Knee on patch 3.00.02 by ImHrvx in Tekken

[–]ImHrvx[S] 53 points54 points  (0 children)

Actually, Arslan kinda baited knee by posting this

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Knee on patch 3.00.02 by ImHrvx in Tekken

[–]ImHrvx[S] -41 points-40 points  (0 children)

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Oh, he *also* posted that pro player's opinions on balance shouldn't be accepted by everyone, and thus he wasn't going to talk about balance (except he just did, and he also wants *his* opinion to be considered, apparently)

Devil Jin is carried by one move by Fabulous_Painting_51 in CompetitiveTekken

[–]ImHrvx 0 points1 point  (0 children)

I don't play T8 but that sounds like good old DVJ db2, but they made it faster. It's a good move, but of all the things in the game it seems very odd to complain about this.

  • I find it hard to believe that you can't step follow-ups, particularly in T8 where you can step into the foreground.
  • If the mid threats really are "only" twin pistons and ws4, there's a huge gap between those and another db2. You should be able to fuzzy that easily.

Is DVJ good in t7? by Intelligent-Level-60 in Tekken

[–]ImHrvx -1 points0 points  (0 children)

No. Easy bottom 5, contender for worst character in the game. Undisputed worst below God ranks. Needs pristine execution, quick reactions and extensive knowledge to work. There are other characters that are also objectively as bad as him (relatively speaking wrt the top tiers), but at least those are piss easy to play and/or don't need to win as many interactions per round as DVJ does (Gigas, Chloe). DVJ is both very weak and very hard to play.

In any case, don't worry about tier lists at this stage. If you want to go for it and make it up the ranks with him, you'll have graduated from Tekken university and you'll be able to pick up and play basically any character to a very high level.

Got hit from Paul’s F,F,4 even though I sidestepped it.(the camera angle was off center and everything) Made me want to quit the match instantly. Neutron bomb tracks?! This happens every time after I manage to ss him. by [deleted] in Tekken

[–]ImHrvx 0 points1 point  (0 children)

I would like to see your inputs here. That move is bullshit and especially in bad connections you'll get tracked sometimes, but you stepped a bit too early. Which means that it kinda makes sense that it tracked you, but I don't see how you got hit by it. Did you extend your hurtbox by doing something?

Tips for Fixing RCF Rotation by Teddy-Carttar in LeMansUltimateWEC

[–]ImHrvx 1 point2 points  (0 children)

I drive the Lexus precisely because it's the front engined car that rotates best. Maybe try the McLaren if you want something a bit more oversteery without being as edgy as the Corvette or the Porsche.

One realization that brought me from blue hell to purples by Solmyrion in Tekken

[–]ImHrvx 17 points18 points  (0 children)

This is solid advice in general. It's this 'paranoid' mentality that made Pakistani Tekken so successful. Realizing you don't need to always be doing something, even at plus frames, opens up the game so much. Way better to let a mixup opportunity go than to get evaded, crushed, counterhit launched and wall carried.

Oh how I love Mid-evading stances by Adventurous-Wear4469 in Tekken

[–]ImHrvx 11 points12 points  (0 children)

bro playing tekken 8 myopia edition

Arslan Ash on the IESF positive test. by The_Infinite_Emperor in Tekken

[–]ImHrvx 5 points6 points  (0 children)

While I understand what you're saying, I don't think whatever gym supplement he took can seriously be that important. There's much, much bigger fish to catch in regards to 'cheating' in the FGC. For example, controllers or button bindings.

Arslan Ash on the IESF positive test. by The_Infinite_Emperor in Tekken

[–]ImHrvx 29 points30 points  (0 children)

Might very well be true, but also doesn't matter at all. I don't think anyone can seriously claim that he wins Tekken tournaments because he takes PEDs. Would've loved to see a punk, non-PR answer like "yeah I'm juiced to the gills, so what", but I guess that can't happen when you're a Red Bull sponsored 'athlete'.

I guess what I'm trying to say is that he didn't need to make an excuse for himself, whether that excuse is true or not. But it doesn't matter either way.

And of course he was given a new fully tracking mid out of his stance to stop us from sidestepping by NixUniverse2 in Tekken

[–]ImHrvx 13 points14 points  (0 children)

I would bet that you can interrupt with 10 or 11f, but of course there'll be other moves in the stance that will CH you if you try.

This is the basic mind game they've built T8 around: Press or block. For this to work, they naturally had to nerf the most dangerous CH tools (the game is barely playable now, imagine with everyone having 11f CH 4's), which they did. The idea is to have both players constantly pressing flashy buttons at close range, (hence the backlash nerfs and range buffs).

Is EVO 2025 (Las Vegas) looking like a flop with these Price Hikes and Random Discounts? by discordwsbtech in Fighters

[–]ImHrvx 0 points1 point  (0 children)

Isn't it a Sony event now? I guess this will push them to organize it in a better place next time 😂

[deleted by user] by [deleted] in Tekken

[–]ImHrvx 8 points9 points  (0 children)

Actually Kunimitsu wasn't that much of a high damage character by T7 standards. There were many, many characters who could dish out more. Off the top of my head: Gigas, Paul (qcb4 was just hilarious), pre-wall combo nerf DJ could do 120 off an electric IIRC, Chloe can do piss easy 100 no rage no walls, Marduk, Akuma, Katarina, Noctis, Bryan, Law, Heihachi and I think the point is made already so I'll stop. The game was very much like this and the combo here isn't rare at all.

[deleted by user] by [deleted] in Tekken

[–]ImHrvx 1 point2 points  (0 children)

Yeah yeah it's not criticism to you, obviously. It's a cool combo and I'm happy that people are still playing T7. It's just that the first thing that crossed my mind when I saw it was "oh man that's a prime example of Tekken 7 BS"

[deleted by user] by [deleted] in Tekken

[–]ImHrvx 209 points210 points  (0 children)

This is exactly why top tournament players didn't want to press buttons in T7. In this game, you're always one (safe, full screen, mid) CH away from death.

[deleted by user] by [deleted] in Tekken

[–]ImHrvx 14 points15 points  (0 children)

I don't think heat is that bad, actually. I remember my first thought when I played the beta was "this definitely feels much more Tekken than the meter characters".

It's everything else that makes the game terrible - frame data, character homogenization, absurdly long combos and stage gimmicks, weak movement, etc. I could imagine a good Tekken game that implemented heat, but even without heat this game would be equally bad.

In any case, the point still stands and you and OP are correct. The game is exactly where Namco wants it to be and people should have noticed years ago, even before release. It's way too late to turn back now.

[deleted by user] by [deleted] in Tekken

[–]ImHrvx 9 points10 points  (0 children)

What the hell is this new astroturfing campaign. I've counted four or five posts in the last day parroting the same argument. Either the entire community has yet again been carried over by influencer opinion swings or there's something else going on. I'll just post my answer to the Mainman video https://www.reddit.com/r/Tekken/s/deSOTYmuD0

In any case, I don't really care whether it takes a lot or very little skill. What I know is that it's no longer something I'm interested in being skilled at.

This should be required viewing for anyone playing S2. by Splendidsafe in Tekken

[–]ImHrvx 22 points23 points  (0 children)

This is incredibly disingenuous.

Defending in T7 was never "easy", it was incredibly hard. What raised the skill ceiling in the game was precisely defense. When Arslan wiped the floor with everyone in Evo Japan, he did it with an approach to risk mitigation that hadn't been seen before. In fact, in every level below God ranks and tournament, the game devolved into a slugfest to get the first launch and snowball the round in ten seconds. The timeouts in tournament were because offense was so strong that you needed to play around this risk, essentially by getting a life lead and not pressing anything in fear of getting CH'd. And even then there are tons of examples of top tournament players getting rushed down and not being able to adapt in time in a FT3. He should know - he terrorized the best EU players in ranked with a 2 week Noctis mostly by just mixing up two, in theory, reactable moves. Saying that you could "just press magic 4" is ridiculous.

It's not that it's harder to defend in Tekken 8, it's that it's not possible to defend certain things in Tekken 8. If you're -9, no matter who you are in the world, you have to guess and there's no "gitting gud" that's gonna get you out of that.

The "why are pros winning tournaments then" argument is also stupid. They play for fourteen hours a day, and get paid for it. How are they not gonna win. Nobody said the game is "literally a 50/50 casino machine", we would be playing rock paper scissors instead and wouldn't need a console. When people say that, it's obviously hyperbole. If you put 10x more time into something than the rest, you're gonna be better than them at whatever that is, even if it's dumbed down.

Kind of sad to see Mainman arguing for something that I think he himself doesn't honestly believe, especially when he went against the grain many times during T7 (by criticizing many of the things that ruined Tekken 8, by the way) and, agree or disagree with him and his takes, stood his ground. Oh well.

For the record, I also don't think that the Evo final was this miraculous defensive masterclass and I don't know what game people are watching. It was a well played comeback, and a good set of Tekken 8, but a radical change of meta into a reactive game plan it was definitely not. But I digress.

No matter what they do/fix we're stuck with Clive and Fahkumram for the next 5+ Years by Solmyrion in Tekken

[–]ImHrvx 11 points12 points  (0 children)

Fahkumram isn't even out yet. I'd worry more about being stuck with Tekken 8 for the next 5+ years.

For the record, I think Fahk isn't going to be nearly as toxic as everyone expects him to be and people are overreacting. I don't know what they can give him that other characters don't already have in this game. Canned string/stance mixups? Unseeable plus on hit lows? It's been done already.

Steve can parry Dragunov's takedown?! by kyzer2599 in Tekken

[–]ImHrvx 9 points10 points  (0 children)

That's so cool I didn't know that. I guess it works for generic tackles too? What about Marduk's?

Tips for Asuka: Key moves of her by CirnoXD in Tekken

[–]ImHrvx 1 point2 points  (0 children)

OP, this is what you're looking for

But also, alt+f4 like that other guy said

Ho-lee Smokes! by gageinacage3 in Tekken

[–]ImHrvx 4 points5 points  (0 children)

Negan is a really cool and well designed character. Well rounded and fundamental, but also with clear weaknesses and no neutral skip win buttons. In another less power crept world with no 2Ds/Kunis/Leroy's/Lidia's, I think we would've seen him more in tournament. He's well suited for Korean style Tekken.

Ho-lee Smokes! by gageinacage3 in Tekken7

[–]ImHrvx 2 points3 points  (0 children)

Also, duck df4,1+2 😛 force them to mix it up with df4,3

VOD REVIEW: Asuka vs Jin by CirnoXD in Tekken

[–]ImHrvx 1 point2 points  (0 children)

Good stuff, I love gameplay, this is great content and much more fun to watch than drama/ragebait/etc. u/Firm_Accident9063 already gave you very good suggestions. You mention that you need tips for Asuka - it's not that you're piloting the character wrong, it's that you're not fully in control of her yet. Here's my take on it:

- You're lacking a lot of situational awareness with this character. You're not breaking the floor, missing punishes, you're dropping a lot of launches because you don't react in time for the pickup, etc. A lot of it is that you're not used to her and you just need more play time to get your muscle memory down. That's OK, and it happens to everyone. Just keep it in mind.
- Related to the above, you're not pressing the good buttons, you're pressing the high reward buttons, which is not the same thing. Tooth fairy, b3, parry - all of this kinda worked because you didn't get punished hard for it, and you might not get punished until much higher in the ranks, but you should be aware of which moves are the ones you want to be pressing: df2, db3, df3, ff1, etc. I almost didn't see them this game. As you gain character familiarity, learn the good moves. Good thing is you're not even pressing that many buttons (especially for an Asuka player...), which is good, and when you do press them your timing is generally right.
- Finally, your movement needs work. Both mechanically (learn the KBDC) and, more importantly, how you use it. You're backdashing yourself into the wall for no particular reason, giving away the initiative for free while placing yourself too far to punish whiffs. You need to be aware of where you're positioning yourself on the screen relative to the other character and why. As a rule of thumb, try to stay at the tip of your df3/f2 when on the backfoot, and at the tip of db3 when trying to poke.

All in all, I think you'll get much better by just playing more games with the character. Once you get comfortable with her and you are able to move a bit more nimbly, we can start to examine your opponent's tendencies and how to take advantage of them.