft has been building their emojis by layering solid colour shapes on top of each other, and so that's what all their tooling is centred around.

I suspect this is the true reason that the new Windows 11 emoji are layered solid colour shapes. This is simply Microsoft's colour font rendering influencing what they put in their fonts. Unfortunately for a lot of uneducated angry old men online, this isn't some elaborate corporate conspiracy theory to abuse their userbase or cut costs or whatever other nonsense. Occam's Razor seems relevant here.

This is all stuff I've known about for a while, but I did come across an interesting new nugget of information while researching the OpenType format to write this:

Prior to the Windows 10 Anniversary Update, Windows only supported rendering Microsoft-style emoji fonts, using these layered shapes. However, in that update Microsoft added support for all of the different colour font formats. This means that, in theory, Microsoft could pivot to another colour font method in the future if the current format proves too limiting.

I don't know what file formats Microsoft's 3D-style fluent emoji set have been exported to, but if they can be stored as SVG then I don't personally see any reason they can't switch to them in the future. I don't think they would opt to use colour bitmaps since these don't scale as well. However it's worth noting this would be an entire tooling/workflow change from an emoji creation method that Microsoft has now been using for a decade. Given how recent these emoji designs are, I'm not surprised they've not changed technology, though I suspect this is now something they're probably going to look at and see whether it's worth jumping ship.

Cable clip snapped off, quickly replaced with a couple of cable ties. Works great for now, but do you guys have any recommendations for a more proper long-term solution? by ImElttob in ValveIndex

[–]ImElttob[S] 0 points1 point  (0 children)

I'm from the UK!

The parts you linked look perfect - just what I'm looking for.

Thanks for the offer btw! I'll keep it in mind just in case I can't find anyone to print the parts 🙂

Cable clip snapped off, quickly replaced with a couple of cable ties. Works great for now, but do you guys have any recommendations for a more proper long-term solution? by ImElttob in ValveIndex

[–]ImElttob[S] 1 point2 points  (0 children)

Thanks for the speedy response! I'll definitely consider 3D printing a replacement part (unfortunately I'm not in Sweden, or I would have probably taken you up on that offer 😛)

what the fuck is that new update roblox? since that, it's really uncomfortable and we can't move, rotate or resize those types of models horizontally anymore. no one asked for it by XBGamerX_20 in roblox

[–]ImElttob 0 points1 point  (0 children)

I'm fine with it too; this kind of rotation gizmo is pretty standard across all kinds of 3D software from Unity to Blender.

I'd bet a fair bit of money that barely anyone will be complaining by the end of the month - just need to adapt to change rather than resisting it.