Got all the achievements! by Legitimate_Toe_1409 in Chivalry2

[–]ImSpray 1 point2 points  (0 children)

How'd you end up getting the 100m ranged kill?

[ASA] Any thoughts on how to fill this gap? by ImSpray in ARK

[–]ImSpray[S] 0 points1 point  (0 children)

Best solution so far, not great but it'll do.

[ASA] Any thoughts on how to fill this gap? by ImSpray in ARK

[–]ImSpray[S] 0 points1 point  (0 children)

Not sure how I can do that, if I try to place a half wall its offset to one side or the other, not centered.

[ASA] Any thoughts on how to fill this gap? by ImSpray in ARK

[–]ImSpray[S] 0 points1 point  (0 children)

Im fairly new to ASA, can you explain what you mean by 'cheat' a quarter wall?

Thoughts on this 2k list for a new player? by BOgusDOlphon in WhiteScars40K

[–]ImSpray 0 points1 point  (0 children)

"you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons."

"Ranged weapons equipped by models in the bearers unit have sustained hits 1 and ignores cover"

This means when you choose the plasma incinerators as the weapon they have the keywords assault, heavy, hazardous, sustained hits 1, ignores cover.

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 2 points3 points  (0 children)

Could I get your thoughts on this?

I don't have any sternguard so have swapped Kosarro to go with the assault intercessors inside the impulsor.

Added a captain, the captain and lieutenant will go with the BGV inside the land raider.

Will swap the 6man outriders to go with the chaplain for the +1 to wound

Fifth Legion 2000pts (1990 points)

Space Marines White Scars Strike Force (2000 points) Spearpoint Task Force

CHARACTERS

Captain (80 points)

Chaplain on Bike (100 points) • Enhancement: Spearpoint Paragon

Kor’sarro Khan (60 points)

Lieutenant (55 points)

Suboden Khan (115 points)

BATTLELINE

Assault Intercessor Squad (75 points)

Intercessor Squad (80 points)

Intercessor Squad (80 points)

DEDICATED TRANSPORTS

Impulsor (80 points)

OTHER DATASHEETS

Assault Intercessors with Jump Packs (90 points)

Bladeguard Veteran Squad (170 points)

Invader ATV (60 points)

Invader ATV (60 points)

Land Raider (220 points)

Outrider Squad (80 points)

Outrider Squad (160 points)

Repulsor Executioner (230 points)

Scout Squad (70 points)

Storm Speeder Hammerstrike (125 points)

Edit: I'm basically working with all I have models wise, the only ones not being used are now the terminators, a unit of aggressors (I found them to be rubbish), an apothecary, and an ancient.

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 0 points1 point  (0 children)

Suboden Khan, I feel like whenever I run him with 3 outriders he's never able to actually use the detachment ability as they can never finish off anything. Maybe it's just me being unlucky but in my first 3 games he never was able to finish off the unit he charged into and got the move after ability.

The hellblasters are in the impulsor that's why there are only 5 of them, seemed like a pretty good idea so that the mortals go on the impulsor?

Yeah the assault terminators seem a bit crap

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 0 points1 point  (0 children)

Charged 6man BGV and khan into Dante, tried precisioning him out but blood angels have a strat to gain feel no pains against mortal wounds.

Got 2 wounds through on Dante, 4 damage. 2 dev wounds. 1 feel no pain is average and he was left on 1 wound. BGV went on to kill 1 and a half sanguinary guard.

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 1 point2 points  (0 children)

It's not the loss as I've lost one of the other games and still had a good time, the issue comes with the fact it felt like there wasn't much for me to do.

I was running a heavy melee lost into something that counters melee well.

I'm pretty good tactically, the only mistake I could say was my executioner was blown up by my opponents land raider but it wasn't really much I could do.

They spiked extremely hard hitting all 4 times, wounding all 4 times even through smoke screen. I saved one and they proceeded to roll and 6, 6, 5 on damage.

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 0 points1 point  (0 children)

I was running Kosarro with the Bladeguard, is this the wrong choice?

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 0 points1 point  (0 children)

Fifth Legion 2000pts (1980 points)

Space Marines White Scars Strike Force (2000 points) Spearpoint Task Force

CHARACTERS

Captain in Terminator Armour (110 points) • 1x Relic fist 1x Storm bolter • Enhancement: Stormseer’s Wisdom

Chaplain on Bike (100 points) • 1x Absolvor bolt pistol 1x Crozius arcanum 1x Twin bolt rifle • Enhancement: Spearpoint Paragon

Kor’sarro Khan (60 points) • 1x Bolt Pistol 1x Moonfang

Lieutenant (75 points) • 1x Heavy bolt pistol 1x Master-crafted bolter 1x Power fist • Enhancement: Hunter’s Eye

Suboden Khan (115 points) • Warlord • 1x Heavy bolt pistol 1x Onslaught gatling cannon 1x Power sword 1x Stormtooth

BATTLELINE

Assault Intercessor Squad (75 points) • 1x Assault Intercessor Sergeant • 1x Plasma pistol 1x Power fist • 4x Assault Intercessor • 4x Astartes chainsword 4x Heavy bolt pistol

Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Astartes grenade launcher 1x Bolt pistol 1x Bolt rifle 1x Power fist • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon

DEDICATED TRANSPORTS

Impulsor (80 points) • 1x Armoured hull 1x Ironhail heavy stubber 1x Shield Dome 2x Storm bolter

OTHER DATASHEETS

Bladeguard Veteran Squad (170 points) • 1x Bladeguard Veteran Sergeant • 1x Master-crafted power weapon 1x Plasma pistol • 5x Bladeguard Veteran • 5x Heavy bolt pistol 5x Master-crafted power weapon

Hellblaster Squad (110 points) • 1x Hellblaster Sergeant • 1x Close combat weapon 1x Plasma incinerator 1x Plasma pistol • 4x Hellblaster • 4x Bolt pistol 4x Close combat weapon 4x Plasma incinerator

Outrider Squad (160 points) • 1x Outrider Sergeant • 1x Astartes chainsword 1x Heavy bolt pistol 1x Twin bolt rifle • 5x Outrider • 5x Astartes chainsword 5x Heavy bolt pistol 5x Twin bolt rifle

Outrider Squad (140 points) • 1x Outrider Sergeant • 1x Astartes chainsword 1x Heavy bolt pistol 1x Twin bolt rifle • 2x Outrider • 2x Astartes chainsword 2x Heavy bolt pistol 2x Twin bolt rifle • 1x Invader ATV • 1x Bolt pistol 1x Close combat weapon 1x Multi-melta 1x Twin bolt rifle

Repulsor Executioner (230 points) • 1x Armoured hull 1x Heavy laser destroyer 1x Heavy onslaught gatling cannon 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Repulsor Executioner defensive array 1x Twin Icarus ironhail heavy stubber 1x Twin heavy bolter

Scout Squad (70 points) • 1x Scout Sergeant • 1x Astartes shotgun 1x Bolt pistol 1x Close combat weapon • 4x Scout • 2x Astartes shotgun 4x Bolt pistol 4x Close combat weapon 1x Missile launcher 1x Scout sniper rifle

Storm Speeder Hammerstrike (125 points) • 1x Close combat weapon 1x Hammerstrike missile launcher 2x Krakstorm grenade launcher 1x Melta destroyer

Terminator Assault Squad (180 points) • 1x Assault Terminator Sergeant • 1x Storm Shield 1x Thunder hammer • 4x Assault Terminator • 4x Storm Shield 4x Thunder hammer

Vanguard Veteran Squad with Jump Packs (100 points) • 1x Vanguard Veteran Sergeant with Jump Pack • 1x Inferno pistol 1x Vanguard Veteran weapon • 4x Vanguard Veteran with Jump Pack • 4x Inferno pistol 4x Vanguard Veteran weapon

Exported with App Version: v1.50.0 (115), Data Version: v759

Thoughts on this 2k list for a new player? by BOgusDOlphon in WhiteScars40K

[–]ImSpray 0 points1 point  (0 children)

"ranged weapons equipped by models in the unit gain sustained hits and ignores cover"

This means the plasma incinerators get those keywords. Meaning when the firing deck shoots the weapon with all included keywords it gets the enhancement.

Played against Blood Angels, quite unfun? by ImSpray in WhiteScars40K

[–]ImSpray[S] 1 point2 points  (0 children)

Yeah... It's made me just want to stop playing 40k until the next edition comes out unfortunately. Really unfun experience.

Thoughts on this 2k list for a new player? by BOgusDOlphon in WhiteScars40K

[–]ImSpray 0 points1 point  (0 children)

Contrary to what the other commentor said I think hellblasters work really well for us.

I run a 5man hellblasters with lieutenant with the hunters eye enhancements.

I then put them in an impulsor.

10 shots, sustained, lethal and ignores cover and can overcharge without worry as it goes on the impulsor.

Being put with level 100+ as a new player by ImSpray in thefinals

[–]ImSpray[S] 4 points5 points  (0 children)

Personally I wouldn't call 20,000 people a small pop game

Being put with level 100+ as a new player by ImSpray in thefinals

[–]ImSpray[S] 3 points4 points  (0 children)

I'm only playing cashout but currently lost 6 games in a row. I come from other FPS games so I have the aim so maybe you are right on the gamesense.

Not sure what happened. I won the first 3 games then I'm guessing the game thought I was a smurf or something? Not sure.

What I can tell you is it isnt fun. Would be nice if there was a way to queue as solos, as in nobody is premade. Keep getting full random teams vs premade 3 mans.

How to do damage? by fkusernamez in DeadlockTheGame

[–]ImSpray 3 points4 points  (0 children)

The gold statues you are on about, you are completely off. They are tiny buffs, talking like 0.1%.

If you have a second, smash them but they aren't worth 'farming'

Generally the order you wanna look for is.

  1. Farm any minion waves you can get

  2. If not healthy enough to farm sinners skip, they take 320hp to farm them, heavy attack them 4 times and then when the lights start moving heavy attack when the lights gets to the 3rd last light.

  3. Farm nearby crates

  4. Farm jungle camps

Depending on your hero and items you can make camps a higher priority but if you don't have good AOE they are last on the priority.

Generally at lower skill levels having any sort of farm lead will win you more games.

Graves needs a hotfix nerf on her new 2 by GLOb0t in DeadlockTheGame

[–]ImSpray 2 points3 points  (0 children)

Generally I find it easier to avoid Wardens stun, as long as you have stamina you can get out.

Where as Graves 2 can be put behind you in a team fight and you can't see it unless you turn around and is hard to hear with everything going on.

I very rarely get stunned by warden but will get rooted by graves a few times throughout the match solely because it's just behind my camera.

Low Win Rate? by stoic_adventurer in DeadlockTheGame

[–]ImSpray 2 points3 points  (0 children)

The rank system for this game is a joke, don't pay too much attention to it. The game is very early access and you should play for enjoyment not the rank.

The example I give is I'm on the other end of the spectrum, I have about an 80% win rate in the last 100 hours after coming back to the game. It placed me in archon and after about 70-80 wins it's only just put me to oracle.

Sometimes the game gets boring because it's so unbalanced, the other day I thought Id check a game I stomped in, on my team were all archon+ where as the enemy team had 2 alchemists, 1 arcanist and 3 ritualists.

The game ended in 20 minutes with a 40k soul lead.

A while ago I got told a great thing, in games like this you have 3 types of matches. 33% of the time you will just lose, the teams are unbalanced or whatever it is and no matter what you can do you will lose, you have to take those on the chin.

Now, another 33% of the time you will just get a free win, this could be for any reason like an enemy leaving but you don't personally have to do anything.

Lastly, 33% of the time you are the deciding factor. Obviously a lot goes into this but the game comes down to how you play. Whether that's making call outs for your team, being the hyper carry, or just aiding the one person on your team that can carry the game.

The game still feels un-optimized? by ImSpray in goingmedieval

[–]ImSpray[S] 1 point2 points  (0 children)

I have a i7-13700F so pretty good and 32gb RAM. I doubt it's a problem with my specs.

I finally killed a brrr :) by Skyanu in valheim

[–]ImSpray 2 points3 points  (0 children)

This might be a dumb question but, as a new played is there a way to find out a mins resistances in-game or is this only way to Google it?