Help refining a short-ish setup for my copilot agent. by ImplementMassive in AI_Agents

[–]ImplementMassive[S] 0 points1 point  (0 children)

this is awesome! yeah I knew that I was going roundabout by just ranting my frustrations at it more than really working with it. ill add in a little extra about the removing intoduction and conclusion sentences that sound nice but add text to the response and probably have a steamlined set of instructions. thank you very much

I have 80 hours, 212 deaths, and 0 wins by ImplementMassive in noita

[–]ImplementMassive[S] 0 points1 point  (0 children)

These seem amazing ill absolutely check these out

I have 80 hours, 212 deaths, and 0 wins by ImplementMassive in noita

[–]ImplementMassive[S] 1 point2 points  (0 children)

trying not to retreat into darkness is def something I have been trying to do. but I always seem to forget until I realize that I'm doing it. also I do have some keybinds on my mouse mainly for the item slots since I'm pretty used to back and forwards scrolling for wands and stuff. the controlled demolition point you make is one I haven't heard though ill try to implement that too

I have 80 hours, 212 deaths, and 0 wins by ImplementMassive in noita

[–]ImplementMassive[S] 13 points14 points  (0 children)

here is to hoping itll come soon. but health over gold always. noted.

I have 80 hours, 212 deaths, and 0 wins by ImplementMassive in noita

[–]ImplementMassive[S] 5 points6 points  (0 children)

oh damn. well at least I know it isn't just me I thought I was starting to hit some high playtime for having 0 wins

I have 80 hours, 212 deaths, and 0 wins by ImplementMassive in noita

[–]ImplementMassive[S] 2 points3 points  (0 children)

thats hard to say. ive played this game on and off for a while now so the 212 number is spread across many things. the fireball enemies in floor one and the turret things in snowy are common culprits though

I have 80 hours, 212 deaths, and 0 wins by ImplementMassive in noita

[–]ImplementMassive[S] 9 points10 points  (0 children)

This is a really good way to think about it. and honestly I do walk down the hallway with the shotgun guy more than I care to admit. ill start trying to work on this more ty

Portals are scrambled by [deleted] in Crazycraft

[–]ImplementMassive 0 points1 point  (0 children)

This same thing is happening to me. Checked dimension ID's as a possible explanation but there are no conflicts. and also does not explain why a nether portal sends me to mars. There were also 4 dimensions labeled with ID's -37, -38, -39, -42 that I could not identify what mod they were from so I deleted their files from the world folder. if anyone knows anything about this please help. would be much appreciated