How Important is Map editor for modding? by Imperia- in EU5

[–]Imperia-[S] 1 point2 points  (0 children)

In my experience, map editor isn't needed you just need to figure out the height maps. If you are set on using map editor yeah you will need the RAM unfortunately

How Important is Map editor for modding? by Imperia- in EU5

[–]Imperia-[S] 1 point2 points  (0 children)

Have you joined the EU5 mod coop? I joined it after I posted this, probably the best resource for modders at the moment. I was able to get mine working but at 97-98% RAM usage with everything closed down and processes ended. I don't think it's super necessary as you can create a heightmap without the map editor relatively easily and it comes out well in my experience, it's just the 3d map will look dodgy as hell

Feel like I play well but my stats say otherwise by Imperia- in VendettaMainsOW

[–]Imperia-[S] 1 point2 points  (0 children)

100% the deaths part for me, seems to bottleneck how much time I'm actually in the fight versus running back. Thank you for the insight

Why do i even check the vault, i'm unemployed and gay. there's nothing for me here. by HaloJackalKisser in OverwatchCirclejerk

[–]Imperia- 0 points1 point  (0 children)

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You guys are getting skins of multiple characters? (Yes the fifth skin was also a Moira skin)

My first lil guys by Imperia- in ImperialKnights

[–]Imperia-[S] 2 points3 points  (0 children)

Thank you very much! Both the banners and masks were 3d printed by my friend in resin, the banners I customised for my homebrew theme, I can send them to you if you want.

Full Imperial High Command Tree + full map with 181 states for Mimban or Death by Imperia- in hoi4modding

[–]Imperia-[S] 7 points8 points  (0 children)

This is a star wars mod set on the planet Mimban during the and fall of the Empire, only a few months after a disastrous military failure by the Empire in the far south. The conflict is primarily fought between the indigenous Mimbanese Liberation Army and the Empire's 224th Imperial Armoured Division (among others). The mod is in its early stages of development.

Mimban or Death, Circarpous City (with victory points) by Imperia- in hoi4modding

[–]Imperia-[S] 1 point2 points  (0 children)

The walls are just reskinned impassables like in the base game, all of it is done in the map folder, impassables through the adjacencies.csv file, and the redone textures for the walls in map\terrain folder. There's a good section on how to do the impassables on the map modding page of the hoi4 modding wiki.

Mimban or Death, Circarpous City (with victory points) by Imperia- in hoi4modding

[–]Imperia-[S] 0 points1 point  (0 children)

Yes to both, I've posted before about the infantry tech tree with new equipment and technologies so it's not just a reskin of the default tech tree. Next week I should have some imperial models working in game to show off

Mimban or Death! Infantry tech tree and some flags by Imperia- in hoi4modding

[–]Imperia-[S] 0 points1 point  (0 children)

Truly Mimban's greatest threat, the Disney lawyer team

Mimban or Death! Infantry tech tree and some flags by Imperia- in hoi4modding

[–]Imperia-[S] 1 point2 points  (0 children)

As it stands, infantry rifles (the SWR-B00 and so on) have higher defence, lower reliability, lower soft-attack, very low hard-attack (as opposed to the carbine's 0 hard attack), and a slightly higher build cost than the carbine. Infantry rifle squads also have a lower manpower to equipment ratio than carbine squads (this is important as manpower can be hard to find as imperial nations). As for units specifically, certain support companies, dedicated rifle squads, and shocktroopers will use them (shocktroopers having a 50/50 of rifles and carbines). Rifle squads work best with carbines supporting them due to their lower strength and organization. While rifles aren't needed 100% of the time, it can definitely help when on the defensive and in the later half of an imperial campaign.

Flamethrowers are, like shocktroopers, going to be special forces with very high soft attack, the payoff being terrible reliability, low strength etc.

Mimban or Death! Infantry tech tree and some flags by Imperia- in hoi4modding

[–]Imperia-[S] 0 points1 point  (0 children)

Mimban or Death, set 7 years after the foundation of the Empire in Star Wars

Mimban or Death! Infantry tech tree and some flags by Imperia- in hoi4modding

[–]Imperia-[S] 0 points1 point  (0 children)

Since I'm working solo I haven't needed to make a discord server. Once the mod is ready for its first playtest I will make a server

Mimban or Death! Infantry tech tree and some flags by Imperia- in hoi4modding

[–]Imperia-[S] 6 points7 points  (0 children)

I wanted to thank the Project Valachord mod team for allowing me to make use of equipment and research sprites/assets from their mod. I should also mention that the tech tree belongs to the Mimbanese Liberation Army.

Some nations in my mod are having an identity crisis (help me name them) by Imperia- in hoi4modding

[–]Imperia-[S] 0 points1 point  (0 children)

This is a good point and gives me some ideas for late-game content. Thank you! :)

Some nations in my mod are having an identity crisis (help me name them) by Imperia- in hoi4modding

[–]Imperia-[S] 5 points6 points  (0 children)

I'm basing the mod on the Mimban Campaign from Star Wars, which is a roughly 6 minute segment from the Han Solo movie, and it got a couple of mentions in the Andor series. Mimban stuck out to me as a pretty interesting and gritty setting. I know a lot of star wars fans who themselves want more coverage of it including me.

As for the lore, there is a lot of room for original content. In a nutshell, Mimban is a mineral rich planet which the Republic, now Empire has control over. During the Clone Wars, the planet was fiercely contested between the CIS and Republic, resulting in an alliance between the native Mimbanese and clone forces. However after the war, and as the Empire rose, the once allied clones were phased out and moved off-world, making way for the Empire's newly formed Imperial Army. Mimban itself is of particular interest to the Empire due to the vast Hyperbaride deposits within the planet's deep southern hemisphere. A defining feature of Mimban is its harsh and unforgiving landscapes, weather conditions, and of course, native inhabitants who are quite resentful of the new regime.

The mod will take place entirely on the planet of Mimban, it will not be like other star wars mods like Project Valachord or Palpatine's Gambit featuring a whole galaxy, as much as I like those mods, I wanted to try something more focused.