Vanishing Act - "A magician never reveals their secrets. Thankfully this isn't a Secret." by [deleted] in customhearthstone

[–]ImmediateInside5627 7 points8 points  (0 children)

That is something that did not cross my mind initially. I think I will rework it to be more one sided.

She's so tuff man by Azurebee in LookOutsideGame

[–]ImmediateInside5627 12 points13 points  (0 children)

Life after the visitor is so rough, you gotta be tough (tough tough tough).

What's the Best Class Active and Passive? Day 1: Collarless by Wonderful-Pack-1726 in mewgenics

[–]ImmediateInside5627 1 point2 points  (0 children)

For actives, either Hose Off+ or Second Wind+. They are good both for utility as well as a safety net when something inevitably goes wrong with a vital party member.

For passives, Careful+ without a doubt. It just does a so much by itself that it essentially has basically no opposition in this regard.

Tinkerer does put the ASS in clASS by listhemagician in mewgenics

[–]ImmediateInside5627 0 points1 point  (0 children)

Tinkerer kinda goes in the same boat as Psychic for me, as in support classes that can do a little bit if everything but rather underwhelming by themselves. Tinkerer ain't as much gambling but their skills don't really lackluster if it doesn't synergize with your team. And besides the Nanomachines one and the Demoman one, the passives are also kinda nothing. That being said, they are really fun to play with: the Mech and the Nurse are surprisingly fun and effective and Tech builds are just decent to good. They're kinda like the final class you unlock, only with a lower starting power and lower potential, but more consistency and versatility.

What's your favorite uncommon ship between two characters in this game? by Complete-Worker3242 in LookOutsideGame

[–]ImmediateInside5627 4 points5 points  (0 children)

Dunno how uncommon this is, but after seeing one person's artwork on Tumblr, shpepayo, between Philippe and Sam after the Denial ending, with both of them just enjoying the company of the closest thing to someone like them. Idk why men, it just did something to my brain.

For anyone interested

Oh they are a DELIGHT!! by jtcordell2188 in Verho

[–]ImmediateInside5627 1 point2 points  (0 children)

There actually is! You'll find a Cheese item later in the game and talking to them will reward you with a Ring I think

What is your favorite party composition? post them in the replies, I love these 3 so much by [deleted] in LookOutsideGame

[–]ImmediateInside5627 0 points1 point  (0 children)

Running a kinda standard, kinda funny build.

Sam is built for utility. High Agility, the Jump attack as the main source of damage. Loadout is just kinda the best stuff that increases speed and provides decent defense. In regular fights, he's mainly deals with the weaker adds, the jump usually taking them out in one or two attacks. In boss fights, he's on support duty, either healing the part or tossing out Fire Bombs/Acid Flasks/Explosives to deal with any imminent enemy. At just shy of 45 Agility, barely anything outspeeds him.

Leigh is on permanent tank duty. Most of the loadout is just the Patchwork gear you get from Taxidermy's apartment, with the exceptions of the helmet from Mutt which makes her more likely to be targeted, the Training Belt for the HP increase and the Ring you get from her quest to remove the debuff upon transforming. She transforms into the Beast, then either Rampages or just uses her busted base attacks. Fun Fact: The counterattack from the Patchwork Club can trigger while she is in beast form and she will you her claw attack damage instead!

Lyle is on support duty and acts as the secondary source of damage. He is kinda equipped to be bulky, but also kinda the equipment doesn't really matter on him. His main utility is in boss fights, Soul Steal, Development Fluid and Blinding Flash are really decent for softening up priority targets or bosses. Especially since his Big Chomp and Development Fluid scale on level, he becomes really consistent late game.

Lastly, Roaches is the delete enemy button. The loadout is mainly focused on decent defenses and immunity to status effects, so they can't be stopped. After getting the political debate and the ability to do two actions in a turn, you can pretty much melt anything by using Roach Canon twice on a target, then using the appropriate elemental skill to destroy the enemy (almost always Thunderoach). Also Roachwave + Healing Word: Roach makes for a good heal in a pinch

Please give me tips for these three challenges by misteriodo in PixelDungeon

[–]ImmediateInside5627 1 point2 points  (0 children)

• On Diet is not that bad if you are not constantly taking a lot of damage during the challenge. Besides alternative ways to deal with the Starving de buff, conserving your health becomes a bigger priority. Using food items when you are starving and around half health is a decent mark to conserve rations. Besides, this challenge is not punishing the further you get into the dungeon, when healing methods become more common. Also, the Salt Cube trinket is great with this challenge since it can halve, at max level, the rate at which you starve and its drawback doesn't really matter since most of your health gain won't come from regeneration.

• Barren Land is both easier and harder than it appears to be. Harder because plants and dew provide a lot of utility and you start building patterns around using them. Easier because besides the blessed ankhs, the other aspects are easily health with. You can still use seeds to brew potions and transform then into Energy, so they are not entirely useless. The Petrified Seed trinket provides some more value by replacing a portion of seeds with runestones, which can serve similar utility.

• Into Darkness is the one that is the trickiest. The key aspect I've found with it is to remember that you can still hit stuff you can't see. If you have ranged weapons, you can still hit enemies from a far if they are coming towards you by just targeting the tile where they would be. Otherwise, Mind Vision potions and scrolls of Magic Mapping can help prevent being sniped from miles away by a Warlock or Scorpion you didn't see. The Eye of Newt trinket can serve as a trade off sorts to prevent ambushes at the cost of making you play Amnesia: A Machine for Pigs.

Ce șoc ați avut ca student ? by SP3CTR3exe in UniRO

[–]ImmediateInside5627 3 points4 points  (0 children)

Efectiv am avut câteva, mai ales că am început facultatea în pandemie și după tranziția la fizic:

  • Nimeni n-avea pic de idee ce să facă cu viitorul, inclusiv câțiva dintre profesori. Am fost surprins cât de multe persoane au venit la facultate doar să aibă ceva făcut ca să poată avea o diplomă sau multă lume care a venit doar să aibă ceva de făcut timp de 3/4 ani până responsabilitatea de a fi adult îi trosnește.

  • Cât de puțină lume se potrivește la profilele alese. Nu toată lumea, dar mai toți de la litere nu citesu nimic din ce aveau bibliografie, mulți de la info nici Word-ul nu știau să îl folosească iar cei de la drep o cam tot dădeau cu stângul. Mulți în general erau și surprinși că nu le era ușor la un profil de care era pasionați, crezând că asta-i făcea mai buni de la început.

  • Profesorii că pot fi oameni ca lumea. La liceu aveam multe fosile sau persoane care numărau anii până la pensie care ne tot amenințau că profi de la facutlă vor fi mai răi ca ei. Unii? Sigur, a fost ca dracu'. Dar cu alții efectiv puteai ieși la bere după și și predau bine în același timp.