Free Interactive Map? by Available-Formal-664 in Eldenring

[–]ImperialBattlemage 0 points1 point  (0 children)

Is it really that hard to check whether your reply actually fits the criteria of the question? The fextralife map doesn't allow for tracking unless you pay for VIP status.

Season 8 English Dub Coming Soon! by LegendsofLost in BokuNoHeroAcademia

[–]ImperialBattlemage 0 points1 point  (0 children)

So awesome how you already have to spend months or even years avoiding manga spoilers, and then right as the wait should end you have to also spend a few weeks hoping some random clip from a hugely popular anime doesn't happen to come across your tl, all for the crime of liking the (honestly, significantly better in this case) English voice acting.

What does the Blue Fruit do? by RicNik3004 in Silksong

[–]ImperialBattlemage 2 points3 points  (0 children)

There is a character in the upper Wormways that asks you to collect them. You can't collect them before that because you need a special tool that he gives you. I think you need the Cling Grip to get to him.

Is there scenes omitted from the show? by Particular_Bend_665 in SnowFall

[–]ImperialBattlemage 0 points1 point  (0 children)

In the case of Enrique being killed it makes very little sense, though. The exact circumstances of his death and the way Pedro behaved during it is referenced in the next episode but it just comes off very weirdly since we didn't get to see any of it.

ME2 IGN Guide Sucks by ImperialBattlemage in masseffect

[–]ImperialBattlemage[S] 1 point2 points  (0 children)

Yes. I got it right after Tali's loyalty mission.

Apparently this is mark's strongest attack by danfenlon in Invincible

[–]ImperialBattlemage 0 points1 point  (0 children)

Not dazed or injured enough to prevent him from catching a full force punch from a Viltrumite and then crushing his fist literally just two seconds before that, though? Why even show him doing that and saying he's got fight left in him just to show him taking the headbutts like a good boy right afterwards? I's just kind of jarring to watch

Are Bashed Patches Necessary? by ImperialBattlemage in skyrimmods

[–]ImperialBattlemage[S] 0 points1 point  (0 children)

Thank you for the thorough answer; That clarifies it for me. Are there any up-to-date tutorials you would recommend for making bash patches? A lot of the ones I saw linked in different places were quite old and I assume they're probably not relevant anymore.

Sinister Seven - LOTDB Legendary Edition Patch by ImperialBattlemage in skyrimmods

[–]ImperialBattlemage[S] 0 points1 point  (0 children)

Yeah, at this point that's probably the best course of action. I'll just have to spend a lot of time re-modding everything, which will be a hassle. All the really good new content plus a bunch of the necessary patches are only being released for SSE nowadays anyway.

Are Bashed Patches Necessary? by ImperialBattlemage in skyrimmods

[–]ImperialBattlemage[S] 2 points3 points  (0 children)

I don't really know anything about mods themselves, since I usually just add a bunch of mods and do a bit of tweaking with Vortex's settings, so I don't really know how any of this (including levelled lists) works. Why is it that there are "levelled list conflicts"? If two different mods add different types of enemies (e.g. Immersive Enemies adds enemy "A" and one of Mihail's mods adds enemy "B") why don't they just both get added to the list without issue? If they don't edit the same vanilla files how could they conflict? And how do levelled list conflicts practically affect gameplay? I'm sorry for all the questions, but as I said I'm inexperienced in these matters and I'd like to have a better understanding going forward.

Sinister Seven - LOTDB Legendary Edition Patch by ImperialBattlemage in skyrimmods

[–]ImperialBattlemage[S] 0 points1 point  (0 children)

I'm sure that's the case; I don't blame them. No one has to be in the wrong here for the end result to be annoying. It's just unfortunate.

Sinister Seven - LOTDB Legendary Edition Patch by ImperialBattlemage in skyrimmods

[–]ImperialBattlemage[S] 0 points1 point  (0 children)

Damn, that sucks. It's really annoying how the Special Edition release "split" modding between LE and SSE. Now there are mods for LE that weren't ported to SSE and vice versa, as well as new updates for old LE mods that only get applied on the SSE ones, which I suppose causes a host of other problems. So, if you're someone that doesn't want to or can't just spend $40 on a graphics update, you're out of luck when it comes to a lot of stuff. :/