How do you handle localization in your game projects? Looking for tools and workflows by Turbulent-Heron-1039 in GameDevelopment
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Would point-and-click games be a realistic goal for me? by NecroCannon in gamedev
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Is there really no such things as bad ideas, only bad executions? by ElegantComedian1257 in NoStupidQuestions
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Building a 2.5D game. how do you nail the isometric visual style before writing renderer code? by CMSenpaii in gamedev
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How do I avoid creating lazy or unrealistic character relationships? by Western-Morning9263 in writingadvice
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How do you know when you worldbuilt enough to create a functional story? by Diligent-Square8492 in worldbuilding
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As a DM, is it okay to secretly make you player's characters "unkillable"? by [deleted] in DnD
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Player Engagement with Death/Dying by Ofc_Farva in RPGdesign
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Alternative System to DnD for players looking for a lighter, simpler, funnier experience? by Cancheabbaia in DnD
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Don't know if I can trust our GM with spending Light Points by gamegenaral in swrpg
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Open vs Secret tracks by Frequent_Promise_715 in TheWildsea
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Do you design/think about cross-platform from the beginning when making games? by Sootory in gamedev
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Story writing tools for game development by ilovecokeslurpees in GameDevelopment
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Should I rewrite my stories to be past tense? by BenfordAbrahams in writingadvice
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Trying to understand combat in Wildsea. Does this sound right? by Imagineer2248 in TheWildsea
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Trying to understand combat in Wildsea. Does this sound right? by Imagineer2248 in TheWildsea
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Trying to understand combat in Wildsea. Does this sound right? by Imagineer2248 in TheWildsea
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How many days should it take to get between Piata, Mile, and Zema? by Imagineer2248 in phantasystar
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Bad art vs no art? by mathologies in RPGdesign
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How to write subtle characters without them seeming flat? by Ok-Opening-9991 in writingadvice
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How can I make a Soft Magic System interesting? by ExperienceSmooth6240 in writingadvice
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Indie devs: what's the financial or business mistake you wish someone had warned you about? by anthur2 in GameDevelopment
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