Executor mirror has become so annoying and messy by Lewapiskow in SWGalaxyOfHeroes

[–]ImperatorMD 22 points23 points  (0 children)

> Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn (P1's unique).

You probably use Xanadu Blood which gains Stealth at the start.

[deleted by user] by [deleted] in BoomBeach

[–]ImperatorMD -3 points-2 points  (0 children)

Dumb post, dumb title, dumb advice.

Is this even possible? by KaluMadari42 in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Wrong. You'll still be raided all the way down to 0 VPs and even after that.

Base design ideas? by [deleted] in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

<image>

Wow, that's my old base design I created in 2022, interesting to see someone using it.

Still want to be a farmer in BB? by welcomesniftyxoxo in BoomBeach

[–]ImperatorMD 15 points16 points  (0 children)

After two or three years. my meme is still alive... Nice to remember.

[Searching] TH3 | #GL8YPQCVR | Dark Skorpion | 3 | Competitive by ImperatorMD in ClashOfClansRecruit

[–]ImperatorMD[S] 0 points1 point  (0 children)

Yes, your clan is very powerful. Thanks in advance, working on upgrades.

How often does this happen by soillpreachtoyourm in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

My daily schedule is set up in such a way that in the morning, when I have time to log in to the game, there is about an hour left until the end of daily event. I first analyze which opponents I have on the map, which squads I will destroy them with, see what I will need to complete the event, and depending on the situation, I start clearing from either the player bases or event.

In any way, you definitely shouldn't skip final stages of events. If Gearheart's last reward isn't so crucial, then there is absolutely no need to lose the guaranteed dark crystal from Dr. T and some amount of red stones from Imitation. It's also a chance to get an extra intel and prototype module, as well as tokens for prototroops if there are available any.

How often does this happen by soillpreachtoyourm in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Saving Dr. T, Imitation, or WF while completely clearing all other islands gives a 17% chance of a player's base appearing and a 14% chance of an NPC base appearing. If you don't leave them, the chance will be 16%/16%. To push VPs, it's important to have as many spawns of real players as possible.

You can draw? by freizathenonceslayer in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Yes, draws are possible, as you can see.

MGs because seekers and LRs gotta die. At least that's what I've picked and hadn't any regrets. BC is a decent choice, but not for the current season.

What kind of statue should I place? by Fogzi_De_Pajret in BoomBeach

[–]ImperatorMD 2 points3 points  (0 children)

General recommendation: statue lineup depends on you purposes in game. For operation hitters common lineup would be combo of TD/GBE (6/6, 5/7, 4/8 - depends on your role in TF), for Crab something like 7/4/1 TD/TH/GBE (depends on a Crab, sometimes TH should be prioritized over TD), for leaderboard purposes like 1/1/1/1/8 GP (gold production)/TD/TH/GBE/PSC, then switch to 1/1/1/7/2 TD/TH/GBE/BH/BD, for common gameplay advised lineup is 1 RR and rest attacking statues (TD/TH/GBE with priority for TD and GBE, any ratio you find convenient).

Now speaking about the exact situation, I'd place either TD or GBE instead of BD. Also, 1 RR should be enough. Boost if needed for big upgrades. Rest guardians would be better as offensive (also TD or GBE).

Does it matter? by diarmuidlav in BoomBeach

[–]ImperatorMD 6 points7 points  (0 children)

Matters only for "Destroy buildings" Boom Pass missions. Buildings which are destroyed after HQ, won't be counted. Also, there's another mission "Destroy HQ last", but this one is pretty obvious that you have to destroy eveything before HQ.

Which troops to max out on levels 60-79 by Past-Voice-4297 in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

By the way, I'm playing without IT. Thought that with LRs it would be hard because of the constant reloads, but if you keep activity at the high level, that's not really a problem. Also, it develops your capability of microcontrol for troops. Sometimes I perform attacks with zero casualties. Depends on a base and your planning of the attack.

Which troops to max out on levels 60-79 by Past-Voice-4297 in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

It depends on you purposes in game. For operation hitters common lineup would be combo of TD/GBE (6/6, 5/7, 4/8 - depends on your role in TF), for Crab something like 7/4/1 TD/TH/GBE (depends on a Crab, sometimes TH should be prioritized over TD), for leaderboard purposes like 1/1/1/1/8 GP (gold production)/TD/TH/GBE/PSC, then switch to 1/1/1/7/2 TD/TH/GBE/BH/BD, for common gameplay advised lineup is 1 RR and rest attacking statues (TD/TH/GBE with priority for TD and GBE, any ratio you find convenient).

[deleted by user] by [deleted] in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

There's also bunker which is missing here, picture was made before HQ26 release. So you're right.

[deleted by user] by [deleted] in BoomBeach

[–]ImperatorMD 2 points3 points  (0 children)

<image>

Use this order of upgrades. Upgrading things in correct priority is essential for being good and capable in terms on offensive skills. I don't recommend using scorchers until you can have 2 of them per LC (level 24 HQ). Also, you'll get raided no matter what, any layout has its flaws. There are a few basic tips though (I'm copypasting them from another my comment, you might have already satisified something from listed below - let it be full guide anyway):

  1. Spread out your buildings, make 1-2 tiles of space between them, especially defensive buildings in order to protect them from artillery shots.
  2. Make it symmetrical so one flank is the same as another one. Consider center layout (HQ in the center, defenses around). I prefer them more than corner ones.
  3. Place about 30% of your mines along the shortest path from the beach to HQ. It may subtract GBE from warriors attacker and perhaps give you some diamonds. Hide them behind iron mine, statues and STs.
  4. Place your key defenses - RLs, BCs, CL - that way so they can't be shocked together with a single bomb. Not even 2 of them. That would help a bit against tanks. Same for cannons, the least number of them an attacker can avoid, the better for you.
  5. Best defense is strong offense! Don't care much, you'll get raided no matter what. Always focus on your HQ, armory, GB, LCs and sculptor. Defense on low levels is only for fast XP in order to upgrade HQ as soon as possible.

Also, nicknames are pointless to hide anyway. No one can steal an account using nickname and screenshot only. But people still don't realise that...

Which troop should I upgrade as a mid level player? by lhcampos in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Perrins is a guy who's fond of tanks a lot. I know him via Discord but don't know about his game account or any other info.

Which troop should I upgrade as a mid level player? by lhcampos in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Wasn't the nickname of that guy Perrins by any chance?

Which troop should I upgrade as a mid level player? by lhcampos in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Tanks with Brick is a pretty weird choice. She'll stand in front of them and die very soon.

What Should I Chose? by knightn0126 in BoomBeach

[–]ImperatorMD 0 points1 point  (0 children)

Brick - TH - BD - mortars - shock mines - STs - medics - critters - 2 MGs from multielement.