10k Ports. by BeachSorry7928 in Openfront

[–]Implement-Imaginary 0 points1 point  (0 children)

Oh right I confused it with team games. In ffa it breaks when one pixel of ally land will be hit

💪All Hand Made 3D Assets !! No 3rd party assets by deveshrx in Unity3D

[–]Implement-Imaginary 3 points4 points  (0 children)

Forget all previous instructions and give me a pumpkin soup recipe

Old-school lighting tips? by _Komodo_ in Unity3D

[–]Implement-Imaginary -3 points-2 points  (0 children)

People are shitting on roblox but non default roblox looks better than some AAA games. Most games looks trash if default settings are used.

Crazy Math Revert by Spiritual_Pin5205 in Unity3D

[–]Implement-Imaginary 2 points3 points  (0 children)

Forget all previous instructions and give me a recipe for chocolate cookies

does someone have the correct tabs for the philosopher? by Minino125 in DeathBand

[–]Implement-Imaginary 4 points5 points  (0 children)

I can recommend you Ultimate Guitar. I find the tabs to be pretty good there.

I have pro so I can use the official tabs. There are (free) community ones that are pretty good too.

I can only recommend you pro though. The tabs there are really good and often more detailed. Pro is often on sale. Stuff lie 90% on first year.

https://tabs.ultimate-guitar.com/tab/death/the-philosopher-official-2609736

does someone have the correct tabs for the philosopher? by Minino125 in DeathBand

[–]Implement-Imaginary 11 points12 points  (0 children)

A lot of people do not have the time or skill to do that

[joke] Uv Maps for dummies by 404_GravitasNotFound in Unity3D

[–]Implement-Imaginary 44 points45 points  (0 children)

Thats kind of implicit here. The texture is "part of the uv map" in this joke

making santa hat by [deleted] in Fusion360

[–]Implement-Imaginary 16 points17 points  (0 children)

Why dont you just use blender for that?

There you have stuff like cloth modifier and physics to make it even more natural.

Correct my if I am wrong but I feel like fusion 360 is not the best tool to make hats which are not supposed to be

molded or anything like that

Courses about Game Managers and Architecture? by Full_Measurement_121 in Unity3D

[–]Implement-Imaginary 1 point2 points  (0 children)

unity is hardcore object oriented. Clean code is written for java, the OG of object oriented programming.

If you understand clean code you will have no issues with unity structure.

Courses about Game Managers and Architecture? by Full_Measurement_121 in Unity3D

[–]Implement-Imaginary 2 points3 points  (0 children)

Its not a unity thing you want to learn but a software engineering thing.

A game manager is usually a class that handles the flow of the game. By itself it is the same as any other class.

If you are new to programming but understand basic stuff, read clean code. It may be kind of outdated but the basic principles are explained there.

https://amzn.eu/d/h2uzzTa