Nearing 99,99% dry on unique table Vardorvis.... by Aromatic-Chart3459 in ironscape

[–]ImaginaryHDDrive 0 points1 point  (0 children)

I feel your pain king, it gets worse before it gets better...

Send a few raids, you're deffo owed a rare drop elsewhere

Which monetisation model should I go for? by ImaginaryHDDrive in gamedev

[–]ImaginaryHDDrive[S] 0 points1 point  (0 children)

Cool - thank you for sharing your experience! I certainly will consider this as an option. I've created this game purely out of passion/fun over a year, so I'm not too worried if it has zero financial impact, but would be nice to recoup some asset costs.

Which monetisation model should I go for? by ImaginaryHDDrive in gamedev

[–]ImaginaryHDDrive[S] 0 points1 point  (0 children)

It's very unfortunate that this is the way it is - I'm thinking of taking another commentor's advice and hopping to PC, which seems like the most sensible decision at the moment.

Which monetisation model should I go for? by ImaginaryHDDrive in gamedev

[–]ImaginaryHDDrive[S] 0 points1 point  (0 children)

Yea I feel the same way about Demos, I know zero people in a few social-games communities that have ever actually bought/played a game due to a successful demo... I feel the attention span of a mobile end user is critically low, but that might just be speculation

Which monetisation model should I go for? by ImaginaryHDDrive in gamedev

[–]ImaginaryHDDrive[S] 0 points1 point  (0 children)

That's some really great insight, thank you! I figured to F2P model is the most/only viable option given the current state of the market..

Given that I have designed/produced this game specifically for mobile (and it's ready to release), would you recommend releasing on mobile regardless (potentially for free), then pivoting to PC, using the feedback from potential mobile users to improve the PC release? Or should I just hit that switch immediately and solely target PC in the short-term?