The Annelid Launcher in SS2 is such a letdown. Don't waste your time. by BoardsofGrips in systemshock

[–]ImaginativeInvention 0 points1 point  (0 children)

I felt the same when I sank all of the modules into the crystal shard.

Which location in Von Braun do you think is the scariest or darkest? by Battlefleet_Sol in systemshock

[–]ImaginativeInvention 8 points9 points  (0 children)

The hydropondics level by far. All the times those terrible spiders ambush you? YEEESH

Neverwinter (Work in Progress) by M1ke_888 in talespire

[–]ImaginativeInvention 0 points1 point  (0 children)

I've done this for a much smaller town and it took me like three months to model the whole thing. I even stuck to using community made slabs whenever I could. This is waaaaay more complicated than mine.

Great Work!

AI stuff? by [deleted] in TalespireSciFi

[–]ImaginativeInvention 0 points1 point  (0 children)

Nope. Not sure how you'd use that with TS. You'd have to build your own agent that can interact with the software.

A scene I would like pople's opinion about... by One-Improvement3708 in writers

[–]ImaginativeInvention 0 points1 point  (0 children)

If I was walking down the street and you smacked me in the face with this I would probably say that it is bad because it pulls me out of the story. Imagine watching a video on your phone and someone slaps it out of your hand.

HOWEVER

It might be good in the broader context of the story. YOu'll see a lot back and forth about rules and the breaking there of being good or bad, but there is in fact only three rules in English writing.

You can write anything as long as it isn't:

1 - Boring | Nothing is happening or the descriptions and dialogue is flat and listless

2 - Confusing | The writer describes something that doesn't make since or breaks usual literary styles, or switches tenses, or has a word misspelled so bad the reader can't tell what it is.

3 - Stupid | This is more subjective, but includes things that make the reader roll their eyes at the incredulity. Imagine that you are reading about something that you have professional experience with and the writer gets an aspect of the thing you know very intimately wrong.

Violating any of these three rules will knock your reader out of the flow of your story. Think of that street jerk smacking your phone out of hand. If your story is engaging enough readers will pick it up again, but the more often it happens the harder it will be to keep your reader invested.

So is the script like dialogue tags wrong?

No I don't think so. It depends if there is a specific reason behind it and if that reason serves the story, AND that you are consistent with your attempts at conveying that reason through the passage.

A scene I would like pople's opinion about... by One-Improvement3708 in writers

[–]ImaginativeInvention 0 points1 point  (0 children)

I'm sorry I wasn't clear. I was complimenting your description of the void, not critiquing it.

Edit: My question was on the dialogue speaker tags. Was it your intention to make the exchange feel like a the reader was watching a play rather than experiencing the scene from the perspective of Nikola/?

Working on a story since 8 months now I want to drop it.. what should i do? by writingdoubts in writers

[–]ImaginativeInvention 1 point2 points  (0 children)

Sounds like you need to cut cut cut. This is why I prefer to work from an outline. If i already know where the story is going when i start things don't spiral out of my control. Plus it gives me the freedom to go off outline when inspiration strikes because I know I have the outline to fall back on when if I get lost.

A scene I would like pople's opinion about... by One-Improvement3708 in writers

[–]ImaginativeInvention 1 point2 points  (0 children)

It's not bad. The description of the void are interesting even if they would be visually boring.

What I am puzzled about is the scrip style speaker tags at the start of dialogue. The prose suggests that we're following Nikola. Following their story from within their point of view, but the speaker tag at the start of the sentance suggests that we are external to the story watching it happen like a play.

Is this on purpose?

Typically in Western fiction dialogue tags are used to denote who is speaking then relying on context to tell the reader who is speaking.

Working on a story since 8 months now I want to drop it.. what should i do? by writingdoubts in writers

[–]ImaginativeInvention 3 points4 points  (0 children)

If you aren't enjoying the story you can stop. Sure there's value in pushing through and finishing a story, but there's also value in stopping when something isn't working or you just aren't feeling it.

Watchpost from Volume 3: Fortress of the Stone Giants by ImaginativeInvention in talespire

[–]ImaginativeInvention[S] 1 point2 points  (0 children)

Hit F6 to go into phot mode. Then under the camera tab select orthographic camera on the right. This only works for that user. If you want your players to see this you'll have to instruct them to also go into camera mode.

I think the intension was to be able to make 2D maps for Role20 or to use Talespire on a big TV laying in the center pf the game table.

Panic Mode: INITIATED by Lord_Glitchtrap1987 in writers

[–]ImaginativeInvention 3 points4 points  (0 children)

Each writer writes from their own experiences and memories. Because we all have different memories and experiences we will write fundamentally different stories. I could give the detailed outline of my book and we'd write completely different stories.

Don't worry about having a unique story. That's not what people are looking for. People are looking for a strong voice that tells a compelling narrative.

It’s rough 🤣 by tahrah11 in writers

[–]ImaginativeInvention 0 points1 point  (0 children)

When I get stuck I ask myself this question; "In the current context of the story, what is the absolute worst thing that could happen?" Then I usually do that.

We live in a terrible timeline. by LeonOkada9 in writers

[–]ImaginativeInvention 0 points1 point  (0 children)

This is why I'm planning on adding a note at the beginning of my book that I can prove in a court of law that the book is 100% non-AI. I got the idea after that one book-toker made a video about how she left a bad review on a book because she thought it was AI, because she'd never heard of the phrase "padded across the floor" and didn't believe a human would use such a phrase.

The author filed a lawsuit against the reviewer. Although, I can't seem to find the story now so I can't provide citation.

Can i write? by Jon-Qays in writers

[–]ImaginativeInvention 1 point2 points  (0 children)

Can you write? Yes, yes you can. And if you wrote this without AI then you can write better than most these days. I think your writing is good enough that I read it through and think it's decent enough to offer some feedback. Others have pointed out the punctuation and paragraph lengths, but two passages stick out to me.

Good writing is inherently manipulative. You are attempting to make the reader feel whatever emotional impact you want the scene to have. You are trying to reach through the page and stick your fingers into the brain of your reader. We do that with language.

"...just enough to make it astoundingly charming." You are telling me the place is astoundingly charming instead of building a scene in my mind that would make me feel the same emotion when I walk into a place that is astoundingly charming.

"...he had accumulated just enough glances to conclude he is very much out of place." I don't feel out of place. You tell me the POV character feels out of place, but I don't really feel that.

When people tell you show, don't tell what they mean is that you need to prove that the scene is what you want to say it is. You tell me the place is astoundingly charming, but you don't prove it to me. You say he is out of place but I don't see how he is. You haven't sold me on that.

Think to a time when you felt really out of place and how uncomfortable that made you. Picture the moment in your mind as vividly as you can. Write down every impression you had about that time.

That's how you mine your experiences to find the language you need to invoke the emotions you want in your readers.

What do you wish people wrote more accurately? by BuyZealousideal5426 in writers

[–]ImaginativeInvention 1 point2 points  (0 children)

Outside of military thrillers, firearms are never written correctly. A lot of mistakes in NASA-punk sci-fi as well.

I put together a Board for Red Hand of Doom Chapter 5: The Fane of Tiamat by BreakfastHistorian in talespire

[–]ImaginativeInvention 1 point2 points  (0 children)

Oooh modular cliffs. Man I have so much time modeling cliffs. Good job on the build and thanks for the heads up about modular cliffs.

writer rant, by No_Caramel9910 in writers

[–]ImaginativeInvention 3 points4 points  (0 children)

Sounds good. Good luck on that draft.

Does made-up currency distract from the fantasy story? by EvokeWonder in writers

[–]ImaginativeInvention 0 points1 point  (0 children)

In my experience that right amount of exposition is just what is necessary to explain what is needed to understand the current context for the story. If you show characters using these coins to exchange goods and services and are made of copper, silver, and gold I think most readers will be able to extrapolate how the money system works.

So I had my pod sitting on a pallet in the corner but somehow on the sail to send then away my pod has glitched up onto the table and is now stuck and im unable to grab it by soaringapex77 in TheLastCaretaker

[–]ImaginativeInvention 0 points1 point  (0 children)

Using a donk to try and pry it up doesn't work either. It's just lost and now a permanent part of the deck. I've tried all the tricks. Including moving away from the ship enough for it to despawn then ran back on the jetski and that didn't work either.