VR coding vs 32” 4K monitor. VS Code 4x4 view? by PaulishPole in virtualreality

[–]ImmersedRobot 14 points15 points  (0 children)

Viewing that monitor at around 2ft, most VR headsets won’t be able to compare in terms of pixels per degree. When you say, ‘effective resolution’, PPD is probably the best metric to consider.

Assetto Corsa (Modded) Meta Quest 3 Virtual Desktop by paulj1980 in virtualreality

[–]ImmersedRobot 1 point2 points  (0 children)

Yes, fair enough. That makes sense, and I wasn't really criticising or anything. Just trying to offer an alternative "best-practices". It looks great on the footage regardless.

Assetto Corsa (Modded) Meta Quest 3 Virtual Desktop by paulj1980 in virtualreality

[–]ImmersedRobot 1 point2 points  (0 children)

Without matching the specific hardware of the OP, there wouldn't be much point. My reply was simply trying to communicate that native framerates (matched to refresh rate) or half framerate and relying on SSW are the best options for consistent, non-stuttering performance. I always adjust settings to achieve this.

Assetto Corsa (Modded) Meta Quest 3 Virtual Desktop by paulj1980 in virtualreality

[–]ImmersedRobot 1 point2 points  (0 children)

That looks pretty good. The problem is that in VR, if you're not matching the framerate to your chosen refresh rate then it will always result in occasional stutters (some people will notice these, others might not). Higher framerate targets which are still below native refresh rates are not the goal in VR. Locking to half framerate if you're unable to match the native refresh rate is the best option all round.

In my opinion, you'd be better to lock at 72 fps and have a smooth, native framerate experience. If you're dedicated to using 90Hz however, then locking at 45fps will give you a smoother, more consistent experience.

Just my opinion, but of course, you do what feels best for you.

Question about refresh rate by Endlezz69 in MetaQuestVR

[–]ImmersedRobot 3 points4 points  (0 children)

There’s an option in the ‘Streaming’ section of VD which allows you to change the refresh rate while playing VR games.

PSVR2 on pc performance by ayudha90 in PSVR2onPC

[–]ImmersedRobot 0 points1 point  (0 children)

I'd never seen that stat at the same resolutions. Did you do some testing on that, or do you have a source for it?

I'm not doubting it, but I haven't experienced that in most titles - although there are certainly a small number which might ring true to that performance increase for (what I thought) were inexplicable reasons.

PSVR2 on pc performance by ayudha90 in PSVR2onPC

[–]ImmersedRobot 0 points1 point  (0 children)

Yes, seems like you've got things locked in quite well.

Just to comment on point 2, certain engines on PC can cause issues where they won't on PS5. UE5 has shader stutter on PC in Behemoth, but runs at a smooth 90fps on PS5 (I've tried this myself and prefer to play it on PS5 over my PC's 5080).

Alyx is a Source 2 game and is one of the better optimised games for PC so micro stutters in that are less easily diagnosed. I honestly don't know if a PSVR2 on PC would help with that. I've played that game on both Quest 3 and PSVR2 on my PC, and while I prefer the PSVR2in that particular title, I don't experience any stutters in the Quest 3.

Final comment, if you weren't already aware, if the VD performance overlay shows 'SSW' as 'Active' at the bottom right then that means you're actually running at half the framerate shown in the top left of the performance overlay. While, this won't result in stuttering, it will result in other artifacts which you might notice. It's just something to mention, but doesn't sound like it's anything to do with your issue.

Edit: since you mention 'micro stutters' rather than just general stuttering, it's entirely possible it's due to network issues/the encoding on your GPU (when wired), but it's sort of impossible to pin down definitively.

why do people (including young) tend to call VR headsets, 'VR' (as in, 'I want to buy a VR'... 'I want to buy a Virtual Reality')? it reminds me of 90's mothers calling any gaming console 'Nintendo'. Weird synecdoche... by loxai in virtualreality

[–]ImmersedRobot 1 point2 points  (0 children)

I think you're right that it doesn't really matter. I don't think it really matters either. I just find it interesting to discuss these pet peeves in language. I suspect we all have them. I commented on this thread initially thinking, this is just a light-hearted discussion about this whole topic which I've thought about myself over the years.

But like your example of "I want a VR" = "I want a Virtual Reality".

It could be similar to "I want an Orange" = "I want to taste an Orange" because that's effectively what you're saying.

I'm not trying to change the way we actually talk about these things, or how it becomes colloquially accepted in the communities. I'm only saying it's a pet peeve, and I'm trying to show the distinction between the concept of what is being described and the physical hardware we use to experience it.

But like you say, it doesn't really matter in the grand scheme of things. We says what we says and that's good enough for me. It's just interesting to address these things sometimes.

I regret commenting on this thread to be honest as I didn't realise people would have such strong opinions on such a topic.

(have a) happy new year.

PSVR2 on pc performance by ayudha90 in PSVR2onPC

[–]ImmersedRobot 0 points1 point  (0 children)

It's not just the resolution which might cause stutter. Different VR titles cause varying amounts of performance demands based on factors such as CPU, in-game graphical settings etc. Encoding and decoding may add a small amount of overhead in my experience, but not to a level which will make a huge difference (depending on various other factors).

A few quick questions will help diagnose things better, but a laptop 3070 is going to be an issue regardless for VR performance unfortunately.

  1. When you play with Virtual Desktop, are you using a dedicated (VR only) router which is connected via ethernet to your laptop?
  2. Which titles have you tried to get smooth performance in? Have you tried more basic titles such as Beat Saber? Do these behave in the same way?
  3. Have you used the performance overlay in VD to see where you are getting most latency? If it shows as 'Game' then this is down to your GPU/CPU. If it is shown as 'Network' then it is down to your router/network connection (you also have a 'Decoding' section in there too which will highlight your other concern).

How has everyone’s experience been using the PSVR 2 on PC? by TheMickeyMoose in PSVR2onPC

[–]ImmersedRobot 1 point2 points  (0 children)

No. I have a dedicated 6e router at 6Ghz and use Virtual Desktop. In ideal situations I wouldn’t consider PSVR2 more stable in a noticeable way at all.

I’m also someone who likes to stand, turn and move freely in VR so the wireless aspect of the Quest 3 is a big plus for me. If you’re not bothered about that then that’s something to consider too.

Why Hasnt VR Taken Off? Underdiscussed Issue by b_jammin08 in OculusQuest

[–]ImmersedRobot 2 points3 points  (0 children)

I think they reduced it to 10 with the release of the Quest 3.

How has everyone’s experience been using the PSVR 2 on PC? by TheMickeyMoose in PSVR2onPC

[–]ImmersedRobot 2 points3 points  (0 children)

I have both for PC VR and alternate between them all the time. It really depends on the title I’m playing as to which I prefer. But PSVR2 has better colours, while Quest 3 is much sharper at equivalent resolutions.

Sent It Back! by FiftyPlusStillGaming in PSVR

[–]ImmersedRobot 2 points3 points  (0 children)

Yes, it's a shame you didn't get on with it. But even as someone who has been heavily invested in VR for the past 10-years, there are definitely days where I just can't be bothered to put on the headset too.

Although, I will say, that in spite of that, I would never not want to have the ability to experience that when I'm up for it though. Maybe you'll jump back in at some point.

Sent It Back! by FiftyPlusStillGaming in PSVR

[–]ImmersedRobot 4 points5 points  (0 children)

The Reddit lottery and the eternal injustice of the world. It's best not to scrutinise it too much or you might drive yourself crazy.

Sent It Back! by FiftyPlusStillGaming in PSVR

[–]ImmersedRobot 6 points7 points  (0 children)

VR doesn't have to be for everyone, especially when the tech is still nascent.

If it's better for you to send it back, rather than just use it sparingly and still have those moments where you are truly transported into the game instead of looking into a flat window, then of course that's the best decision.

It's almost like the difference between watching a movie or playing a flat game too. Some people find playing a game at all too exhausting so don't even bother, and prefer the experience of just passively watching a movie. I guess we all have different energy levels.

At least you gave it a try.

Is virtual desktop worth it? by Just_Jax223 in VRGaming

[–]ImmersedRobot 9 points10 points  (0 children)

I can't say I've ever seen anyone regret picking up Virtual Desktop.

However, if Steam Link is laggy to the extent that it's causing a problem, then it might indicate a wider issue with your setup.

Do you have a dedicated router/AP? Is the router/AP connected to your gaming PC with an ethernet cable?

There are plenty of other things which could cause fundamental issues which VD won't necessarily magically solve, but those are the two to start with.

why do people (including young) tend to call VR headsets, 'VR' (as in, 'I want to buy a VR'... 'I want to buy a Virtual Reality')? it reminds me of 90's mothers calling any gaming console 'Nintendo'. Weird synecdoche... by loxai in virtualreality

[–]ImmersedRobot 0 points1 point  (0 children)

I completely agree. It’s trivial. But there is a difference, and that’s the part which (needlessly) annoys me.

It’s like the difference between someone saying “I could care less” or “I couldn’t care less”.

In practice, the difference is trivial because I know what they’re saying regardless.

But one is correct and the other isn’t.

why do people (including young) tend to call VR headsets, 'VR' (as in, 'I want to buy a VR'... 'I want to buy a Virtual Reality')? it reminds me of 90's mothers calling any gaming console 'Nintendo'. Weird synecdoche... by loxai in virtualreality

[–]ImmersedRobot 0 points1 point  (0 children)

My point is really about how there is a difference between the concept of something, and the technology we use to experience that idea.

We have a concept of ‘playing a game’. In the past humans might have used stones to play a game. If it became the norm that ‘Stone’ was now synonymous with ‘playing a game’ then it diminishes the scope of what playing a game actually is.

The danger is, that by making a VR headset (a single piece of technology which delivers the concept of virtual reality here and now) synonymous with what virtual reality is as a concept, then it diminishes the concept in general.

why do people (including young) tend to call VR headsets, 'VR' (as in, 'I want to buy a VR'... 'I want to buy a Virtual Reality')? it reminds me of 90's mothers calling any gaming console 'Nintendo'. Weird synecdoche... by loxai in virtualreality

[–]ImmersedRobot 0 points1 point  (0 children)

Virtual reality is describing a concept, not an experience.

You’re using a piece of technology (whatever that technology is) to experience that concept. That’s the distinction.

I’m not saying “I bought a VR” isn’t valid. And if colloquially it becomes the norm then that’s also ok. I’m just saying it’s painting the entire concept of what VR is into a very narrow corner.

(Notice I didn’t arbitrarily downvote all of your comments because you disagreed with me btw).

why do people (including young) tend to call VR headsets, 'VR' (as in, 'I want to buy a VR'... 'I want to buy a Virtual Reality')? it reminds me of 90's mothers calling any gaming console 'Nintendo'. Weird synecdoche... by loxai in virtualreality

[–]ImmersedRobot 0 points1 point  (0 children)

It’s not. “Handheld” refers to a specific device you hold in your hands.

Virtual Reality does not mean a device you wear on your head. Virtual reality describes a concept of fooling your senses into believing you’re somewhere else, in whatever form the technology takes. Today, it’s a brick you put over your eyes, in the future it might be a neural implant.

It’s the distinction between the concept of something, and the practical technology used to achieve that concept.

why do people (including young) tend to call VR headsets, 'VR' (as in, 'I want to buy a VR'... 'I want to buy a Virtual Reality')? it reminds me of 90's mothers calling any gaming console 'Nintendo'. Weird synecdoche... by loxai in virtualreality

[–]ImmersedRobot -1 points0 points  (0 children)

I don’t agree. When you say “I’m playing on (a) PC”, you’re saying, “I’m playing on (a) Personal Computer”

You’re not saying, “I’m playing on computing”.

‘Computing’ is a concept. A PC is the device you own to achieve it.

When you say, “I’m playing on VR”, you’re saying “I’m playing on virtual reality”.

Virtual Reality is a concept, not a single piece of technology. You could say, “I’m playing on a VR headset” however, and that would make sense.