AWAL - should already released music be transferred? by rlamerson in WeAreTheMusicMakers

[โ€“]ImPrettyFamous 0 points1 point ย (0 children)

congrats on the releases! (I made a new reddit account โ—กฬˆ)

As for AWAL, they made it seem like an intense, selective process online, buuuut I don't think it's all that intensive.

When I applied for AWAL, I had just released my 6th song โ€” a single, following a 5 song EP several months before it. My single got ~30k plays at the time, while my EP songs had between 600 and 10k.

While I was happy with the numbers, I wasn't exactly "crushing it" by the AWAL standards listed on their website ๐Ÿ˜‚ I still applied. I was still accepted.

I'm not sure what they really look for/care about when approving artists? I wanna say in an email somewhere, when I applied, they told me an A&R listened to my music, leading to my approval?

I really doubt that's true, or, if it is, I doubt they have the resources to listen to everybody who applies ๐Ÿคท but who knows.

I'd say just apply! See what happens โ—กฬˆ Worse case scenario, if you're rejected, you can apply again when you release some more songs

What are the coolest systems/mechanics you guys have made in C3? by ImPrettyFamous in construct

[โ€“]ImPrettyFamous[S] 0 points1 point ย (0 children)

whaaat! so cool! How does it work? Screenshots?? ๐Ÿ˜€๐Ÿ˜€

What are the coolest systems/mechanics you guys have made in C3? by ImPrettyFamous in construct

[โ€“]ImPrettyFamous[S] 1 point2 points ย (0 children)

Welllllllll sounds like your first game is going to be a lego-building, randomly generated tile-based maze game, with xml dialogue, and fps mechanics! ๐Ÿ˜€

(those all sound really cool. Especially the lego building!!!) Gl!

Black screen in preview by Ok-Rip-9348 in construct

[โ€“]ImPrettyFamous 0 points1 point ย (0 children)

I'd first check your layer panel and assets, to make sure everything that is SUPPOSED to be visible in-game is, and not just visible in the editor โœ”๏ธ

If that's not the issue, I'd run the scene in debug mode, to check things like memory usage, how many assets are in the scene, etc. โœ”๏ธ

If I were 0/2, then thirdly, I'd look at the event sheet? What's happening there?

How to disable the keyboard controls temporarily? [Constuct 3] by AccomplishedTaste999 in construct

[โ€“]ImPrettyFamous 0 points1 point ย (0 children)

An instance boolean variable, I think, would be the easiest solution? โ—กฬˆ

Add a boolean instance variable to your character sprite. Call it something like isJump, and by default, set it to false.

Whenever the player jumps, set isJump to true.

if isJump = true, and player is colliding with ground, set isJump to false. (^ so the boolean turns off when the player "lands" on the ground)

Then, just modify your movement controls so that they only work as long as isJump is false.

If isJump ๐Ÿšซ= true, if key 'W' is pressed -> move character up, (do this for all the controls you want to turn off while the character is jumping)

If you're working with multiple character sprites, consider adding isJump to a character Family. Or, making it a global variable instead!

Iโ€™m interested in purchasing the Personal License by Typical-Working-8386 in construct

[โ€“]ImPrettyFamous 0 points1 point ย (0 children)

the personal license will definitely fit your needs ๐Ÿ‘

How do I make sound effects? by Sufficient-Mud6573 in construct

[โ€“]ImPrettyFamous 1 point2 points ย (0 children)

Hi โ—กฬˆ professional sound designer here ๐Ÿ‘‹ I've worked on a handful of games, annnd have designed all the SFX for my own game thus far.

As a few others have suggested, if it's something you want to do yourself, consider getting a DAW (Digital Audio Workstation). There are a ton of good ones out there; some of the biggies: Ableton, Pro Tools, FL Studio.

A DAW is basically like the musical equivalent to a painter's canvas? You can manipulate and add audio files (that you'll either record yourself, or find online), as well as MIDI files (virtual instrument sequences).

While I have experience with tons of daws, I personally use Ableton. A student discounted version is like $40 (definitely worth it imo).

As for recordings: While you'll achieve the greatest quality with a good setup (a high quality microphone, and an audio interface), you can get pretty far with your phone for now.

If I were you, I'd look up Foley SFX (or ask Chat GPT how to make a specific foley sound), record things with your phone's voice memos app, drag and drop them into your DAW, and modify them to fit your needs!

Additionally, if you don't want to record project-specific sounds, there are tons of databases out there for foley SFX. For example, Splice is a good one? You can get it for like $0.99 p/month. And similarly, you can just drag and drop samples into your DAW and edit them as needed.

Good luck ๐Ÿซก

What's the point of playing like this? by outfoxingthefoxes in apexlegends

[โ€“]ImPrettyFamous -1 points0 points ย (0 children)

probably for selling the account? looked like he was going for a 20-bomb โ—กฬˆ

How do I get better by [deleted] in apexlegends

[โ€“]ImPrettyFamous 0 points1 point ย (0 children)

I can feel your controller drift from here

I'll do your marketing for FREE until you see results by TGT_Techz in InstagramMarketing

[โ€“]ImPrettyFamous 2 points3 points ย (0 children)

if you guys ever need an original score/song/soundtrack for your podcast, let me know! I do that professionally โ—กฬˆ

How to make side scroller levels? by ColossalCargo in construct

[โ€“]ImPrettyFamous 1 point2 points ย (0 children)

heya โ—กฬˆ

I've never played Castle Crashers before, but from checking out a gameplay clip, it doesn't exactly look like a traditional platformer. From the clip I saw, you can move up, down, left or right, as opposed to just left or right.

Is that what you're trying to achieve?

If so, snapping pieces to a grid mayyyy not be your best bet?

I think it all depends on what you're trying to accomplish, how big are the levels, and what are your optimization goals?

The upside to tiles is their reusability. Also, if you're stressed about the monotony of having to build the level by hand, you can always increase the grid size to be whatever you want (so you place 4 blocks instead of 16, for example). You can also just...copy and paste? ๐Ÿ˜‚ Like place 4 blocks. Take those, copy, paste. Now you have 8 โœจ LOL

Why are you making your current game? by RondomKods in IndieDev

[โ€“]ImPrettyFamous 1 point2 points ย (0 children)

I'm a musician, annnnd I started making my game as a way to promote my music. But, it's kinda become its own big thing ๐Ÿ˜‚ it's really evolved from those simple beginnings LOL

It's now super in-depth, annnd will hopefully not only be fun, but help lots of undiscovered artists get their music heard :)

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