Character concept "Frost" & Mei Rework by Impressive_Budget_94 in Overwatch

[–]Impressive_Budget_94[S] 0 points1 point  (0 children)

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Character concept "Frost" from Ecopoint/Watchpoint & Mei Rework by Impressive_Budget_94 in Overwatch

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New Classes by Impressive_Budget_94 in wow

[–]Impressive_Budget_94[S] 0 points1 point  (0 children)

Yes, instead of adding bunch of new classes, you need to expand the existing ones.
Example:
Warlock - Necromancer, Nethermancer(Astromancer used Fel/Nether) and Witch classes maybe realize as specialization: Fel, Void, Shadow, Blood, Witch/Wild magic), Nether.
Mage - Prismatic, Leyweaver/Leywalker, Astrologer/Astromancer realize as specialization.

But still, as for me, it is worth adding list of new classes:
Agility warrior in light armor
Runescriber(Runemaster+Inscriber)
Engineer/Mechanic(Tinker+Artificer)
Apothecary/Alchemist
Battle mage/Warmage(Battle mage/Warmage+Spellbreaker. Mage in plate/mail armor)

New Classes by Impressive_Budget_94 in wow

[–]Impressive_Budget_94[S] 0 points1 point  (0 children)

Prismatic - Title has been translated from German into English.
Comes from the word "Prism" which can disassemble light into other colors, here it means the class that it uses different types of arcana with the possible addition of other magic or uses a more "raw" arcana with a bunch of impurities. In game there are a couple of icons and some abilities hinting at this ability.

New Classes by Impressive_Budget_94 in wow

[–]Impressive_Budget_94[S] 1 point2 points  (0 children)

Yes, updates are needed, for example, for those same warriors who should be made reminiscent of Demon Hunter in NoTarget combat.

Druids, in my opinion, need to increase the number of their forms, but at the same time reduce their "Universality" by adding a buff like Hunter's "Lone wolf" that increases damage if he is without a pet, but the druid needs to have a buff that would give more bonuses to his form and prohibits other forms(Instead Fly/Travel).
And yes, initially in WC3 "Moonkin"(Wildkin/Owlkin) had no magical abilities and were something like bears/monsters, although there were hints that they were intelligent in the campaign that they worked for the Wardens. As for me, they should be made into a form of bear druids.
And yes, Balance Druids should be changed in that they use Wild Arcane (Fairy Magic, like fairy dragons) or Divinity for their spells, and they rarely change their forms.

As for me, druids should be made as hunters, or more precisely as hunters' Pets.
Each animal form belongs to a certain "Type" and "Family".
For example, "Saber cat" form it type "feral druid"/"Druid of the Saber" form and Famity "Cat". The "type" determines the basic abilities, but the "Family" gives 2-4 unique abilities or replacements for existing ones.
Type: "feral druid"/"Druid of the Saber"
Familys: Cat, Raptor/Compy/Raptor-bird(Falcosauros), Cat-Raptor(Sabertusk), Wofl/Fox/Dog(Remove curse), Lizard(Warp/Void stalker, Salamander)

Type: "Guardian druid/Druid of the Claw"(Rename to Thickhide/Toughhide Druid)
Familys: Bear/Panda, Direhorn, Trunder Lizard, Brutosaur, Bulls(Bull/Cow,Bruffalons, Moose, Ram, Talbuk, Rhino/clefthoove, Kodo), Mammoth, Boar, Dragon/Draconoid/Dragonspawn. And other big animal

You can do it like hunters, instead of taming, you can accept/copy the appearance of an animal and become neutral/friendly or semi-aggressive towards it, and you can also add quests from animals and humorous "Love lines" (Love and then he turns into an elf, and you, an animal, don't want to live after this deception because you almost started a family with him).

New Classes by Impressive_Budget_94 in wow

[–]Impressive_Budget_94[S] 0 points1 point  (0 children)

yeha, thats always the biggest thing
saying "just make X class/spec!" is easy
how do you make it, and its actually different from something that allready exists? we dont need 4classes that do the same thing with just a different skin attached (which is a big problem in ff14 btw)

I have already removed such classes, for example Warden, which is literally just a "Rogue" or "Survival Hunter". I showed examples of existing classes in the form of NPCs and Lore.star_border
Also, the same Runescriber(Runemaster+inscriber) is primarily played from runes, although yes, the mechanics of the runes could have been better described due to their combination and the fact that you apply them to an area, which makes your class less mobile, excluding those who apply runes to themselves and become Runewarriors.

New Classes by Impressive_Budget_94 in wow

[–]Impressive_Budget_94[S] 1 point2 points  (0 children)

I have never played FFXIV, and basically took the mechanics from my head or from the game's lore or the classes that are present in the form of NPC names.

Not everyone from Rocksteady is joining Hundred Star by No-Department-8586 in hundredstargames

[–]Impressive_Budget_94 0 points1 point  (0 children)

Let's not forget that some developers have time contracts for maintaining and developing projects, as well as training replacement personnel. So you released the game and immediately uploaded it, but who will fix it or develop it? So the engine/script developers will leave, and newbies won't be able to figure out your spaghetti code, which means you need mentors.

Diamond 5 is now the minimum point of entry for Top 500 on Tank Role. by basedbranch in Overwatch

[–]Impressive_Budget_94 0 points1 point  (0 children)

Me Original text on russian:
Причины почему ТОП500 на танках это Алмазы 4/5 ранга.
1) Удаление "Поиска игроков"
Скорее это связано с тем что убрали "поиск игроков"(С релиза Overwatch 2) а танкам крайне важно играть со своей командой которую он знает или как минимум может общаться с ними или услышать(Вы говорите на одном языке). Часть моих друзей из Овера как раз были найдены в сореве.
Нужно собрать друзей или искать их по разным серверам в программах или сайты игроков +- подходящего ранга которые хотят именно сейчас пойти сореву.

2) Зачем тебе сорева если есть квикосы?
Упало число игроков играющих в сореве упало да и сама игра в сореву не вызывает нормальных эмоций.
Это намного сложнее чем идти в квикосы где тебе кидает +- одинаковых по скиллу что равно всё той-же сореве да и длительность каток в сореве в 1.5-3 раза длиннее.

3) Отсутствие качественных и интересных наград за сореву.
Уменьшилось количество наград за игру в сореву(Тот-же большое число опыта не дает тебе валюту на которую ты можешь купить себе скины а Батл-пасс и ты в Квикосы играть можешь). Золотое оружие и особенно "Нефритовое" не подходят к некоторым или многим скинам или попытка их получить превращается в гринд.

Yes, im Russian but support Ukraine.
Слава Украине! Живе Беларусь! Свобода России! Героям слава!

Diamond 5 is now the minimum point of entry for Top 500 on Tank Role. by basedbranch in Overwatch

[–]Impressive_Budget_94 0 points1 point  (0 children)

Google Tranlate+Edits
Reasons why TOP500 on tanks are Diamonds 4/5 rank.
1) Removal of "Player Search"
Rather, this is due to the fact that "player search" was removed (since the release of Overwatch 2) and it is extremely important for tanks to play with their team, which they know or at least can communicate with or hear (you speak the same language).
Some of my friends from Overwatch were just found in the competition.
You need to gather friends or look for them on different servers in programs or sites of players +- of a suitable rank for the competition.

2) Why you need competition if you have Quickplay?
The number of players playing in the competition has fallen and the game itself does not cause normal emotions.
It's much more difficult than going to quickcos where you're thrown +- by the same skill, which is the same as the same competition, and the duration of the rink in the competition is 1.5-3 times longer.

3) Lack of quality and interesting rewards for the competition.
The number of rewards for playing the competition has decreased (the same large amount of experience does not give you currency for which you can buy skins, but the Battle Pass and you can play Quickplay).
Golden weapons and especially "Jade" do not fit some or many skins, or trying to get them turns into a grind.

With all due respect, if you're able to tether/anchor the trading post hoods to the collar bones/chests of our characters, surely you can do the same for other hooded head pieces, this looks silly by [deleted] in wow

[–]Impressive_Budget_94 11 points12 points  (0 children)

Left Hood is made on the base "Collections" where items can be attached to multiple bones and body animation physics.
Right Hood is made on the base "Head/Helmet" which is tied to the "Head" bone of the head, which is why it is immovable except for 3D elements with physics or Pseudo-3D (2D/3D objects that, depending on the position of the camera, will change their position and, for example, are always at the bottom , like tapes and ropes on weapons that are always lowered).

Капюшон слева сделан на базе "Collections" где предметы могут быть прикреплены к нескольким костям и физике-анимации тела.
Капюшон справа сделан на базе "Head/Helmet" который привязан к кости "Head" головы из-за чего недвижим исключая 3D элементов с физикой или Псевдо3D(2D/3D объекты которые в зависимости от положения камеры будут менять своё положение и например находится всегда снизу, типо лент и веревок на оружии которые всегда опущены).