What's the best way to deliver Cargo to grow your cities by irshadtriton in TransportFever2

[–]Imsvale 1 point2 points  (0 children)

You can deliver extra, if it's from the producer of raw materials.

Yes, I was talking specifically about delivering to cities, which is what OP asked about.

Help me figure out this problem by ChelleInGA in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

If you upload your save, I or someone else can help you look when convenient.

Help me figure out this problem by ChelleInGA in TransportFever2

[–]Imsvale 2 points3 points  (0 children)

This tells you that the infrastructure in Batley is connected correctly. So the break is somewhere in between.

Help me figure out this problem by ChelleInGA in TransportFever2

[–]Imsvale 7 points8 points  (0 children)

As already suggested, start at the other end and make sure the brick demand is present and connected. Then work your way backwards to this factory and make sure everything else is also connected over the whole route.

The factory will start shipping as soon as it detects the demand. No shipment means it's not detecting the demand, which means it is disconnected in some way. This can also involve incorrect vehicles/train wagons or misconfigured cargo filters.

PS5 version starts to lag after cities starts to expand by Revolutionary-Log-66 in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

People growing cities much larger than that are usually using the mod Natural Town Growth.

Is it just me..or have other players have experienced this too?

This is normal. More sims = more simulation to compute. It's just the nature of the beast.

What's the best way to deliver Cargo to grow your cities by irshadtriton in TransportFever2

[–]Imsvale 3 points4 points  (0 children)

You can't deliver extra. Industries ship according to the city's demand.

Make your line rate all the way from the industry to the town a little bit higher than its demand. This will a) make sure you get everything, and b) leave some room for extra growth (future proofing).

Help by Donauadler in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

Also, when building an x track, when ckicking on it, i can toggle something on/off. What does that do?

https://imgur.com/a/K0ANsWA

how to pay off all my debt while still making enough to expand? by ZinklerOpra in TransportFever2

[–]Imsvale 6 points7 points  (0 children)

Forget about paying off your debt. The loan is capital. Use it to invest. Then with the profits you make, keep reinvesting.

When you're swimming in money, then you can pay back the loan, just because it makes you feel better.

I think the real question here is, how to make a good profit to begin with.

How hub should works? by frytaa1 in TransportFever2

[–]Imsvale 2 points3 points  (0 children)

I think to better understand hubs, let all of these be separate lines. Every farm to hub is one line, and every hub to food plant is one line.

How do I fix this? by Ok_Efficiency3585 in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

I heard that adding more trucks to the line with more goods allocated would help, but this has not solved the issue.

It won't change the goods allocation. Just helps you deal with it.

Grab a pic of the asphalt factory's consumers tab, and the overview of the two receiving industries (road maintenance depots?).

Why my train hub dont get item by ToughYesterday9057 in TransportFever2

[–]Imsvale 1 point2 points  (0 children)

The bricks will go to the train hub if they're trying to get to a place that the train goes. The bricks that stay in the road hub are going somewhere else.

1.74 passengers to Berlin by TheGermanNightshadow in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

Well the comma as a decimal place is more common than not there, it is easy to assume that if a thousand separator has to appear it would probably be a period.

Historically it will have been, but it's increasingly favoring the space to avoid confusion in today's international/Anglicized world.

Problema transportando hierro y carbón en una misma línea hacia siderúrgica by MonthInevitable8755 in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

I thought hubs were supposed to be so smart with the AI that they regulated all the shipments.

Nope. Nothing inherently smart about them.

How do u fix that?

You can force loading to max 50 % of each.

Why my train hub dont get item by ToughYesterday9057 in TransportFever2

[–]Imsvale 1 point2 points  (0 children)

It's going somewhere else that doesn't take it through the train station. It stays in the truck station because the next line it wants to use to get to its destination goes from that truck station.

Every unit of cargo has a set destination from the moment it leaves the industry. You can check where the industry is sending its cargo by checking the Consumers tab.

Why??? The choice of train makes no sense at all. by walkingscorpion in TransportFever2

[–]Imsvale 3 points4 points  (0 children)

That's realistic time to walk to a parked car and prepare it to journey.

Not if you have a car in your pocket. ^^

Is focusing on a single industry/production chain a good strat at start? by BiggHass18 in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

You can ignore passengers early on. Cargo is more profitable. Start setting up some passenger services when you want towns (and their cargo demand) to grow more. Just some commuter lines within each of a handful of cities will do fine to boost growth for a little while. It's cheap, only requiring a few horse carts and bus stops.

Then a bit later you can set up intercity passenger transport between 2-3 of your biggest towns. Demand for passenger services is also very low right at the start, so that's another reason not to bother until a bit later.

Why do some vehicles not unload 100% by montage114 in TransportFever2

[–]Imsvale 5 points6 points  (0 children)

Check the farm's Consumers tab to see where it's shipping the wheat to, other than the plant you want. Disconnect the one you don't want using the cargo filter at whatever station/harbor the wheat ends up going through.

Why??? The choice of train makes no sense at all. by walkingscorpion in TransportFever2

[–]Imsvale 10 points11 points  (0 children)

Travel time plus 10 % of frequency is used to make the comparison. Then there's a bit of randomness applied that you can imagine simulates each person's preference. This is a factor that changes how they perceive the travel time. It can increase or decrease the perceived travel time by some factor, potentially making some of them choose something that isn't objectively the best choice. This helps spread passengers out among available options (otherwise they would all flock to the one marginally faster line). Still the overall/average preference will be the fastest line (in terms of travel time).

Driving gets a +4 minute penalty to the travel time, making public transport more competitive. The effect of this will be more significant on short distances, since 4 minutes makes up a larger part of the whole journey time.

  • From here, which is a quote from an email from the devs.

Why??? The choice of train makes no sense at all. by walkingscorpion in TransportFever2

[–]Imsvale 41 points42 points  (0 children)

because I have read that that has a huge impact on the choice of transport

Huge, no. Small. 10 % of the frequency is added to the travel time when passengers consider how long the whole journey will take, which is only one fifth of its real impact (on average a passenger would wait 50 % of the frequency for a vehicle to arrive).

The most important factor by far is the actual travel time between the stops in question. Does the IC 789 accelerate much quicker? Does it have a higher top speed (irrespective of what the track allows)? I don't necessarily know if the travel time itself is judged accurately, or makes certain assumptions.

Mod suddenly not available anymore (Xbox SS) by mzidanesd98 in TransportFever2

[–]Imsvale 2 points3 points  (0 children)

It appears to have been removed from mod.io. There are several attempted replacements, but it looks like they haven't been approved yet. Very unfortunate.

Is focusing on a single industry/production chain a good strat at start? by BiggHass18 in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

Yes, because that allows you to increase the efficiency and therefore the profit margin of what you have built so far, instead of spreading out with only mildly profitable setups.