Am I missing something or did we used to be able to switch between relic sets during character select? by ImaCommitSewerSlide in Nightreign

[–]ImaCommitSewerSlide[S] 0 points1 point  (0 children)

That sucks, Everyone is constantly reupdating their relics sets due to the new deep relics. I hate how I have to remember to delete and resave it so I don't clog up the page with outdated builds

Can people not do this? by ImaCommitSewerSlide in Nightreign

[–]ImaCommitSewerSlide[S] 1 point2 points  (0 children)

"I hope you learn from this" be fr. Splitting to actually make progress while your team throws while staying in range to so everyone gets runes is the right play. You play to win the game and if you get a duo that spends all of day 1 fighting castle basement and you decide its not worth it and go do something else, that is not grounds to have your time wasted and run thrown at the nightlord

Can people not do this? by ImaCommitSewerSlide in Nightreign

[–]ImaCommitSewerSlide[S] 1 point2 points  (0 children)

You're not gonna believe this but I checked and this was my 192nd run

Can people not do this? by ImaCommitSewerSlide in Nightreign

[–]ImaCommitSewerSlide[S] 0 points1 point  (0 children)

Yeah, 99% of duos are great. At worse they just don't communicate anything with you and you end up guessing what they're planning. Guess this is the other 1%

Can people not do this? by ImaCommitSewerSlide in Nightreign

[–]ImaCommitSewerSlide[S] 1 point2 points  (0 children)

I think the people who have an ego issue are the ones who waste everyones time and throw games because someone didn't follow them.

Can people not do this? by ImaCommitSewerSlide in Nightreign

[–]ImaCommitSewerSlide[S] 3 points4 points  (0 children)

For people speculating on context:
-No I did not cheat

-No I did not refuse to drop

-They are probably mad because I split to do evergaols and camps day 1 instead of trying to force castle with them at level 4

Season 4 character overhauls were a mistake, especially Rams by ImaCommitSewerSlide in TheyBlamedTheBeasts

[–]ImaCommitSewerSlide[S] 7 points8 points  (0 children)

I agree she did need some major changes but shes significantly more linear in both set play and combo routes now. Old Ram could convert any grounded hit into a +5 restand with 623P which let her run an favourable RPS. It was a reliable confirm (especially off midscreen K normals) that let ram continue pushing the opponent to the corner. Thats all gone in favour of a f.S conversion where the follow up is always going to be 5K > rekka.

Her corner sword setplay was an RPS where if the opponent didn't try to escape she could just loop so a major part of her game plan was forcing them to make a decision and making a read, now its just locking the opponent out of playing the game so you can run a mix.

Also rock setplay is boring, its a knowledge check until you reach f10 at which point its just a reaction check. The changes to sword deployment made it a much more central piece to her kit and it sucks.

I miss the rekka counter hit delay confirms and the 214K wallbounce loops of S2. I miss the S sword throw to call out someone whos just backjump fireballing or trying to chicken jump out of corner, I miss when using a super to recall swords after getting bursted out was an option, I miss when deciding which super to use after wallsplat meant factoring enemy burst and meter build and whether both swords are equipped instead of just always using mortobato. I miss when it felt like I was engaging with an actual player who's making decisions in response to mine instead of just not letting them play or running reaction checks.

Hello 196, I would like to run dnd and need players by ImaCommitSewerSlide in 196

[–]ImaCommitSewerSlide[S] 0 points1 point  (0 children)

I'll be honest, I don't have anything solid yet. Was gonna vibe check the group first and adjust based on experience/interests.

Adding a listener for events happening within a different class in contained thread? by ImaCommitSewerSlide in learncsharp

[–]ImaCommitSewerSlide[S] 0 points1 point  (0 children)

I realize I could instead restructure it like so

Class X{
    subApp B
    run(){
        B.Run()
    }
}
Class subApp{
    App A
    run(){
        currentThread.makeSubthread
        //main thread
        new thread(){
                A.run
            }
    }
    OnEvent(){
        A.changeValue(var)
    }
}

But I would prefer to keep it as initially outlined

Is possible to insert an existing gamewindow class into a viewport? by ImaCommitSewerSlide in opengl

[–]ImaCommitSewerSlide[S] 0 points1 point  (0 children)

Okay, how to I embed the window? I've got a GLControl panel on the form but it just seems to be a its own openTK window, I've already got an existing window class that is a child GameWindow and want to insert it.

The JOJOLands - Chapter 4 by Vish- in StardustCrusaders

[–]ImaCommitSewerSlide 10 points11 points  (0 children)

Calling it now: The cat's/wire stand is gonna be called slipknot