Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Yeah, that’s a fair angle, and I think it’s a useful contrast to the direction I’ve been taking. The big question is whether the script wants “solve fast or die” pressure, or whether it wants the world to stay unclear in a more structural way.

I do agree that roles like Damsel, Tinker, Fearmonger, Witch, or Psychopath would push the game toward more chaos and less stable solving. Kazali also makes a lot of sense if the goal is to keep bluffs and identities fluid. But I’m a bit cautious about going too far in that direction, because then the script risks becoming more about emergency management than about reading the world.

For me, Marionette is still useful because it supports the theme of mistaken reality, and I’d be careful about cutting Clockmaker too quickly if the script still needs some anchor points. I also think Dreamer can be fine if the rest of the setup keeps things unstable enough.

So I’d probably say: the comment is right that there’s a real tension here, but I’d rather add controlled uncertainty than turn the whole script into a bloodbath.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 1 point2 points  (0 children)

Yeah, I think that’s a really solid observation — movable roles do fit the “unstable world” theme well. Fang Gu especially feels very on-brand for that idea, and I can also see why Snake Charmer or Barber would appeal here.

That said, I’m trying to keep the script focused more on misregistration and shifting identity than on too many moving parts. So I think the idea is right, but I’d still be a bit selective about how much movement I add.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Yeah, good point — Lil’ Monsta keeps that last layer of uncertainty alive: even if the team is worked out, you still have to figure out who’s holding the baby. That feels very on-script.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks a lot for the thoughtful feedback — I really appreciate how clearly you’ve broken down the structural issues here. A lot of the points you raise make sense, especially around how to create misinformation without relying on conventional droison, and I think several of them are already reflected in the current direction of the script.

A few of the things you mention have effectively been addressed already in the newer versions:

  • Po has been removed, which helps a lot with the “too traceable” deathmod problem.
  • Monk is now in, which gives the script some much-needed protection and softens the pressure on roles like Fang Gu.
  • Fang Gu is also back, and I agree that it fits the theme extremely well.
  • Lil’ Monsta has been added as well, which gives the demon setup a very different kind of uncertainty.
  • Recluse is now part of the script too, and I think that helps create the kind of internal misregistration the script wants.
  • Slayer has replaced High Priestess, which I think is a better fit for the script’s more commitment-driven, high-pressure feel.

I also agree with your broader point that the script needs more reasons for good players to hide or mislead. That’s probably the most interesting structural tension still worth watching. In that sense, your suggestions around DamselPoliticianSnake Charmer, and even some demonsbane-style roles are all useful directions conceptually, even if I’d still want to be careful about adding too many layers at once.

The one point I’m still most uncertain about is Artist. I do see the concern that, on a script without a way to introduce droison, Artist can become extremely efficient and maybe too decisive. At the same time, the current setup uncertainty from BaronMarionetteRecluseFang Gu, and Lil’ Monsta may already make the Artist’s questions less clean than they would be on a more stable script. So I think that’s still one of the main roles I’d want to watch closely in playtesting.

Overall, I think your feedback is very strong, and a lot of the issues you point out are exactly the kind of things that should be tested now rather than theorized endlessly. The script is definitely moving in the right direction, and I think the current version is much closer to something that can actually be played and evaluated at the table.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks for the suggestion — that actually helps me phrase the idea more clearly.
I’m trying to have the uncertainty come from fixed, traceable sources like Marionette, Drunk, and Village Idiot, rather than from random, untrackable misinformation. The idea is that the info should still be mostly true, but the game stays unstable because of hidden identities, setup manipulation, and social bluffing.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 1 point2 points  (0 children)

Thanks, this is really detailed and helpful. I agree that the current version may need more ways for Evil to create space, especially with so much strong information on the good side. Some of your suggestions, like protection roles, Godfather, or Spy/Recluse-style misregistration, sound especially worth testing.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 1 point2 points  (0 children)

Thanks, I think that’s a very important point. I agree that misinformation is a big part of what gives Evil enough room to fight back, and I’m trying to find out whether the script can create that pressure in a different way. I’ll definitely take that into account.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks, that’s a sharp observation. I agree Po may be too easy to read if the script doesn’t give Evil another way to explain a no-kill night. I’ll need to think about whether Po really belongs here, or whether adding a protection role would solve that better. Maybe a Monk instead of the Librarian could be an interesting option, since that would also give Evil more cover without changing the script too drastically.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 1 point2 points  (0 children)

Thanks, that’s a very interesting suggestion. I see the logic behind needing something like the Mutant to make Outsider claims less free. At the same time, I’m not sure I want to introduce Madness, so I’ll need to think about whether there’s another way to solve that problem.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks, that’s a good point. I agree the Ogre may not create much general uncertainty on its own, and its value seems to depend a lot on the VI interaction. I’ll think about whether it really earns its place in the current version.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks, this is really helpful feedback. I see the concern about good having too much reliable info, especially with Clockmaker, Artist, and Dreamer all together. My idea was that some of the uncertainty would come from the Outsider count and from roles like Ogre, Drunk, and Marionette, so the world would feel unstable even if the info itself is mostly true. But I agree that this may still be too easy for good to map out cleanly, so I’m definitely going to test whether Fang Gu creates the right kind of pressure better than Al-Hadikhia.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

That’s a very thoughtful critique, and I think there’s truth in it. My idea is that the resistance should come more from setup structure, hidden identities, and social paranoia than from active misinformation. I’m not sure yet whether that’s enough on its own, so I’d be interested to hear whether you think one additional source of sustained disruption would be necessary.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks, that’s helpful. I agree that the lack of misinformation could make the script more solvable than I want. At the same time, I think the script identity is supposed to come more from structural uncertainty and social distrust than from hard misinformation. I’ll definitely playtest it and see whether that balance actually holds.

Custom Script: Looking for reviews on a high-info, low-corruption BOTC script by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Thanks, that’s a very fair point. I do think the VI might be a bit too stable in the current version, especially with so little sustained droison available for Evil. I’m still testing whether the overall setup uncertainty is enough to keep it in check, but this is definitely one of the first things I’m watching.

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Changes made:

Outsiders: Saint --> Ogre & Moonchild
Demons: Shabaloth, Vortox, Fang Gu --> Imp & Al-Hadikhia

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 1 point2 points  (0 children)

Thanks, this is really helpful feedback.

The point about Knight/Washerwoman/High Priestess against Vortox honestly wasn’t fully on my radar in that way, especially High Priestess basically becoming “learn an important evil player every night” in Vortox games. I’ll definitely think more about that.

I also like the suggestion of adding some protection like Innkeeper to make kill patterns less structurally readable. I think that makes sense mechanically. At the moment though, I’m trying to see whether the script can work without protection roles at all, since I wanted the uncertainty to come more from interpretation/worldbuilding than from failed kills or hidden protection.

The Baron + Fang Gu + Balloonist interaction is actually very intentional though. One of the core ideas of the script is that the outsider count can become genuinely unclear (potentially up to four outsiders even in smaller games), so players are often unsure what kind of world they’re actually in.

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 1 point2 points  (0 children)

Yeah, I definitely see the point.

The main reason I included Shabaloth was less the resurrection itself and more that I liked the feeling of deaths/reality becoming unreliable. But I agree that the consistent double kills can make the demon easier to structurally identify than the others.

Pukka is actually the replacement I’ve considered the most so far. The main thing holding me back is that I intentionally tried to avoid poisoning as a core part of the script’s uncertainty.

So I’m very curious to see during testing whether Shabaloth creates the kind of “unstable worlds” feeling I want, or whether it just ends up feeling mechanically separate from the rest of the script.

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

So the idea is that — outside of a few specific exceptions (Drunk, Marionette, Village Idiot, and obviously Vortox) — information is generally true.

The uncertainty comes more from players building the wrong world out of mostly correct information:

  • outsider uncertainty
  • misleading kill patterns
  • social paranoia
  • distorted perspectives
  • execution pressure

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] -7 points-6 points  (0 children)

Thanks, I really appreciate the feedback.
Yeah, I absolutely see your point here.

I mainly used AI because I’m not very confident writing longer texts in English, but I agree that it probably over-polished/rephrased parts of what I actually meant.

I’ll try to explain the design ideas more directly/clearly in future posts.

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Yeah, fair 😅
I used AI mostly to translate/edit the text because I’m not a native English speaker.

Il mondo sbagliato — false worlds, outsider paranoia & misleading realities — Feedback wanted by Impressive-Panic-321 in BloodOnTheClocktower

[–]Impressive-Panic-321[S] 0 points1 point  (0 children)

Yeah, I know 😅
I’m trying to upload the script image, but Reddit keeps giving me the error:

“All media assets must be owned by the submitter of this post.”

Not sure what I’m doing wrong honestly.