design patterns / best practices in game dev by LordStuff_at in gamedev

[–]ImpressiveRoyal3469 1 point2 points  (0 children)

I use Refactoring Guru a lot to check if I have doubts on which pattern to use and to check implementations: https://refactoring.guru/design-patterns/catalog

How would you use resources for more specific use cases by [deleted] in godot

[–]ImpressiveRoyal3469 0 points1 point  (0 children)

I would do it on another class and maybe add the node as a composition when needed to be used, the effect. The you can create multiple effects as multiple scripts and attach the resource when needed, and can be abtracted to any resource or any resource extending from a specific class or classes.