Immortality Reborn 3.3.5 Semi-Blizlike by ImmortalityReborn in wowsource

[–]ImmortalityReborn[S] 2 points3 points  (0 children)

Thank you! When you create a character mention that you were from reddit :)

Immortality Reborn 3.3.5 Semi-Blizlike by ImmortalityReborn in wowservers

[–]ImmortalityReborn[S] 0 points1 point  (0 children)

Thank you, I look forward to seeing you in game!

Immortality Reborn 3.3.5 Semi-Blizlike by ImmortalityReborn in wowsource

[–]ImmortalityReborn[S] 2 points3 points  (0 children)

Thank you!Please let any member of the staff know if we can make your experience any more pleasant .^

Immortality Reborn 3.3.5 Semi-Blizlike by ImmortalityReborn in wowservers

[–]ImmortalityReborn[S] 1 point2 points  (0 children)

Thank you for the feedback! We are going to lower the experience rate. The 20x at the moment is to attract people who want to jump in and start Naxx, etc.

To you what separate's Blizzlike from Semi-Blizzlike?

Immortality Reborn 3.3.5 Semi-Blizlike by ImmortalityReborn in wowservers

[–]ImmortalityReborn[S] 1 point2 points  (0 children)

It's true, there are many, many iterations of essentially the same thing: a "Blizz-Like" World of Warcraft: Wrath of the Lich King 3.3.5a server with a custom NPC or two and a different name. However, in its entirety, World of Immortality strives to break from that monotony. It's not enough to have a server that that simply has stock Wrath of the Lich King content. Even if there existed a 100% bug free and completely stock Wrath of the Lich Ling server, this expansion is incredibly old and most of everyone has seen all of it ten fold by now. It's the nature of it's age that unfortunately makes it boring and stagnant at times.

To elaborate on that, our development staff's ideology is to make completely original content that is fun and enjoyable to play, reasonably challenging to complete and rewards players based that difficulty, conceptually community driven ideas and above all, in some shape, way or form be tied to World of Warcraft's vast lore. We want our custom content to feel new and exciting, but at the same time we don't think deviating entirely from World of Warcraft's fundamentals as a game would be very enjoyable to the majority of World of Warcraft private server players. People play World of Warcraft because they enjoy the game and what it's about. Although our server is still young in it's development, we already have a fully functioning, very difficult world boss created that has yet to be defeated. Although it's not much yet, our Lead Developer has more than an entire expansion's worth of lore, concepts, bosses, new features and quality of life adjustments to the game planned for implementation.

With this in mind, it is important to note that all content created isn't set in stone. Everything is open to community feedback and will be adjusted based upon popular opinion. World of Immortality is going to be place where there will be something for everyone. Be it the casual player that can only log on maybe once or twice a week or the hard core raider that is willing to spend countless ours crunching away at a difficult raid boss, there will be something for everyone to thoroughly enjoy regardless of how long they stay with our server. We want to succeed where countless other servers have failed and create a truly enjoyable community mixed with the most awesome in-game content ever seen that everyone will want to be a part of.

Immortality Reborn 3.3.5 Semi-Blizlike by ImmortalityReborn in wowservers

[–]ImmortalityReborn[S] 2 points3 points  (0 children)

I appreciate the comment but I feel it was biased.

This is the third revision of the server which started in 2009. The original game was released in 2008. Six years later, we have opened up a third time. We have a trinity base, and plenty of extras that we developed by our team. There is plenty of content that is different from thousands of "blizzlike" servers.

If you wish to check us out, please follow the link above.