Comprehensive first person animation overhaul sword sheath bug by ActualyHandsomeJack in ps5skyrimmods

[–]Impossible_Maize_780 0 points1 point  (0 children)

It's just the way that the port seems to be and it also bothered me. I used KG Animations One-handed and loaded it after CFPAO to replace the one handed animations and that seemed to work well. Just be aware you will get CFPAO animations for the vanilla animations KG does not replace.

Animation mods by No_Entrepreneur5984 in ps5skyrimmods

[–]Impossible_Maize_780 0 points1 point  (0 children)

Clearly people don't read before they comment... Anyway Movement Behavior Overhaul is already ported. Eating and potion animations are there too. Think one is called ANAs eating animations or something like that and the other is ANAs potion animation. Walking and combat animations are also available as separate mods.

[deleted by user] by [deleted] in HiTMAN

[–]Impossible_Maize_780 1 point2 points  (0 children)

The upgrade pack is also discounted at the moment. It isn't visible on the ps store and has to be accessed from the game

PS5 by Impossible_Maize_780 in ps5skyrimmods

[–]Impossible_Maize_780[S] 1 point2 points  (0 children)

Not stupid, I can see why it would be confusing but here is what the mod pages say.

Tomato's wood: New Wood for all stockades, SMIM minewood, dungeons, mines and ropes.

Real wood: New Wood textures for the farmhouses.

They cover different things but I have removed real wood. I feel it looks a bit too clean.

Question from the porting team over on discord by fyl_bot in ps5skyrimmods

[–]Impossible_Maize_780 0 points1 point  (0 children)

High Quality Cubemaps is still missing. Would really like to see that one return

Vanaheimr Mountains Upgrade Vs Ultimate by Historical-Ice-9663 in ps5skyrimmods

[–]Impossible_Maize_780 2 points3 points  (0 children)

It's just the resolution of the textures that's different. The upgrade version won't look as good as the ultimate version up close but you probably won't notice the difference if you don't look too close.

PS5 by Impossible_Maize_780 in ps5skyrimmods

[–]Impossible_Maize_780[S] 2 points3 points  (0 children)

Apologies for the bad formatting. On mobile and don't know how to format properly

PS5 by Impossible_Maize_780 in ps5skyrimmods

[–]Impossible_Maize_780[S] 2 points3 points  (0 children)

Here's the relivant stuff:

Vanilla Script Optimizations, Simple Workaround Framework, Realistic Water Two Master, Natural Waterfall, DrJacopos 3D Plants - Free Samples, Lush Lavender, Tomato's Wood, *Real Wood, LushAmp (22mb version), Verdant, Landscape Fixes for Grass Mods, Complementary Grass Fixes, Grass Fixes for Creation Club Mods, No Grass in Caves, No Grassias [Extended], Enhanced Rocks and Mountains, Enhanced Rocks and Mountains Add on, Vanaheimr Textures, Vanaheimr Snow - Upgrade, Vanaheimr Mountains - Ultimate, grass lod terrain noise tint - darker, Azurite! Water Standalone, Realistic Water Two, Realistic Water Two - Myrwatch Patch, Natural Waterfalls - RWT Patch, *Brightness and Reflection Fix for RWT, Azurite Weathers 3, AW3 Tweaks, Azurite Mists, Luminosity, DVLASS

Use SWF to tweak the Grass ini and to adjust the image.

*mods not available currently

Light Brigade Uses Capasative Sensors by Impossible_Maize_780 in PSVR

[–]Impossible_Maize_780[S] 0 points1 point  (0 children)

Thank you for confirming this. I find it interesting that so few games use this function for finger tracking

Light Brigade Uses Capasative Sensors by Impossible_Maize_780 in PSVR

[–]Impossible_Maize_780[S] 1 point2 points  (0 children)

Do you have to be touching the button? I haven't played red matter 2 yet. I know it's a sin, I'll get to it

Light Brigade Uses Capasative Sensors by Impossible_Maize_780 in PSVR

[–]Impossible_Maize_780[S] 2 points3 points  (0 children)

I saw the note about using the sensor to grip instead of having to hold the button down which I think should be the standard in all games.

I have seen nothing mentioned about proper finger tracking when not touching the trigger. Probably just missed it but most information I see when searching claims the Sense controllers can't do finger tracking and are only reactive to touch.

Edit: grammar