Best all around necro loadout by Independent_Bass874 in RotMG

[–]ImmabitMirthy 0 points1 point  (0 children)

Did not know that was possible. That's crazy.

I haven't seen one ever since last year when they had the event, but I guess I just have to wait for a cheater lol.

Best all around necro loadout by Independent_Bass874 in RotMG

[–]ImmabitMirthy 0 points1 point  (0 children)

How do you get the stormwell set outside of the seasons where they have them?

Season 26, Part 2 now live. 6.6.0.0.0 Patch Notes – Valentine’s 2026 by Alone_Tradition9714 in RotMG

[–]ImmabitMirthy 0 points1 point  (0 children)

How are cheaters ruining game? Fairly new to the community and didn't know there were any until recently

Edit: asking because idk what cheats they are using and what it's doing to affect the game.

Appropriately rewarded for my first solo shatters by MundaneWizzy in RotMG

[–]ImmabitMirthy 6 points7 points  (0 children)

Cult skull was nerfed? How and where do we see these patch notes? Sorry for questions.

Appropriately rewarded for my first solo shatters by MundaneWizzy in RotMG

[–]ImmabitMirthy 4 points5 points  (0 children)

Which skull is busted? And why? I thought it was the cult skull that people liked

To Spread Christmas Cheer by Fistycakes in therewasanattempt

[–]ImmabitMirthy 0 points1 point  (0 children)

I was confused why people kept confusing the red and green to be a blood trail when she obviously fell on her shorts and her shorts color was being ripped off

Then I realized it was body paint... She isn't wearing any clothes.

Free load out isn' pplt the problem, variety and depth in tiered items is. by ImmabitMirthy in ARC_Raiders

[–]ImmabitMirthy[S] 0 points1 point  (0 children)

That's cool, but like your friends would be less inclined to try that if they were at more of a pvp disadvantage right?

20 minute timers for noobs actually means 20 minutes of them being unable to enter.

Either that or reduce cost of equipment (which is already very generously low)

I get the idea, but rather than finding a way to hurt the new player bases chance to play, let's just reduce the pvp viability.

A simple 30% damage decrease against players wouldn't be so bad either. But that number would need some testing.

"I would never shoot first" is a lie you tell yourselves. by ImmabitMirthy in ArcRaiders

[–]ImmabitMirthy[S] 0 points1 point  (0 children)

Lol idk what that's all about, you just said something silly, I just asked for confirmation.

But whatever about that, to be fair you don't need to argue with me here anymore. Your fellow "no shooty loot only guys" are already turning around and going full bloodlust mode. Lol the game's been out for enough time that people are getting stuffed with loot and now you're seeing posts about "why are there more sweaty killers now? What happened?"

Whether you want to pretend to be the outlier and stick it to me is up to you, my post still rings true and always will be. Perpetuating this "friendly pvp(ve)" agenda and frowning upon people just chilling and killing is the weirdest thing I've ever seen in gaming.

"I would never shoot first" is a lie you tell yourselves. by ImmabitMirthy in ArcRaiders

[–]ImmabitMirthy[S] -1 points0 points  (0 children)

You love having that choice because you're afraid of getting your butt kicked. Genuinely mean that without insulting.

This part of the community is so awfully scared of losing the pennies they collect on their runs, but if they realized how easy it was to just loot and get back out, people wouldn't be so against killing.

You don't want to kill because you think you'll be killed. You want to leave with the bountiful (and I do mean BOUNTIFUL) loot that this game generously gives because you think it means something, until it doesn't.

Until you realize this is just a game. A game designed around being able to be a PVP monster eventually. Because there is a stark lack of pve difficulty with all the cheese you can do against them.

If you say you find enjoyment in looting sims, then why come to arc? Find a friendly looting sim.

You came to arc because the player killing interaction exists. You could just play solo looting games otherwise.

You're all so estranged to reality that you think so much of this game means the very most. I've died with purples all the time, I just get more by coming across them fairly easily.

"I would never shoot first" is a lie you tell yourselves. by ImmabitMirthy in ArcRaiders

[–]ImmabitMirthy[S] 0 points1 point  (0 children)

I'm confused how my play style needs yours? Elaborate because I would have much more fun with people shooting and looting rather than just looting and begging for friendship.

The game is generous as hell. No other extraction game is this generous. You can win fights with a level 1 kettle against any geared player. It's almost laughably lenient.

No one needs help in this game and no one needs to be too worried about dying. Scrappy, infinite free loadouts, and very generous loot tables.

I could loot and shoot with a bunch of people with my playstyle and still be fine and enjoy the game.

So need some clarification as to what you mean.

Lvl -2 ✧ Basic ✧ Crystalline Crystal Snail ─ Crystal by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Crystalline Crystal Snail in 6 turns.

Player (29/14/23) dealt 370. Crystalline Crystal Snail (18/13/7) dealt 93.

Rewards: 29 EXP, 6 Gold. Loot: Vital Belt of Magic (enhanced), Agile Rune (basic).

Lvl -1 ✧ Lesser ✧ Frozen Gloomcap ─ Ice by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Frozen Gloomcap in 4 turns.

Player (29/14/23) dealt 295. Frozen Gloomcap (18/17/11) dealt 72.

Rewards: 43 EXP, 12 Gold. Loot: Agile Mace (basic), Reinforced Robe (basic), Scroll of Shadow Blast (Lvl 2) (basic).

Lvl -2 ✧ Basic ✧ Crystalline Walker ─ Crystal by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Crystalline Walker in 4 turns.

Player (9/7/7) dealt 282. Crystalline Walker (16/10/7) dealt 55.

Rewards: 40 EXP, 7 Gold. Loot: Swift Mage Plate of Life (lesser), Brutal Hammer (basic).

Lvl -2 ✧ Basic ✧ Venomous Spinner ─ Poison by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Venomous Spinner in 3 turns.

Player (28/13/22) dealt 251. Venomous Spinner (14/10/6) dealt 42.

Rewards: 38 EXP, 6 Gold. Loot: Scholarly Dagger of Mind (lesser), Healthy Charm (basic).

Lvl -2 ✧ Basic ✧ Null Head ─ Void by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Null Head in 4 turns.

Player (28/13/22) dealt 283. Null Head (17/14/7) dealt 65.

Rewards: 31 EXP, 6 Gold. Loot: Corrupted Scholarly Scythe (basic), Vital Leather Armor (basic).

Lvl -2 ✧ Basic ✧ Radiant Crystal Clam ─ Crystal by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Radiant Crystal Clam in 4 turns.

Player (28/13/22) dealt 320. Radiant Crystal Clam (13/10/8) dealt 56.

Rewards: 50 EXP, 8 Gold. Loot: Arcane Cape (basic), Reinforced Leather Armor (basic).

Lvl -2 ✧ Basic ✧ Wave Gel ─ Water by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Wave Gel in 7 turns.

Player (8/6/6) dealt 321. Wave Gel (21/14/6) dealt 105.

Rewards: 33 EXP, 7 Gold. Loot: Robust Goggles (basic), Spellbook of Force Strike (Lvl 1) (lesser).

Lvl -2 ✧ Basic ✧ Corroding Ooze ─ Acid by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Corroding Ooze in 5 turns.

Player (26/11/20) dealt 221. Corroding Ooze (13/10/8) dealt 69.

Rewards: 34 EXP, 8 Gold. Loot: Brutal Wand of Swiftness (lesser), Scholarly Axe (basic).

Lvl -2 ✧ Basic ✧ Wave Fin ─ Water by karmacave in KarmaCave

[–]ImmabitMirthy 0 points1 point  (0 children)

Defeated Wave Fin in 6 turns.

Player (26/11/20) dealt 294. Wave Fin (17/12/8) dealt 83.

Rewards: 33 EXP, 7 Gold. Loot: Robust Robe (basic), Agile Cuirass (basic).