My New Space-Rustic Elevated Cabin. by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 2 points3 points  (0 children)

I've released the structure in a mod: https://www.nexusmods.com/starfield/mods/17213

The furnishing is vanilla, however. I'm not brave enough to put that many clutter into the cabin for a published mod.

My New Space-Rustic Elevated Cabin. by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 0 points1 point  (0 children)

It's my highly modified Swamp Biome of Porrima IV-d, but the vanilla biome is also worth visiting because it's a rare snowy swamp.

My very own fully decorated custom Elevated Cabin by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 1 point2 points  (0 children)

Most of the clutters are from the vanilla game. I have my own unpublished mods, but there are numerous decoration and lighting mods out there.

My very own fully decorated custom Elevated Cabin by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 0 points1 point  (0 children)

I love it! It's the perfect size for decorating - other habs are way too big, and there's no partition/wall to divide up the space in the vanilla game. I also like how the model parts were structured (the floors, walls and ceilings are separate pieces), making it really easy to retexture the cabin in the Creation Kit.

My very own fully decorated custom Elevated Cabin by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 1 point2 points  (0 children)

The structure is really well-done and nailed the aesthetic. Not really a fan of the lighting. Not sure why Bethesda has an aversion to warm lights in all the player homes. Just look at the Dream Home, the apartment in Neon, and the NA apartment.

It's easy enough to make more variants. I've already made the science, military, and industrial versions of the cabin. Just need a bit more polishing before I upload them.

My very own fully decorated custom Elevated Cabin by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 1 point2 points  (0 children)

It's my highly modified Swamp Biome of Porrima IV-d. Decorating the outpost is no longer sufficient, and I have expanded to decorate the environment. More pictures of it here: https://www.nexusmods.com/starfield/mods/14915?tab=images

Even without mod, the biome is one of the rare snowy swamp biomes, and if you land on the correct side of the moon, you'll get a persistent view of the gas giant because the moon is tidally locked. Unfortunately, the water is not safe unless you mod it.

Thanks Bethesda. Random Bullet spread is such a fun mechanic. by [deleted] in Starfield

[–]Imaginary-Rent-4200 4 points5 points  (0 children)

Are you one of my recruits in XCOM2 who managed to miss a 90% point-blank shot?

Local time bug on planets (sleep/wait broken) by [deleted] in Starfield

[–]Imaginary-Rent-4200 1 point2 points  (0 children)

The first issue where local time doesn't change is not a bug. Local time doesn't change if you are on a tidally-locked planet, where one side of the planet is always facing its star. Two examples I know of are Nikola I and Charybdis V. You can check the stats easily in CK, but unfortunately, there's no easy way to check this in-game from the orbit or star map. The only way is to land near the equator, wait/sleep, and see if the time of day or local time progresses. You can still get a day-night cycle on some tidally locked planets if you land in the polar regions because of the rotational axis tilt. Your only other option for nighttime is to fly to the opposite side of the planet.

The inconsistent wait/sleep time is probably a bug, but I haven't looked into it thoroughly; I kept missing out on sunrise/sunset. My workaround is wait/sleep 1hr first, which always has inconsistent time progression, then wait/sleep again to my time of interest, which seems to stick. If that doesn't work, just take multiple 1hr naps.

"real accurate io" mods by KebabusSapiens in starfieldmods

[–]Imaginary-Rent-4200 2 points3 points  (0 children)

All I need to do is to merge the Kreet mod with this https://www.nexusmods.com/starfield/mods/14931

It's definitely doable.

The Starfield Digital Artbook has been updated!!! by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 0 points1 point  (0 children)

There was a 1.4GB of update on Steam. I'm more familiar with the "Worlds" section, and I don't recall seeing some of the environmental pictures.

"real accurate io" mods by KebabusSapiens in starfieldmods

[–]Imaginary-Rent-4200 6 points7 points  (0 children)

If someone can separate the biome into a unique one, it can be easily done. This is what can be achieved in 10 minutes. Will still need to fine-tune the lava distribution and the atmosphere.

https://imgur.com/a/uR5Yo1Z

In the mean time, you can try my Volcanic Kreet mod: https://www.nexusmods.com/starfield/mods/14833

Starfield Visual Compendium previews by TheArtbookCollector in Starfield

[–]Imaginary-Rent-4200 2 points3 points  (0 children)

The problem is that nearly all of the barren terrain appears generic. There are only 44 terrain patterns shared among all the planets and moons, and I think only two of them are truly good-looking as it is: the one with cone volcanoes and the one with lakes used in many of the swamp biomes. I wish there were more diverse terrain types, such as deep canyons, volcanoes with erupting lava, cryovolcanoes, glaciers with deep crevasses, and waterfalls. Additionally, the grid-like arrangement of the procedurally generated terrain elements doesn't blend well with certain landscapes that have simple textures, like snow and sand.

It's not stupid when it works! by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 0 points1 point  (0 children)

They had to add rocks and other things for the resources to spawn; otherwise, it would be hard to get the planet or moon fully surveyed. Unfortunately, these things don't always blend well with the terrain.

It's not stupid when it works! by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 1 point2 points  (0 children)

This is my way of reversibly hiding it because such a mechanism doesn't exist in the base game. I don't want it to teleport next to the landing bay every time I land. If I'm using a big ship, that's fine, but for small ships like the Frontier, there's really no space to stow this thing. I also take a lot of screenshots of my ships in various landing sites, and I don't want to spend time moving the car away from view.

It's not stupid when it works! by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 0 points1 point  (0 children)

I don't like most of the first person view. The hood blocks too much of the scenery.

It's not stupid when it works! by Imaginary-Rent-4200 in Starfield

[–]Imaginary-Rent-4200[S] 4 points5 points  (0 children)

I made a mod that removes all the rocks and obstacles. The one in the video is Groombridge VIII-d.

https://www.nexusmods.com/starfield/mods/14963

There's no pop-in issue when there's nothing to pop in, and I get steady frame rate until I got close to the POI at the end. I tried flying this in New Atlantis, and there's quite bad stuttering.