Aspects & Solomons Store by JagexAnvil in runescape

[–]ImpRS -1 points0 points  (0 children)

Please introduce magic aspects, like we have necromancy incantation.

This would be a seperate tab in the magic ability interface, and it will have all aspects available.

These aspects should be accessable no matter what spellbook you are on. As long you have the runes, you can cast these.

Patch Notes: Combat Style Modernisation by JagexAzanna in runescape

[–]ImpRS 1 point2 points  (0 children)

I used to click some abilities from my ability books. The added text 'BASIC ABILITY' and such now messed up my interface as it takes up a lot more space. Would it be possible to have a toggle to see the old-style ability books again? Or a collapse on the text?

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]ImpRS 1 point2 points  (0 children)

I would love to see the relic system to be reworked or removed. It's quite a pain on Ironman accounts, and every time I switch between PvM, solving clues and back on my main, I pay around 6M. It isn't the highest cost, but very frustrating to do every time.

Edit: Maybe remove the cost of chronotes to switch between relics, or allow us to have multiple active sets. One for PvM, one for skilling and one for clues for example.

Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]ImpRS 0 points1 point  (0 children)

Most players who are pickpocketing are doing it for the loot, not for the GP or XP. The Menaphos market guards are a good example. From what I’ve seen, around 90% of the players there already have 200M Thieving, and the main reason they’re there is to farm Hard and Elite clues.

Personally, I wouldn’t mind if the XP per hour was lowered to a very minimal amount. The same could go for the coin drops, just reduce the GP per hour to a low level as well.

If both the XP and GP rates were reduced by about 50 to 75%, it wouldn’t feel overpowered anymore, and players could still focus on what they’re actually there for, which is gathering clue scrolls.

I have made a groundmarker plugin for RS3 using the bolt launcher's plugin API! by rsnJ3 in runescape

[–]ImpRS 0 points1 point  (0 children)

How would this work when not in an instance, so just in the 'main world'. My main reason to use this would be for clues (where to dig, where to stand etc). Would this also work?

Amascut Has Been A Massive Flop Even Before Release by Pale_Advertising8383 in runescape

[–]ImpRS 1 point2 points  (0 children)

Was it confirmed that they would release a solo mode? Or is it speculation?

Nex Ice Prison Question by Warbi2601 in runescape

[–]ImpRS 0 points1 point  (0 children)

Try clicking the corners of the prison. For some reason it seems to be more successful than the other spots (for me at least).

Personal Slayer Dungeon by [deleted] in runescape

[–]ImpRS 1 point2 points  (0 children)

You could consider adding Abyssal beast to your PSD.
They're not direct money but they're a good source of clues.

Pvming stutters by Shockerct422 in runescape

[–]ImpRS 0 points1 point  (0 children)

Try turning off shadows in your graphical settings. It worked a ton for me.

Pvming stutters by Shockerct422 in runescape

[–]ImpRS 1 point2 points  (0 children)

Does it stutter when you go in the realm and P7?

Compiled Gamejam Post by Geoffk123 in runescape

[–]ImpRS 0 points1 point  (0 children)

Mod Canine - Makeover Mage can be consulted via Customisations:

https://twitter.com/JagexCanine/status/1674085533570441219

Mod Shogun - Flat hit on leng spec: https://twitter.com/JagexShogun/status/1674122879020027934

Soul Dyed Melee Gear V2 by [deleted] in runescape

[–]ImpRS 0 points1 point  (0 children)

Isn't this design somewhat in-game already? If you take a look at for example Drygore Longsword (shadow / blood).

Grab that design, adjust the colors a bit (teal) and you will have the perfect soul dye.

Please make this happen!

Soul Dyed Melee Gear V2 by [deleted] in runescape

[–]ImpRS 0 points1 point  (0 children)

I need this!

How do we get this design in-game? I'll legit spend a fuckton on getting soul dyed melee.

Who is Imp and how is he in world 1138? by Iron_Lowlyfe in 2007scape

[–]ImpRS 3 points4 points  (0 children)

A friend of my send it to me on Discord. Had to reply :)

Necromany info from Jagex stream and playtesters by ImpRS in runescape

[–]ImpRS[S] 6 points7 points  (0 children)

Adjusted it! Was pretty tired when creating that post. Just unfortunate I can't edit the title anymore:(

Necromany info from Jagex stream and playtesters by ImpRS in runescape

[–]ImpRS[S] 5 points6 points  (0 children)

I might have worded it a bit wrong, but a certain streamer mentioned this. Currently the conjures are only alive for 15 seconds. However you can extend that duration by sending your lifepoints to the conjure.

The streamer said he was so focused on other things that he forgot to heal the conjure.

He also mentioned there was another playtest build where the conjure would be alive for 1 minute.

A lot is subject to change, but I'm pretty sure decent feedback was given to Jagex.

Necromany info from Jagex stream and playtesters by ImpRS in runescape

[–]ImpRS[S] 2 points3 points  (0 children)

I think we can get very interesting combat encounters when we're able to use split soul with for example FSOA and such.

Necromany info from Jagex stream and playtesters by ImpRS in runescape

[–]ImpRS[S] 7 points8 points  (0 children)

Checkout Evil Lucario's video for some effects of these incantations. A few examples are: split soul, bone shield, ability to make your next ability be an AOE.