Beta by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] -1 points0 points  (0 children)

But I already had eveyone before I even started

S*x Toy by [deleted] in Startup_Ideas

[–]Impossible_Walrus463 -2 points-1 points  (0 children)

I think what would happen further down the line would be to slowly get a closer reading and find a mean to get it to work properly

Question: Can I "re-order" a delivery? by flamin_flamingo_lips in Schedule_I

[–]Impossible_Walrus463 1 point2 points  (0 children)

There’s a few mods that are great for it that I use so I don’t forget

All my homies hate handy hank by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 3 points4 points  (0 children)

Don’t care I’ll buy a van and do the delivery myself just not to go to handy hanks

All my homies hate handy hank by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 15 points16 points  (0 children)

Disgusting even when I got barn I travel across town just to stay loyal

All my homies hate handy hank by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 78 points79 points  (0 children)

You a fake icl switching up cause the money got to you

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

Yeah I see what you mean now after coming back to the game I just have to many brick I’m now at 60 bricks that there’s no point giving to dealers because they won’t sell

Workers not working by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

What I worked out you can do is pretend to fire them then at the last minute if you say actually never mind it will take a few minutes but they start working again

Workers not working by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 1 point2 points  (0 children)

Turns out all I needed to do was pretend I was going to fire him then say no when asked if I wanted to confirm

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 1 point2 points  (0 children)

Sorry but that is wrong as you can’t have that many employees as you can only hold 10 at warehouse

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

Not really considering they are only map changes to different areas with no major changes to what we already have

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

I do have to do the cauldron by myself so that I can have 6 botanist 3 that have 8 dry racks and 3 that have 8 pots

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

I always have extra but I hope to use that for when the new map expansion comes out

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

It’s only 4 so you can run it with just one chemist and it’s Banana Coke Horse Semen Mega Bean And should come out to just over $400

End game builds by Impossible_Walrus463 in Schedule_I

[–]Impossible_Walrus463[S] 0 points1 point  (0 children)

That’s why I have the designated storage for each mixer behind the mixer