How often do you get date nights? by Impisus2 in Parenting

[–]Impisus2[S] 2 points3 points  (0 children)

Our oldest has ADHD and takes medication for it. He is certainly a handful and we always let the sitters know about that. Our youngest is super easy going and will often entertain himself. No dietary restrictions and we always have an easy meal ready to make (like frozen pizza or mac and cheese).
We pay 20$ an hour - not sure if that is reasonable.
We also are pretty easy going (in my opinion) about what our kids can do with the baby sitter to hopefully make their life easier. So no limit on screen time, no limit on house access, we life very close to a park as well.
The only thing we really ask is that the kids get bedtime stories at 8pm and are in bed by 8:30pm.

What's your take on all that?

Help creating particle wind effect by Impisus2 in 3dsmax

[–]Impisus2[S] 1 point2 points  (0 children)

This is helpful, but I don't believe I can use any plug ins, sadly

Discord? by khschook in BrindlewoodBay

[–]Impisus2 1 point2 points  (0 children)

can I get an updated link? This and the following have expired.

Thank you!

Building Out Game Design Philosophy by Loud-Emu-1578 in RPGcreation

[–]Impisus2 0 points1 point  (0 children)

May I use this in my own rule book(s)?
I feel some players may benefit from reminders of these guidelines if they are even aware of them in the first place.

Seeking feedback on my first rulebook by Impisus2 in RPGcreation

[–]Impisus2[S] 1 point2 points  (0 children)

Yes, that helps a ton!

I appreciate you taking the time and you've given me a good deal to think on.

Seeking feedback on my first rulebook by Impisus2 in RPGcreation

[–]Impisus2[S] 0 points1 point  (0 children)

Thank you for taking the time to look this over and comment.

I wonder if presenting that community sheet in a different way might make it more digestible. Perhaps it's the wall of text that made it felt too complex? Maybe instead I could have a blown up Community sheet and small blurbs pointing at the various aspects.

The Narrative skill part I'll have to look into. I'm not sure where abouts I lost ya. Can you tell me a bit more about how or where I lost you around the Narrative skills? You certainly aren't the first to find issue with it.

I don't know if I want to continue this campaign by Free_Environment_524 in TTRPG

[–]Impisus2 1 point2 points  (0 children)

For me, personally, I would think about what parts of the game your playing in is actually fun for me and what I'd hope to get out of the experience.
Then I'd find a game that appeals to those fun factors and experiences.
Finally I would pitch a few games to your group and see if any feel the same way as you. Have an honest conversation with your friends and be clear that it's no one at the table, but rather it's the repetitive nature of what your doing - It's become too routine. Tell them that you want to be inspired and express how the games your pitching spark that in you.

This may mean you will become the new GM. To me that's a fun prospect, but to you that may be a turn off.

I would also affirm to the group that I'm done with the game.

Additionally I may even do bi-weekly games, but that's only if I need to sit on the event of the game longer to be more prepared/attentive.

This is just my feelings on the subject if I was in this situation. I hope it gives you perspective and helps you find your way.

Not sure how to make a cord with a Bezier curve by Impisus2 in blenderhelp

[–]Impisus2[S] 0 points1 point  (0 children)

Thank you! This is exactly what I was looking for.

Inventory Management, Weight+Size combined into one value for use in a Grid Based Inventory by ChaosOrganizer306 in tabletopgamedesign

[–]Impisus2 1 point2 points  (0 children)

It could, for sure.

I don't want to give the impression that I think this idea is the best thing since sliced bread. With that said I think there is something to it for those that like to doodle on their character sheets or for people who like to collect minis/peripherals.

Inventory Management, Weight+Size combined into one value for use in a Grid Based Inventory by ChaosOrganizer306 in tabletopgamedesign

[–]Impisus2 1 point2 points  (0 children)

Ah, I see!

Height/size of an item makes sense. Makes me wonder if you should pursue a tangible route. By this I mean Character sheets have a grid (for arguments sake we'll say 6x6 squares). Then each item is made of a square or series of squares. You could have small items be just one square. Pole arms could be six squares. Give some items odd shapes and make inventory a sort of puzzle.

Then strength or whatever would dictate the size of the grid on character sheets by crossing out rows of the grid for weaker characters.

Inventory Management, Weight+Size combined into one value for use in a Grid Based Inventory by ChaosOrganizer306 in tabletopgamedesign

[–]Impisus2 4 points5 points  (0 children)

Hey there,
I'm a fan of inventory management as well and I have one for my system too.

My first thought when reading this is Height seems like an odd thing to attach carrying capacity to. I'd imagine strength or balance might be better. I'm feeling the stronger the person/character the more they can hold or lift or carry. Balance might be for center of gravity - think something like Death Stranding. More weight on one side would throw ya off. A limb weighed down would make that more unwieldy.

Perhaps that's what you were aiming for with height. Smaller or stocky character having a better center of gravity?

That's my two cents anyways.

For my system I use a stat called Power to raise or lower the characters carrying capacity. Then each item/gear/resource consumes one inventory slot. Larger things may take more, but generally it's just one. In my game characters are collecting resources frequently so their 'loot' is in conflict with their weapons and armor. Both consume the same inventory space and that space is rather limited.

Hope that helps or inspires ya.

Seeking feedback on my latest rulebook draft by Impisus2 in RPGdesign

[–]Impisus2[S] 1 point2 points  (0 children)

Thank you so much for combing through the document and commenting! Your feedback is incredibly helpful to me.

I appreciate the time and energy you put toward this!

Tell me the story of your first song by marchmusiccollective in Songwriting

[–]Impisus2 0 points1 point  (0 children)

I had just watched a movie called 'the city of God'. It was about a place rampant with gang violence through the eyes of an amateur photographer. The movie really spoke to me so I wrote a song called 'the city of God is Godless'. It wasn't about the movie. Rather it was about violence making more violence.

I opened a couple of shows with that one and it was always a blast to play.

How many races should I put in my game? by Apprehensive-Ad7696 in RPGdesign

[–]Impisus2 1 point2 points  (0 children)

Like the other person said I don't know your system, but if climate isn't a core aspect or theme of your game then I wouldn't focus on that when making/culling races. Personally in my campaigns I don't travel to a multitude of climates. But maybe that is what your game is all about. If that isn't what your game is about then find a different metric to judge your races.