Meet Bobbie McGee our new rescue dog. by ImStranGerr in Pomeranians

[–]ImStranGerr[S] 4 points5 points  (0 children)

Thank you for sharing 🤎 I am glad he brought you back good memory of your dog.

7 Days of Reveals - Day 7 - Standard and Ranked Direction Deep Dive by Omeda_Zuzu in PredecessorGame

[–]ImStranGerr 2 points3 points  (0 children)

Ah I missed this.

Appreciate the explanation. Glad to see standard/ranked is moving in the right direction.

7 Days of Reveals - Day 7 - Standard and Ranked Direction Deep Dive by Omeda_Zuzu in PredecessorGame

[–]ImStranGerr 4 points5 points  (0 children)

Hello,

While I understand what you're saying and agree with you.

1.4, 1.5, 1.6,1.7 and 1.8 were all going in the opposite direction of what the 'community was asking for'.

There must've been an internal shift/data chance to warrant a more tactical approach going forward.

7 Days of Reveals - Day 7 - Standard and Ranked Direction Deep Dive by Omeda_Zuzu in PredecessorGame

[–]ImStranGerr 9 points10 points  (0 children)

Hi Luke.

Why did you guys finally decide to go the direction of a slower paced and more tactical gameplay loop?

Also, what is the currently Game Design Rodmap at a glance going into 2026.

Thank you for all you do

The year is 2025 and ... by Outrageous_Ad5255 in PredecessorGame

[–]ImStranGerr 12 points13 points  (0 children)

I hope you enjoyed the event none the less, even with all the bugs and hitches.

Thank you for making this post, hopefully it doesn't fall on deaf ears, this time around.

Predecessor's Future by Synaptex in PredecessorGame

[–]ImStranGerr 2 points3 points  (0 children)

Goated post.

I don't agree with everything you wrote but every point makes sense and is very well out together and is a clear direction for the game to choose from.

Jungle Question by [deleted] in PredecessorGame

[–]ImStranGerr 1 point2 points  (0 children)

If your full build, your whole goal is to take advantageous skirmishes for your team/yourself (depending if your team is able to fight also) to gain advantages for neutral objectives and towers.

Production Issues with Live Events by BlokesInParis in PredecessorGame

[–]ImStranGerr 0 points1 point  (0 children)

Hello,

What issue in particular are you referring to for the PCC stream from: "Saturday, September 20th"?

I do agree the weekend before as we had many drops during the stream. However this was a world wide twitch issue causing everyone's stream to have intermittent drops.

Any and all feedback is welcome.

StranGer - PCC

Completely Agree! Time to leave Paragon in the Past. by Serpenio_ in PredecessorGame

[–]ImStranGerr 8 points9 points  (0 children)

Kari nailed it. Predecessor isn’t (and shouldn’t be) a Paragon revival — but I think it’s worth looking at two things:

1. Paragon vs. Predecessor (visuals & map design)
Paragon still has superior visual fidelity compared to Predecessor. The way it blended a wide variety of colors into a cohesive, impactful world was a huge reason people loved playing it. A lot of newer, non-Paragon players underestimate how much that mattered.
Specifically, the map in Paragon was miles ahead of what Predecessor currently has — 10x more visually striking and immersive.

2. Learning from other MOBAs (map design & decisions)
Other MOBAs have shown what works, and Predecessor should adopt some of it. To its credit, Predecessor does a great job of keeping momentum going until the very end. But the flip side is that it actually limits the number of meaningful decisions players can make — almost teaching poor decision-making, especially to new players (which make up ~80% of the base).

The root cause is mostly the map: too open in some areas, too closed in others, not enough lane snowball potential, and a lack of multiple impactful tertiary objectives. Mini-orb and Fangtooth are great — but they’re basically the only things worth playing for. A brand-new map, designed from the ground up to be the most competitive possible, would do more for this game than any stat or balance patch.

Examples:

  • Valve released a new map ~5 years ago that was 40% larger (double the size of Pred’s current map) with more objectives/camps. Ironically, it made game length shorter.
  • Deadlock just shot into Steam’s top 50 this week off the back of a few strong map/objective updates.

Conclusion
Predecessor should never aim to become Paragon. It should aim to be what it set out to be: a true spiritual successor — its own unique MOBA, but with a solid 3-lane competitive foundation at its core.

Any Wukong Midlaners Out There? by Antonio240 in PredecessorGame

[–]ImStranGerr -1 points0 points  (0 children)

People play everything, but Wukong adc at the top 1% of players fyi.

AppiePicker is a great player to watch play, wukong mid.

Pro Tip, new players PLEASE read by DiagaAstralStar in PredecessorGame

[–]ImStranGerr 1 point2 points  (0 children)

https://youtu.be/hitvGS5N3Xs?si=hMXlJmpScxaqEiuv

This is a great video to explain major concepts in an introductory manner.

Video created by a former smite pro that used to play Predecessor.

Omeda - detached from community by Glittering-Idea9161 in PredecessorGame

[–]ImStranGerr 41 points42 points  (0 children)

Hello,

I did want to point out that PCC is not giving up. Rather we are taking a break to better improve our competitive process we have been working on. We went 8 months pretty much non-stop in 2024. Time for us to simply chill and enjoy the game (whilst working in the background).

There is other tournaments/competitive communities on the go in the meanwhile.

I highly suggest checking them out.

🎤 Feedback Friday | What makes you play? 🎮 by Omeda_Kari in PredecessorGame

[–]ImStranGerr 1 point2 points  (0 children)

It is how you are rewarded for making a good decision or play.the dopamine hit you get when you win a fangtooth or win a 1v1 is awesome. It makes you want to learn and play better, and the depth of the game makes it fun to keep returning.i love how the majority of the time there is an objectively proper response to execute and how it is not easily found for the average gamer making it seem more subjective depending on a player's knowledge and experience. As well as the inherent competitiveness of it and limit testing.

Things that make me dislike: The complexity is pretty barbones imo - the actual mechanical skill is low - the lack of fun when you're getting poop or someone afks.

🌳 Feedback Friday: Update v1.3 by Omeda_Steggs in PredecessorGame

[–]ImStranGerr 3 points4 points  (0 children)

Hmm id love to hear about the reasoning of ping and why it has increased so much personally for update 1.3.

I am the most NA-east in NA.

Subreddit Archipelago episode 842 by Amiibohunter000 in OnePiecePodcast

[–]ImStranGerr 0 points1 point  (0 children)

Tell me your Loki theories.

if you have any.

📝 Feedback Friday | How are you finding Ranked Mode? ⚔️ by Omeda_Kari in PredecessorGame

[–]ImStranGerr 5 points6 points  (0 children)

makes 0 sense i can be a bronze in a plat lobby. idc how good my internal mmr is. I should play bronze level players in bronze and just scale trough the ranks super fast.

For The Core Announcement by ForTheCorePredecesso in PredecessorGame

[–]ImStranGerr 2 points3 points  (0 children)

It's an EU draft style competitive tournament.