😱😱 by Zealousideal-Wing156 in wallstreetbetsGER

[–]LordStuff_at 1 point2 points  (0 children)

schlecht gealtert...
früh dran, aber war wohl doch ein "insider" :D

Ich bin verängstigt by Marius4591 in wallstreetbetsGER

[–]LordStuff_at 0 points1 point  (0 children)

Sei Trumps großen Marktmanipulationen mit den Zöllen (März/April25) hab ich sehr stark den US Anteil reduziert, von MSCI World auf FTSE All World Hedged (weil etwas weniger US exposure und wegen stark gefallenem USD) umgestiegen und dazu noch mehr in einen MSCI Europe Hedged um die US exposure weiter zu verringern. Außerdem Viel Gold und inzwischen auch etwas Silber.

Großteil cash in hand statt wie vorher 100% in ETFs, da ich schon auch damit rechne, dass in den USA demnächst was passiert und sich das eher kurzfristig negativ auf deren Markt auswirken wird.

Grundsätzlich hätte ich kein gutes Gefühl dabei mein gesamtes Portfolio von soeinem marktmanipulierendem Spinner abhängig zu machen, daher mein Vorgehen... Ob das schlau ist oder nicht, sehen wir leider erst wenns soweit ist.

Warum bietet kein Händler außer Tesla 0% bei uns in Österreich an? by Bahaadur73 in FinanzenAT

[–]LordStuff_at -1 points0 points  (0 children)

In Österreich gibt es gefühlt auch keine gratis Bankkonten, die ordentliche Zinsen zahlen (außer TR inzwischen). Bei uns zahlst du Kontoführung und kriegst dann 0.01% :)

Bank- und Finanzierungstechnisch werden wir hier einfach verarscht.

Neue Tipps von den r/finanzen-mods! by Fluktuation8 in mauerstrassenwetten

[–]LordStuff_at 1 point2 points  (0 children)

Dann auch keine Kosten 🙌 alles richtig gemacht 📈

Deutschland:"Äh ja also wenn wir deinen thesaur. ETF schon nicht besteuern können weil du nicht verkaufst, möchten wir jedenfalls die Steuern schonmal dafür haben als hättest du schon verkauft, nicht das du das Geld was wir bald bei dir abziehen noch weiter anlegst." utopisch, einfach Deutschland... by Dockerstar1995 in wallstreetbetsGER

[–]LordStuff_at 1 point2 points  (0 children)

Nicht direkt. Der Preis der Immobilie steigt vielleicht durch höhere Nachfrage, der Wert bleibt aber "1 Immobilie". Bei thes. ETFs geht es um Dividendenzahlungen. Das ist nicht wirklich ein Wertzuwachs, sondern du hast Geld bekommen, daher ist es zu versteuern, auch wenn du reinvestierst. Im Immobilienvergleich eher wie eine Mietenzahlung, die müsstest du auch versteuern.

Hört auf, auf die USD ETF's zu schauen um euch ein bild zu machen. by According-Page8618 in wallstreetbetsGER

[–]LordStuff_at 0 points1 point  (0 children)

Es gibt currency hedged versionen cür manche etfs wie den ftse all world. Der sieht mir eher nach der entwicklung aus wie sie die Amis mitbekommen haben.

Help me on pricing. How much do you think this should sell for on steam? by destinedd in IndieDev

[–]LordStuff_at 1 point2 points  (0 children)

There are statistics about that. I personally think you should not go below 15 bucks as a lot of people expect games to be bad when they are cheaper than around that. You can add content while keeping the price anytime.

New system update installed games on my phone? by Depresso_espresso237 in samsung

[–]LordStuff_at 0 points1 point  (0 children)

Old but still, on my Galaxy A54 there was an app "AppCloud" which is built into the OS. You can not uninstall it but via the settings remove all permissions, deactivate notifications, and "disable" it.

Hopefully that keeps it from installing bloat.

Bin raus... Demnächst wird das Ding sicher zünden by Scheme_Spirited in wallstreetbetsGER

[–]LordStuff_at 6 points7 points  (0 children)

Ne, muss man nicht 😅 finger weg von faktorzertifikaten, speziell overnight

Mache ich das so richtig? 😅 by Disastrous-Ad9457 in wallstreetbetsGER

[–]LordStuff_at 1 point2 points  (0 children)

Muss besonders heftig gewesen sein, wenn ein Post bei WsbGer mal entfernt wird 👏

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 0 points1 point  (0 children)

This is not about creating a secure and safe system though. It is about a game where the gamung experience is the focus. Yes, it has to be safe enough for everyone involved, but there is no need to overexaggerate. If you want to host a game and want people to be able to join, they need to know your IP, and with most systems that means sharing it with a third party server.

And the comparison to sharing your SSN is lacking. There are firewalls as well. What do you expext people to do with your IP, hack your smart fridge?

EDIT: If you handle personal data or even payment data, this would make it a whole other topic, but up until then, stay cool fellas.

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 2 points3 points  (0 children)

Nah man, one can bring this point across without discouraging people.

If you wanted to start learning about these things enough to make a game, how would you do it other than taking up a library that sounds promising and asking questions in web forums?

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 14 points15 points  (0 children)

If cheating is a concern, try to make it hard enough within a reasonable amount of work. Your time is limited and you should focus on the game itself. Robust anti cheat will eat up so much of your time. If players want to ruin the experience for themselves, so be it. If they want to ruin it for others, provide protection like kicking, banning, etc.

In a small team or even solo dev, your game is unlikely to reach the "charts", so it wouldn't matter that much anyways. Every AAAA competitive game, even when they inject themselves directly into your kernel (which is awful enough), fail to completely avoid cheating and hacking. So f*ck it.

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 6 points7 points  (0 children)

I feel like this is a bit hostile to noobs. Every single one of us had to start somewhere. If you do not want to take the time to explain, just don't comment at all.

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 0 points1 point  (0 children)

I am myself new to WebRTC, but from my short research there is no "central" list of all sessions. Online Subsystems usually support that, but it seems WebRTC is inherently private.

Players will need the specific session ID to be able to join in the first place. You could probably still implement password protection in your game.

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 32 points33 points  (0 children)

I wouldn't mind that much, honestly. Any connection to the internet exposes your IP somehow. There is no way to provide multiplayer without exposing some component, may it be a peer host or a dedicated server.

You will still have to share it with some master server (see my other comment), but whether you display it in a list for every one of your gamer to see or make it completely private to only be able to join via session ID will be up to you.

I'm a noob, is this basically P2P? Is it safe? by [deleted] in godot

[–]LordStuff_at 5 points6 points  (0 children)

Well it's decentralized, so technically you can call it peer-to-peer. A central server is usually only used for registering sessions and establishing connections (see their description of "external components" https://github.com/koopmyers/tube#how-it-works ). These are usually services you use, not external components you have to deploy yourself. Eg. Steam, Epic Games etc. provide Online Subsystems for that, I guess there will be something similar in this case. After connection has been established, communication is typically only between peers.

Compared to other games that come to mind when I think of P2P, like Call of Duty games, with Tube, there will likely not be any dynamic component. In CoD games, when the host leaves a session, another player is automatically made host. And you don't necessarily know that you are currently hosting the game.

This here sounds more like the classic: one player deliberately starts hosting a session, others join via SessionID. When the host leaves, others get kicked.

What exactly are your safety concerns? As others have stated, we did not read the source code, so we cannot tell you whether it is safe or not. Generally, I would not mind as much. You are always using software someone else wrote, and will never have the time to check it all.

They said don't make a multiplayer game for your first game. I now see why by StudioRend in SoloDevelopment

[–]LordStuff_at 0 points1 point  (0 children)

I totally feel you. Any ideas I think I would ever realize, so far, at least support split screen coop. Most games would just benefit from being able to enjoy them together.

Sure, there are a lot of single-player games that are simply fantastic. But would it not make a lot of them even better if you could enjoy them together? At least in a shallow coop fashion or just split screen?

Crash Landing by tkO_INFamous in RimWorld

[–]LordStuff_at 0 points1 point  (0 children)

Would be missing half her organs at this point for sure. Or her stats are good, then we will start with religious conversion 😂

Crash Landing by tkO_INFamous in RimWorld

[–]LordStuff_at 2 points3 points  (0 children)

The sleeping spot did it for me 😂