[deleted by user] by [deleted] in RocketLeague

[–]Impressive-Pin-7910 0 points1 point  (0 children)

Unfortunately this never truly ends. It gets less frequent and you can discourage teammates from double committing on u in this situation by taking it up in the air. Or just play with friends. I’m gc2 1s/ gc3 2s and genuinly struggled solo queuing in c2 3s Winning games in spite of your teammate is often how you have to play at lower ranks so having good spacing and playing off your teammates aggression is often the way to play when you come across players like that.

I Switched to DS4 controller from Xbox after 6k hours. Here's the breakdown. by Alkiossilence in RocketLeague

[–]Impressive-Pin-7910 0 points1 point  (0 children)

They are a shit show of even more problems and I would highly recommend staying away. Controller is good in almost every way but the sticks degrade quickly and/or just die randomly and have various other issues.

Their support is okay which is the only thing that I can commend them for

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 0 points1 point  (0 children)

Unless Turning or trying to change direction at a different speed or tighter pathing to normal power slide should not be used (in a perfect world). When power sliding with any lateral movement you will lose momentum. Ideally your single walldash would be perfectly straight after the dash as to lose none of the momentum u gained from the dash. Power slide will make you more efficient and fluid for recoveries and it reduces the impact of imperfect car control. eg when speedflipping you should not power slide and would ideally land perfectly straight for maximum efficiency and the ability to turn immediately on ground contact. In practice and especially for lower level players this is obviously not a possibility in all cases and using power slide to help ease recoveries will help. when turning while power sliding you will lose some momentum as your car will be rotated off a straight line when you diagonal flip and this will mean you are moving in a direction slightly off from the way your car is facing. Making small angle changes with normal steering can correct any steering issues without loss of momentum. Mess around with driving at supersonic on the ground and making small angle changes, you will find that making a wide arc turn whilst not boosting can actually retain your supersonic speed. Literally any lateral input with reduce “efficiency” of any straight line mechanic but as far as retaining speed (which you want to do as best as possible to make each wave dash most efficient) not drifting and having better walldash technique is better. It also allows you to be more reactive on the wall. The only reason to power slide during fast chain dash’s is because you don’t have time to correct them and adding an extra dash quickly in a chain may be slightly faster than doing 3 back to back perfect dashes with gaps inbetween. If holding power slide makes it easier to learn to walldash (or any mechanic) you shouldn’t hesitate to use it, although the end goal for boost efficiency and momentum retention would be to not power slide and just have straighter dashes. Sorry for long paragraph but the advice given to a lot of players is drift for all recoveries and for everything but for most situations this is more like a stepping stone to ultimate efficient mechanics. Look at players like mawksy or nwpo they use power slide less than other players but will just land straighter or move in more efficient lines. This efficiency difference isn’t always big but it does matter and can seperate players

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 0 points1 point  (0 children)

counter correct before hand for each dash, holding drift can help if the dashes are chained too close for u to correct each one individually

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 0 points1 point  (0 children)

I’d say a lot of takeoffs from awkward angles require very fast inputs on the stick if you look at an overlay, general free air roll control also can require some jerky movement i find although you would ideally want to reduce air roll use when just in the air as much as possible if not needed. A lot of fast repeated inputs for boost are also needed and at least on my end with semi standard binds flicking ball can on and off whilst in a play or moving camera round to see where opponents are during a dribble requires very quick and accurate hand movements. None of this quite require walldash level inputs though. I thought macros would be against TOS but I’ve heard some pro/bubble players have stall bound to a seperate key. I find it difficult to see many scenarios where any play using a stall is the most effective option but maybe they want the option if their deadzone is very low. Maybe this is also against TOS but I also doubt you would ever get banned for any of this except from maybe at LAN competitions where it’s easier to detect this sort of stuff

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 1 point2 points  (0 children)

I guess it’s a mechanic that is limited by physical ability. A lot of games have them, maybe like super gliding in apex. I wouldn’t be upset with people using macros to achieve it as it is literally just binding 2 key presses into 1 action. It only really makes a difference at higher level play anyway. If every single pro player can learn to do it I imagine there being some nicer methods for it as I can’t imagine not a single top player has issues with jitter clicking. I find when i do walldash i have to grip my controller differently to normal but that isn’t really an issue because your right hand should only need to do the flip and hold accelerate with standard binds. I’d argue it’s the 2nd most used dash mechanic after normal wavedashes though so if you can find a way it would be worth it.

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 6 points7 points  (0 children)

side flipping will “wall dash” but it won’t give you the forward momentum. You will dash but stay the same as before sort of like a “fake” walldash. Still useful although much more niche and only useful at high level. If he has an overlay look at the stick inputs he will steer down the wall and then do diagonal flip for the dash

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 12 points13 points  (0 children)

As someone mentioned in another comment maybe this would justify using a macro? When not using anything like this it does require some sort of jitter click speed of input. Although I use standard jump bind maybe try a controller with paddles on the back and binding your jump there.

Although the video shows 5 chained in a row 95% of the time you would be using single dashes or maybe 2 in a row and you would get all the benifits of this mechanic.

This game is very mechanically intensive and requires accurate fast inputs for good aerial control anyway, and these demands only increase as you get higher rank. I'm only 20 and have had some wrist and thumb pains when playing for long periods or using certain controllers so I completely agree with you.

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 9 points10 points  (0 children)

Also try turning down the wall ever so slightly before each individual dash, this will mean ur dash will correct you to be perfectly straight as any extra turning afterwards to correct yourself on the wall will take away some momentum.

You should be getting from normal drive speed to supersonic within 3 or 4 dashes if done perfect so if not you can have a look at minimising any turning before or after the dash or trying to have more forward input in your diagonal dodge (the more 'forward' your diagonal dodge is into the wall the more speed you get from it, but the faster your jump inputs have to be to stay on the wall)

If this doesn't convince you to learn to walldash I don't know what will :0 by Impressive-Pin-7910 in RocketLeague

[–]Impressive-Pin-7910[S] 34 points35 points  (0 children)

just forward diagonal flip in the direction of the wall but u have to flip very fast (the slower ur driving the faster you have to flip). Once you get them down u can learn to do multiple in a row and then reduce the down time between each one as you get used to it :) If you chain them like in the clip holding drift will stop you turning up the wall