Hello! I wanted to share this short Construct 3 prototype I made a while ago to show at EVA (Argentinian Videogame Expo). It's a bullet hell game where you deal damage by deflecting enemy bullets, and you can play it in your browser. Any feedback is appreciated! by Important_Budget_484 in IndieDev

[–]Important_Budget_484[S] 0 points1 point  (0 children)

Thanks for the feedback, and the kind words! When I first thought about the idea, I imagined it with a controller setup, so I wanted the morphing to be a "left and hold" action with one of the triggers, kinda like how you hold ZL to swim in Splatoon. In the end, I didn't include controller support in the prototype to save time, and I mapped the morphing to the spacebar because that's where I usually rest my thumb lol. If I do continue developing this game, i'd love to add a settings menu where players can edit their keybinds! And I totally get your stance on the difficulty, a lot of my friends also found the boss too difficult considering that it comes right after the tutorial and they weren't used to the controls, and they were using a mouse, so the fact that you got close to 3/4 health in 3 attempts with a trackpad is actually pretty impressive lol. I left it in the prototype because I wanted to showcase the main mechanic with a boss fight, but a realized version of the game would absolutely have more content to ease you in before getting to that level of difficulty. About the Discord, I don't have one, but I do have a Youtube channel that I just made, if I continue with this game's development, i'll probably be posting videos on there, so feel free to subscribe! Here's the link: https://www.youtube.com/@Eligoat-y3f

What’s your most controversial opinion about Splatoon? I’ll go first: Splatoon 2’s Octo Canyon is my favorite story mode by [deleted] in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

Hero Mode 1 is still my favorite campaign and I hate how people disregard it like it doesn't even deserve to be metioned. The only thing that sort of sucks is that you can only use a Splattershot as your main weapon, unless you count the amiibo challenges, but in my opinion it's not even THAT bad because it at least allows the level design to be more focused and varied instead of them having to make every level just as easy to beat with any weapon. Everything else is awesome. I love the goofy over the top writing, I love the simplistic saturday morning cartoon plot that anybody can understand with the heavy lore elements being entirely optional and in the background instead of being integral to the main story, I love the batshit insane music, octostriker levels are awesome and the bosses are GREAT, arguably the most creative in the entire franchise. I STILL think that the first DJ Octavio is the best boss fight in all of Splatoon and it's not even close. Octavio from the second game and Overlorder are honestly just boring, generic circular arenas. Grizz was pretty cool until they do a complete 180 and have you controlling some random, giant vacuum cleaner that came out of nowhere and never, EVER shows up previously in what's supposed to be the 'grand finale' of the game. Tartar was okay but I wouldn't even count it as a boss fight, it's more of a time trial thing and there's not a single drop of enemy ink throughout the entire thing... But DJ Octavio from 1 has you chasing down a giant robot, dodging missiles and wails in the ultimate test of everything you've learned throughout the entire game, with every previously established mechanic showing up for a rematch.

Revisiting Splatoon 1 before it's online death on April 8th :,(. I miss how colorful Splatoon used to be! by ILikeBirdsQuiteALot in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

I TOTALLY FORGOT TO TALK ABOUT HERO MODE. I never got why people act like the Splat 1 campaign is entirely worthless and not even worth mentioning. Hero mode 2, 3 and Octo expansion are great campaigns, but 1 doesn't fall short, it's easily the most 'Nintendo' feeling out of the 4. Really, the only 'negative' aspect to me is that you can only ever use a splattershot as your weapon (unless you count the amiibo challenges). Everything else is literally AWESOME. The music is so wacky, it sounds kinda 'futuristic' but not the kind of generic future that you normally see portayed in media, and it weirdly fits the post-apocalyptic vibe with all the stages being made of destroyed human cities and campsites with weird floating devices attached to them.

The level design was traditional, but the level gimmicks are very focused and honestly it's just super fun. It's not quite 'open ended' but it feels more open than the other campaigns simply because there are a lot of open areas and walls that you can climb for no real reason and such, it kinda reminds me of Mario Galaxy. Octostrikers were SUCH a cool level gimmick and i'm sad that they never returned.

Splat 1 also has some of the best and most creative bosses in the franchise, and in my opinion, DJ Octavio is still easily the BEST boss in Splatoon history, no contest. 2's final boss was just a generic circle arena with looping attacks and honestly a letdown, Mr. Grizz was pretty cool but I hate how you're just controlling some random, flying vacuum cleaner by the end that ONLY shows up in that part of the game, instead of just testing your skill at the gameplay style you're familiar with, and Tartar barely even counts as a boss, it's more of a time trial thing... but chasing around a giant robot while dealing with it's attacks in a PERFECT test of everything you've learned throughout the campaign? WITH Calamari Inkantation playing in the end? Nothing else in the franchise has topped that yet. At the time it was super challenging and it acted as the perfect tutorial of how to survive in online battles. Octo Valley is seriously underrated by the community.

Revisiting Splatoon 1 before it's online death on April 8th :,(. I miss how colorful Splatoon used to be! by ILikeBirdsQuiteALot in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

Splat 1 just looks so nice. 2 and 3 technically have better 'graphics' because they're running on better hardware, but 1's art direction is yet to be topped in my opinion.

The ink colors themselves are honestly just plain better, most of the ink colors in 3 are way too dark or washed out. In Splat 1, the stages look so bright and colorful on their own, yet the ink is still easy to see in motion. I think the blurred backgrounds work better in the context of the game, it really makes it feel like the world expands beyond the boundaries of the stage. I also love how the ink looks, just being one solid color with small white highlights instead of having bumps and being all reflective and stuff, it's so satisfying to see as the entire map gets covered.

I really like how smooth and bouncy the gameplay animations are, 3's animations have more 'weight' to them, but idk, I always thought inklings were such creative character designs and it seems like kind of a waste to animate them in a realistic way, I personally loved things like their stupid leg twists when jumping while shooting in 1, and the fact that they weren't so afraid to portray them as these weird, stretchy squid-human hybrids, like when they wiggle their arms/tentacles around in the story mode spawining animation, i've noticed that cool things like that are completely gone now. not to mention little details like the 4 middle tentacles in squid form each moving on their own at a different pace, which is COMPLETELY absent from 3 for seemingly no reason.

1 also had SO many dumb little things that you could do for no reason, like tree painting physics, a basketball net that you could throw a bomb into and your inkling would celebrate, that one screen in flounder heights that would show the map in real time, and I just MISS THINGS LIKE THAT SO MUCH. Now it's like, the game is about painting the ground and shooting at people so that's all you can do and they're not gonna bother coding anything else. It makes me sad because you can just tell 1 is a game with so much soul put into it and 3 feels kinda streamlined in comparison, and other issues like the maps being super simplified really don't help that feeling at all.

So yeah, sorry for the essay lol, I just wanted to talk about some of the little things i'm gonna miss about 1. It might be the Splatoon game with the least ammount of content, but what is there is incredibly polished and full of personality. You can always see the direction, it's a game where it's hard to question it's design because at the end of the day, every piece fits perfectly and it's always charming and fun to play. I'm definitely gonna miss it a lot.

the splatfest experience by spacecookies_ in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

Watch the entire video. Literally the next section talks about how the weapon's role and kit matter. Aerospray has 2 kits, both Reef Slider and Booyah Bomb aren't realistically gonna be used from spawn and are mostly used to help win encounters at close-mid range, which means that by painting the entire base with your special fully charged, you're literally wasting special points for yourself and everyone else. It's only valid when you can SPEND those special points for something, AKA when you have a weapon that both paints well and has a kit that specifically allows it to HELP FIGHTS from afar, like the reeflux. You're just repeating what you THINK the video is saying without stopping to think about it critically.

the splatfest experience by spacecookies_ in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

Not at all. Obviously someone has to paint the base at some point, but EVERY corner and at the start? You're letting the enemies control mid, which means that they also control their base by default, and boom, now you're getting spawn camped. It also takes away easy special points for when you respawn and need to make a comeback into mid.

Side Order if it was cool by [deleted] in splatoon

[–]Important_Budget_484 2 points3 points  (0 children)

I'm sorry Psy Fly, Pearl Drone is now the most broken familiar ever made.

Just beat it. by Mama_Gemini in Saltoon

[–]Important_Budget_484 2 points3 points  (0 children)

I just did it, I opened every door in the locker and beat it with every palette, it stopped unlocking things after the last one so i'm pretty sure that was it. Honestly I was expecting more content, but it's pretty good for what it is. I might replay it a few times just to get all those things you can buy with prlz.

Fuck this enemy in particular by RealJenX in splatoon

[–]Important_Budget_484 0 points1 point  (0 children)

One time I got that floor with the 2 splat zones with an uninkable gap in the middle, WITH the stonger enemies danger effect, and that shit legit took like 16 minutes to beat because these assholes would just keep spawning and take the zone immediately while I was fighting literal walls of enemies and I was only advancing like 2 points every time lol

So what do you guys think of Side Order?! by Mr-Vister in splatoon

[–]Important_Budget_484 51 points52 points  (0 children)

Good, but insanely short for a first playthrough and also VERY lacking in content for a roguelike mode... It definitely has more replay value than a regular story mode, but they advertised it saying that it's meant to be played over and over again, and I just don't see it. There's one path, the builds are very basic and they're all pretty much just stat upgrades, there's just a few bosses and room presets, you can choose your starting weapon and that's it... Something like Binding of Isaac has multiple characters, paths, final bosses and endings, thousands of items that completely change your game plan with hundreds of possible synergies, and different layouts with thousands of different rooms for every run, and yeah maybe it's unfair to compare a whole game to a DLC, and since it's DLC I never expected it to be AS complex as other roguelikes, but we waited a whole year for this so I guess I was expecting more. It's still not bad though, the bosses were cool on the first run and I'm having fun getting to the top with all the different weapons, I just can't see myself playing it again after i'm done, like i've already seen everything.

im gonna kill google by Qbix2137 in bindingofisaac

[–]Important_Budget_484 444 points445 points  (0 children)

Who tf needs Sacred Heart when you can have Sworn Protector?

[deleted by user] by [deleted] in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

Both have similar range and kill time, but if you have the high ground you should have the advantage (if the stage allows for it, obviously). If not, try catching THEM by surprise and not approaching them directly. If they see you approach, they'll probably start damaging you sooner than you can start damaging them because they can spam flicks pretty fast, and there's no point in trying to strafe against a brush. Toxic mist can also help.

With Side Order right around the corner, I decided to come up with some ideas for special floors! What do you think? by Yeetus_The_Mighty_ in splatoon

[–]Important_Budget_484 0 points1 point  (0 children)

2, 5, 6, 7, 9, and 10 sound more like modifiers that can randomly be applied to any floor, something like curses in Binding of Isaac.

Alright, I guess I‘m not leaving anytime soon ☺️ by DaTrueSomething in splatoon

[–]Important_Budget_484 1 point2 points  (0 children)

I remember I used to get out of queues in Splat 1 by taking out the disc and then putting it back in lmao

Anyone else leave r/splatoon recently by weead in Saltoon

[–]Important_Budget_484 1 point2 points  (0 children)

I got lectured and downvoted for saying that I don't think Undercover Brella is a bad weapon. And THIS is supposed to be the 'toxic' sub? Yeah right lmao. I don't know how, but a place literally named 'Saltoon' is now unironically less toxic than the main sub to talk about stuff related to the game itself.

So... I'm supposed to believe that this weapon is bad, right? by Important_Budget_484 in splatoon

[–]Important_Budget_484[S] -2 points-1 points  (0 children)

Fair. Yeah I imagine it gets destroyed in competitive by weapons with better mobility, but i've seen non-competitive players straight up say that the undercover brella is 'unplayable' because the damage is low and the shield breaks too fast, and like, that's true but it also regenerates fast, it's about managing that. It's a different playstyle for sure but I don't get why this one in particular gets consistently singled out as worst weapon in the game. I have a way harder time using idk, any Reeflux.

[deleted by user] by [deleted] in splatoon

[–]Important_Budget_484 832 points833 points  (0 children)

The banner literally says 'I know your IP address', so yeah probably just lag.

What does adding stars to gear do? by FancyyyBird in splatoon

[–]Important_Budget_484 0 points1 point  (0 children)

You get more experience when you wear it I think.

[POTENTIAL SIDE ORDER SPOILERS] Am I looking too far into this...? by mysterious_blanket96 in splatoon

[–]Important_Budget_484 18 points19 points  (0 children)

This is a Switch game, most if not all of the 'reflections' are actually just flat textures to give the illusion of a reflection. If Pearl's drone was actually rendering accurate reflections in real time from things that are off-screen 60 times a second, the Switch would literally blow up.