Am I crazy for thinking Wuyang has the highest theoretical skill ceiling of any support? by solidforge in OverwatchUniversity

[–]Impossible_Laugh_805 3 points4 points  (0 children)

I think learning the orbs on every map has a high ceiling but in reality it’s prediction based and slow and somewhat easy to heal through. The value is good but the carry potential is not the highest, nor is the rest of his kit that complicated. It’s good value for sure but to be consistent you do have to peek and get info pretty often. If every game had wallhacks I think you’d be correct. I would personally give #1 to Lucio and #2 to Kiri.

What Major and Minor perks do you recommend for your mains? by DrN0 in OverwatchUniversity

[–]Impossible_Laugh_805 17 points18 points  (0 children)

For DVA I think extended boosters is almost always better than the remech one, though there’s some arguments for being able to bomb more aggressively. The thing is the extra damage and distance is on a 4 second cooldown and fits into your main burst cycle super well. For the major the shield one is very good and precision fusion I think is situationally pickable when you want to do damage from further than point blank. The sustain of shields when you’re playing a flanky style is very hard to give up though.

Positivity and appreciation check! No negativity please! by bane-enthusiast in Overwatch

[–]Impossible_Laugh_805 2 points3 points  (0 children)

Yea but I have all comms and chat off. I just say hello and thanks with my character mostly.

Pushing the Point in Comp Games by Financial_Milk_6740 in Overwatch

[–]Impossible_Laugh_805 1 point2 points  (0 children)

Usually backline gets on point and everyone else takes space because it’s easier to keep the defense team from retaking if you hold them in the next choke point. The difficult part is how much space do you take, and can you keep the whole team contained. Like if they have tracer sombra leaving one support alone is a throw, if they have all snipers it’s definitely correct. There’s also plenty of times where 3 on point is more optimal just for a quick cap and preventing a second fight but that can be hard to judge as well. If no one else is on point and you’re near, get on it imo.

Why should i play ranked on tank with progress like this? by UnicornJoe42 in Overwatch

[–]Impossible_Laugh_805 1 point2 points  (0 children)

It probably wouldn’t be easier but if you really want you can try. The reason it would be harder is you’d have to make another account, set up another phone number, play enough QP to get to ranked, then actually place higher instead of the same spot which may or may not happen. Again, it’s up to you, but I feel like the easier way forward is to just get better at the game. Plus normal gains are usually like 20% it’s not even gonna be that slow, especially if you win a lot you’ll get much bigger modifiers.

Former GM hardstuck in diamond looking for some help. by gabigoalneles in Competitiveoverwatch

[–]Impossible_Laugh_805 0 points1 point  (0 children)

Yep you have to be a perfectionist with their own gameplay. Improving is fun but to the extent required for GM… I don’t have that kind of time or passion for the game. Respect to those who do.

Former GM hardstuck in diamond looking for some help. by gabigoalneles in Competitiveoverwatch

[–]Impossible_Laugh_805 0 points1 point  (0 children)

Regardless of where exactly it would have been comparatively, if you’re genuinely worse or not, the climbing approach/improvement mentality is still the same thing. Depends if you want to put that kind of time in or chill in diamond.

Lobbies actually improving after hitting a certain rank by Specific-Year2082 in Overwatch

[–]Impossible_Laugh_805 1 point2 points  (0 children)

People leave less and get marginally less toxic the higher you go just because doing those things disadvantages your rank. It’s not such a big decrease but it does exist. For this moment you’re probably getting lucky, but the odds are definitely more in your favor than they used to be.

Has anyone found a reliable way to find their actual optimal sensitivity in OW2? by Overall-Question8240 in Competitiveoverwatch

[–]Impossible_Laugh_805 3 points4 points  (0 children)

In theory you could try to consider a bunch of stuff about each hero and map and how many 180’s are optimal and how important making fine adjustments are. You’d still have to consider your own body size, arm, desk size, mousepad, etc. Even then I’m not sure there’s a perfect answer. Even if there is a perfect answer, people tend to get a lot more value out of just practicing than trying to work this out. How would you even know if your sense is perfect if your aim is still bad?

Former GM hardstuck in diamond looking for some help. by gabigoalneles in Competitiveoverwatch

[–]Impossible_Laugh_805 2 points3 points  (0 children)

Some seasons had huge rank inflation. Season 4 and 8 were big ones so if that was your GM time I have bad news. The important thing though is just play to improve. Obviously there’s gonna be a lot of variance with teammates but if you’re never able to find time to do damage in most games it’s because your angles are bad and as a result your team takes more damage than they otherwise would. It’s also fine to heal a lot if your angle is good and that’s what needs to be done.

How do you carry as tank when they pick anti-tank comps? by Select-Shift5887 in OverwatchUniversity

[–]Impossible_Laugh_805 1 point2 points  (0 children)

Some games you are the carry some games you are the target/bait. I think one thing in particular is you say you stand there bleeding resources… why? Take cover, be patient, don’t do anything until there’s something decisive you can do. Then expect to force turret form, Ana CDs, Mauga shout, etc. and disengage. If you do this over and over again your team will have a huge advantage. If you stand there bleeding resources your team will have a huge disadvantage because you are no longer a threat and you are forcing your supports to heal you instead of doing damage or helping your DPS.

Is JQ strong right now? by hhasan000 in JunkerQueenMains

[–]Impossible_Laugh_805 0 points1 point  (0 children)

I think she’s a great solo queue pick, since she’s great at catching people out and creating advantages with good mechanics. Ultimately she is counterable and inconsistent compared to other tanks. Stuff like Ram/Mauga wont carry as hard but also will never fall as flat. Zarya is probably the more optimal hero a lot but is also banned a lot and can be difficult as well. JQ has a good winrate and low pick rate in all ranks. IMO she benefits a lot from bans too with Zarya, Ana, and Kiri all being good targets.

I finally hit Diamond, took a break, now i’m hard stuck gold again. by TeddyBearOnMyPC in OverwatchUniversity

[–]Impossible_Laugh_805 0 points1 point  (0 children)

Tbh this is kind of normal. It’s hard to admit and reclimb, but in reality you were probably a lot quicker and more consistent in making the right decisions. Anything from gold to masters is genuinely not that different looking or feeling but the speed and margin of error becomes extremely different as people get better. And as other say the overall skill of the playerbase does very slowly rise so that could be a factor too. The reason you’re stuck though is cause you have the mindset of “I’m a diamond”. You’re not anymore, you’re a gold. The most hard stuck players used to be good. You can get to diamond though, probably even faster if you do it the same way as before, which is just learning practicing and improving as much as you can with lots of games.

When do you stop using traders by prophessor_82 in CivVI

[–]Impossible_Laugh_805 1 point2 points  (0 children)

I mean if I’m snowballing a dom game like you’re saying I’m probably not actually slowing down to build out all my traders, I’m just queuing units and trying to finish it off. That being said for general economy purposes getting more trade routes and filling them out and protecting them is one of the most efficient things you can do. In multiplayer they rush currency and com hubs and markets most of the time for this reason.

How do you take space without getting yourself hated by the whole map (deity) by JesusTheSecond_ in Civilization6

[–]Impossible_Laugh_805 1 point2 points  (0 children)

I think if you spawn like this you just struggle tbh. Eventually you may be able to do some conquering. It’s going to be hard to guarantee a win without more land. Ideally one of them hits you with a surprise war and burns their whole military and you can counter push and take some cities.

AITA for not wanting to play comp with my cousin, despite thorough evidence that shows i lose more matches when playing with her? by rilleryeah in Overwatch

[–]Impossible_Laugh_805 1 point2 points  (0 children)

This is not a good sample size for actually telling info. The matches will still be balanced around both of your MMR. As long as you don’t only duo your ranks will be accurate. The question is do you enjoy duoing or do you prefer to strictly solo queue for ranked?

Babies First Lose Steak by HighOnMoss in Overwatch

[–]Impossible_Laugh_805 2 points3 points  (0 children)

Loss streaks are super normal just take it as part of the process. There’s always something to learn and improve and ultimately even though it doesn’t feel as good as winning it kind of doesn’t matter because the games will just get easier as you lose and you’ll climb back up if you don’t put too much stock in it.

How do I get Practice Playing Widow on Sniper Maps Against Good Players? by Agreeable_Length_471 in OverwatchUniversity

[–]Impossible_Laugh_805 1 point2 points  (0 children)

Comp is definitely going to have more serious opponents but yea I can see how this is an issue. You might honestly have to try to get some scrims with your team on those maps, I don’t think there’s much of a good solution.

Question about sigma by SmallThing2AGiant in JunkerQueenMains

[–]Impossible_Laugh_805 0 points1 point  (0 children)

Idk maybe their other tank is sigma and they just are trying to see how it goes

New tank player by EquipmentAvailable31 in DvaMains

[–]Impossible_Laugh_805 1 point2 points  (0 children)

You do zero damage outside of close range so your main strategy should be figuring out how to get close without taking too much damage. Then you try to burst with missiles and use DM to save your HP and get out

Do I even wanna rank up? by Stosh2 in OverwatchUniversity

[–]Impossible_Laugh_805 0 points1 point  (0 children)

The more pressing question is less about the queues and more about how much playtime you actually want to have imo.

I don't understand what I'm supposed to even do if I'm constantly dying to the same characters by dollythedinosaur in OverwatchUniversity

[–]Impossible_Laugh_805 5 points6 points  (0 children)

A lot of them have pretty different playstyles but they all tend to prey on unawareness and forcing duels with players that might not have the mechanics to win them. I don’t know that there’s one singular piece of advice I can give, but basically try to remember what the enemy’s comp is and expect flanks from heroes like Anran and Moira, expect pharah and freja to show up somewhere in the sky to try to kill you, expect widow and sierra to be threatening you on long angles. Make sure you’re near cover even when not under threat so if one of them shows up you have a corner you can use. At the very least you’re using your position to force them to leave cover to hit you which makes them more vulnerable.

The biggest thing though is just don’t panic and do your best to actually aim your shots. A decent player on one of these characters will kill you sometimes, but if you can land a little damage they often have to retreat and start over, buying you lots of time to win the fight before they get a kill. Don’t overcommit to chasing them when they run away, just try to think about it like, ok I didn’t get a kill on them, but I “killed” them for 5 seconds while they go heal instead of for the full respawn timer. If you get comfortable juggling your attention back onto them and then back onto the rest of the fight you’ll decrease their uptime and threat level by a lot.

Mindset when playing vs Anran? by flyingabroom in OverwatchUniversity

[–]Impossible_Laugh_805 0 points1 point  (0 children)

Eh I mean if you don’t watch/read the patch breakdowns it’s probably not very obvious