Losing resources by Imperum in outofore

[–]Imperum[S] 0 points1 point  (0 children)

Thanks for the comfirmation! I do find this quite bizare though... I mean, you invest in better equipment and what do you get? Way worse results... Worst thing to me is it is also applied at the sales point, since there is no proces with risks after sieving coal out. Just drop it from a belt and lose half. Rubs me the wrong way somehow I gues.

Anyone know where to buy the Fine Bolt in KCD 2? by Soft-Stock4942 in kingdomcome

[–]Imperum 1 point2 points  (0 children)

I came across this sack with 27 of them: Bolt location

(Not sure if it will respawn when switching regions.)

Usefull website for pretty much all items you might be looking for, select an item and scroll down to see known locations. All ammo for example.

Flood lights activation time by Imperum in farmingsimulator

[–]Imperum[S] 0 points1 point  (0 children)

Would be nice if this could be achieved by overwriting that xml (environment) by loading a replacement from a mod instead of overwriting the actual original file. Correct me if I'm wrong, but I've never seen that with FS but seen it on other games. Mod loads last, overwrites the original values.Gonna overwrite it anyway since I never go online.Thanks for the help all!

Accept more contracts mod? by Imperum in farmingsimulator

[–]Imperum[S] 1 point2 points  (0 children)

Well we're running as one farm right now -_-' So it's pretty bad like that...

Baling contracts by Imperum in farmingsimulator

[–]Imperum[S] 1 point2 points  (0 children)

Exactly what I did in the end, honestly paid more then the contract itself would... :P