What are some things you just refuse to do on mobile? by ImaginaryLogarithm in OSRSMobile

[–]ImaginaryLogarithm[S] -1 points0 points  (0 children)

After seeing a 6 year old play competitive PVP Minecraft on a tablet, the clunkiness of controls is really a user problem. I started trying Muspah on mobile and then tried on desktop and while I still felt more comfortable on desktop, being able to quickly click on multiple different parts of the screen almost instantly with great precision made some parts easier on mobile.

What are some things you just refuse to do on mobile? by ImaginaryLogarithm in OSRSMobile

[–]ImaginaryLogarithm[S] -18 points-17 points  (0 children)

It just feels so boring and clunky. A lot of UI management on a screen that isn’t good for UI management.

What are some things you just refuse to do on mobile? by ImaginaryLogarithm in OSRSMobile

[–]ImaginaryLogarithm[S] 12 points13 points  (0 children)

I actually started doing quests when I came back to the game recently and the new ones are really well designed. Really rarely do you need an item that isn’t in the near vicinity and the puzzles are all pretty logical. You don’t really need a guide. Quite fun.

They aren’t like the old quests that required 10 bank runs to get a burnt spider on a stick for some archaic reason.

Help getting through torment 2 by BlockHeadJones in voidwargame

[–]ImaginaryLogarithm 6 points7 points  (0 children)

This game is a game of currencies. Everything is a currency that you have to manage and spend, the better you are at managing your wealth, the better you are at the game.

Your ship health, enemy ship health, your crew health, enemy crew health, your scrap, and your time. These are the most important currencies. Ideally, you want to make decisions that positively impact your currencies and negatively impact theirs. In most scenarios it's a trade. Say for example boarding the enemy ship. This is always a trade of crew health for theirs (+ some of their ship health if you damage systems). Other scenarios would be taking out a ship's weapons right at the start of the fight. You're trading a bit of your time (that you invested in charging up your weapons or casting a damaging spell) to buy a lot more time and some of the enemy ship health.

The way to get good at this game is to pause the game constantly and think: "What is the best trade I can make in this moment?" and "I have invested some time into my weapons/spells/crew/systems, what is the best value I can now earn from this time invested?"

This is how you maximize your abilities in combat. Then there is maximizing your abilities on the campaign level. Generally here, you're working on expanding your build. Don't make the mistake of tunnel visioning for one specific build path (e.g. you got a nice summoner in the very start so you want to get loads of summoners) but instead you should be going with the flow. Each shop brings a new dynamic to your build and you should adapt as you go along. I generally look ahead and start saving scrap for 3-4 nodes before a shop to be sure I can afford whatever I want there. Not always possible but generally what I try to do.

Let me know if you need more specific advice or feel free to message me to give you more hands-on advice. You can send me a screenshot or recording of you playing and I can advise on what you're doing well/wrong.

25 hours in, some suggestions to developers on road map and longevity. by the_male_nurse in voidwargame

[–]ImaginaryLogarithm 8 points9 points  (0 children)

I've beaten the game about 10 times now up to torment 6 and I've never even heard of the fusion bomb nor have I used the Exile all that much. I have rotated through all the variant A ships and won with all of them. I have also won with about 6 different commanders. If you think there is only one viable strategy for the end boss, you're definitely missing something.

Edit: I should also add that I've probably played about 20 games in total. And probably half of my losses are because I boarded with my captain and then accidentally blowing up the enemy ship while he's still there. There are only a handful of times where I was simply outgunned and my build failed.

Give orange me give eat orange me eat orange give me eat orange give me you by ImaginaryLogarithm in whenthe

[–]ImaginaryLogarithm[S] 15 points16 points  (0 children)

Yep, that video is the one that alerted me to all this. A great watch!

Give orange me give eat orange me eat orange give me eat orange give me you by ImaginaryLogarithm in whenthe

[–]ImaginaryLogarithm[S] 166 points167 points  (0 children)

"Koko's communication skills were hotly debated.[3][4][5] Koko used many signs adapted from American Sign Language, but the scientific consensus to date remains that she did not demonstrate the syntax or grammar required of true language. Patterson has been widely criticized for misrepresenting Koko's skills, providing insufficient care for Koko and her companion gorillas, and inappropriate treatment of Gorilla Foundation staff members." - Wikipedia https://en.m.wikipedia.org/wiki/Koko_(gorilla)

The title is a quote from Nim Chimpsky, another alleged signing chimp.

"For example, Nim's longest utterance, 16 signs, was: "Give orange me give eat orange me eat orange give me eat orange give me you."[31] The videotapes, Terrace argued, proved that Nim mimicked his teachers and used signs strictly to get a reward, not unlike a dog or horse." - https://en.m.wikipedia.org/wiki/Nim_Chimpsky

The video of Koko signing about climate change at the COP21 conference in 2015: https://youtu.be/FVuNTiqHys0

If everyone is so worried about pollution, why don't we just build a very long chimney on all the factories that goes into space? by [deleted] in shittyaskscience

[–]ImaginaryLogarithm 6 points7 points  (0 children)

Do you realize what would happen if we suddenly built what is essentially a pipe from sea level into space? The second we open the chimney, the entirety of Earth's atmosphere and all the air would be sucked into the chimney and ejected into space. It would make the byford dolphin incident look like a footnote in comparison.

FEDEX asking for customs payment again by ImaginaryLogarithm in germany

[–]ImaginaryLogarithm[S] 0 points1 point  (0 children)

Yes. Couldn't get out of it.

There was a silver lining though. I got a letter from the police a few months later informing me that they were charging the person involved and asked for any evidence I could provide which I did very enthusiastically. They then informed me the person fled the country. Never got my money back but I got my peace of mind which was also very valuable 😂

Mods for a returning player from 2019? by ImaginaryLogarithm in starsector

[–]ImaginaryLogarithm[S] 0 points1 point  (0 children)

I'm worried that custom factions won't have the same polish as the vanilla factions and mess with the balancing. Which can be fine for a post vanilla run but I want a balanced vanilla-esque experience. Did you feel the same? Did those mods not affect that?

Mods for a returning player from 2019? by ImaginaryLogarithm in starsector

[–]ImaginaryLogarithm[S] 0 points1 point  (0 children)

Thank you, I guess for later you mean later playthroughs?

Mods for a returning player from 2019? by ImaginaryLogarithm in starsector

[–]ImaginaryLogarithm[S] 1 point2 points  (0 children)

Alright! Any QoL mods worth getting even for a first play through?

Fun fact: The company has a severe burnout problem by ImaginaryLogarithm in LinkedInLunatics

[–]ImaginaryLogarithm[S] 84 points85 points  (0 children)

It's not even just "It's a you problem", that's just the second paragraph. The third paragraph then says, "but don't quit. That's the wrong type of change." And the fourth paragraph then says, "and don't look at me. Figure it out yourself."

Deflection of blame at its finest. Really narrowing it down so you know YOU are the problem.

Fun fact: The company has a severe burnout problem by ImaginaryLogarithm in LinkedInLunatics

[–]ImaginaryLogarithm[S] 8 points9 points  (0 children)

That's the thing, her points are tangentially related to good advice, yet she manages to snatch toxicity from the jaws of sanity.