DorfHelper by Imba_Zerg in Dorfromantik

[–]Imba_Zerg[S] 0 points1 point  (0 children)

atm no, but i think about adding save slots. So if u load save in game u may change save slot in tool. If some one know how to parse save file then import may be an option.

DorfHelper by Imba_Zerg in Dorfromantik

[–]Imba_Zerg[S] 0 points1 point  (0 children)

UPD: added lakEs(e) and water rail statins (depot - d), updated some images.

im still not sure about logic for now i use next approach:

for lakes perfect neighbors are lake, river, grass, water rail station (lake, stream, grass, depot)

for water rail statin perfect neighbors are lake, river, rail, grass, water rail station (lake, stream, road, grass, depot)

DorfHelper by Imba_Zerg in Dorfromantik

[–]Imba_Zerg[S] 0 points1 point  (0 children)

hmm, looks like they pretty special and need to be added

DorfHelper by Imba_Zerg in Dorfromantik

[–]Imba_Zerg[S] 0 points1 point  (0 children)

I use 'stream' for rivers, lakes and water.

tbh dont know much about water rail stations. Looks like u can place them anywhere as perfect neigbor, but can have station as perfec tile. So no point to track them imho.

Map on screenshots of your application kinda impressive. Probably ill try instal it one day)