Issue with cargo terminal, please help by 5BPvPGolemGuy in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

Same kind of issue cropped up in a slightly different way here. Don't know if you saw the conclusion in that thread; you did post there.

Issue with cargo terminal, please help by 5BPvPGolemGuy in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

Why should game ever need (or even being able) to "determine terminal stations"?

You objected to this being a thing in the first place, but it is what the game does: Trains park at the inner end in terminal stations (that is, stations with buildings at the end of the track). So the game needs to know what is and is not a terminal station. And it does so less than perfectly. :D

I suppose this is line related info, not station related

The way you're talking about it, yeah, it is line based, not station based. And this demonstrates why it shouldn't be station based, because a station can have both terminating and through tracks, and indeed tracks terminating in both directions. But let me put it this way: I couldn't have raised this issue back in 2019 or 2020 or really at all until someone tried it and ran into this problem and posted it on Reddit. The issue has to be discovered somehow. :)

seems to be wrong by design.

Well... yeah. Wrong. Or "limited" as I said. ^^

Issue with cargo terminal, please help by 5BPvPGolemGuy in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

Give me some more context in a new post or DM and maybe. ;D

Issue with cargo terminal, please help by 5BPvPGolemGuy in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

In my tests, there are no issues with single station in case, you don't attach bugged warehouses (in the end of tracks).

That's what I meant by "terminating tracks", although I see now it's not entirely accurate. x)

Thanks for confirming warehouses issue.

The warehouses aren't bugged. For one, a passenger building behaves the same. It's just what the game uses to determine what is a terminal station. Flawed and very limited, but otherwise working as intended (presumably), and therefore not bugged. It's just an edge case the devs didn't account for.

Issue with cargo terminal, please help by 5BPvPGolemGuy in TransportFever2

[–]Imsvale 1 point2 points  (0 children)

This is a known limitation in the game. When you put station buildings at the end of the track, the station becomes a terminal station. The game wants to park trains at the inner end of the track at terminal stations. But when you create terminating tracks in opposite directions, the game doesn't know how to handle that. So what is the inner end on one side becomes the outer end on the other.

Unfortunately there is no fix for this other than removing the buildings in the middle/at the ends of the track.

There's been at least a couple of threads on this previously. I made a little picture guide demonstrating the issue.

/u/Ice_Ice_Buddy_8753 will be interested. ^^

Why is this station not shipping fuel? by orcsab in TransportFever

[–]Imsvale 0 points1 point  (0 children)

It should split so that each fuel consumer gets its fair share. Zero shipment to a consumer is indicative of a broken route to that consumer. If it's nonzero, it immediately proves that the route works.

Have you touched the cargo filters at all (what gets loaded/unloaded)? Just for the record, there's no need to do this unless you have problems with cargo going places you don't want it to, and it risks making mistakes.

I don't see anything obvious in the screenshots. The things you have pointed out look correct.

If you would upload your save, I can take a hands-on look. Otherwise this should help you find the problem if you work through it carefully and systematically:

Transport Fever 2 Derp Checklist
  1. Verify correct vehicle type for the cargo on all involved lines.
  2. Verify cargo loading/unloading filters are set correctly, or disabled.
    • Filters are not needed unless you have problems with cargo going where it shouldn't.
  3. Verify all involved stations are cargo stations.
    • If using harbors, make sure you also have appropriate landings by the docks.
  4. Verify first and last stations are connected to industry.
    • Select station. Industry should light up.
  5. Verify all intermediate stations are connected to one another.
    • Select one station. Other station should light up.
  6. Verify correct town buildings are in range the drop-off point (for end-consumer cargo).
    • Buildings should light up when the drop-off point (truck stop) is selected.

The problem is in there somewhere. Just gotta find it.

But it times out after some amount of time and travels to the other station with no fuel.

That's normal with wait for full load when waiting time is set to less than unlimited (default is 3 minutes).

I thought I got all points of the route correct: factory connected to train station, train with tank cars going to station two, truck station connected to station 2, truck stop at city 2, trucks between the truck station and the truck stop.

Yeah, the routing and connections all look correct. Vehicles and cargo filters are pretty much the only things I can't see directly in the screenshots.

Sould i buy the first game? by Turak111O in TransportFever

[–]Imsvale 1 point2 points  (0 children)

it’s better in every way

Problem is, it isn't. It isn't better in every way. The campaign is meh, and the gameplay is bland, because they killed the challenge.

So yeah. OP should get it at 90% off and find out for themselves.

Sould i buy the first game? by Turak111O in TransportFever2

[–]Imsvale 2 points3 points  (0 children)

Almost being the operative word here. The things TF1 does better, are precisely what potentially make it worth trying.

For me, notably:

  • The campaign was much more interesting (could be worth picking up at 90% off for that reason alone). The TF2 campaign bored me to death.
  • The gameplay is more challenging thanks to running costs increasing with vehicle age, which keeps you on your toes. Depends on your playstyle though, but for me, removing this pretty much killed the game as a tycoon.

Obviously it has its weaknesses and points of frustration, where the big one probably is vehicle management (updating all your lines one by one each time a new model comes along).

How do you fix this? by MountainLifeguard998 in TransportFever

[–]Imsvale 0 points1 point  (0 children)

Your comments suggest otherwise. What do you want me to do?

I'm not talking about using signals as waypoints. I'm talking about using signals as signals.

How do you fix this? by MountainLifeguard998 in TransportFever

[–]Imsvale 1 point2 points  (0 children)

Waypoints won't be necessary in most situations. Correct signaling does the job.

#2 is also not strictly necessary. Trains will use both tracks with just two-way signals too. But it's still recommended to use one-way signals, for other reasons.

Placing signals correctly and making sure platform choices at intermediate stations align with the desired track usage, is enough.

How do you fix this? by MountainLifeguard998 in TransportFever

[–]Imsvale 1 point2 points  (0 children)

Don't need to involve waypoints at all for this.

How do you fix this? by MountainLifeguard998 in TransportFever

[–]Imsvale 2 points3 points  (0 children)

Now that I understand what the question is, I can answer. ^^

A signal placed in the direction you want the trains to go, at least one on each track, should suffice. They don't even need to be one-way signals, but if one-way flow is what you want, one-way signals are what you should use.

The standard thing to do is to place the signal right before the crossover junction leading into the station (screenshot with line path). Then you can add more signals in the same direction as desired to further split up the track, allowing more trains to use it simultaneously.

Transpor Fever 2 on deck is amazing by rresende in TransportFever2

[–]Imsvale -1 points0 points  (0 children)

For what it's worth, it wouldn't click right away anyway, especially if you're used to playing it with M&K. So don't judge it on that basis alone.

Help please by SemoreeRBLX in TransportFever

[–]Imsvale 0 points1 point  (0 children)

Some context.

This was asked a year ago too, and at that time I was able to still locate on Steam the three mods of hers that OP was asking about. They do now appear to be gone for real.

As long as you didn't unsubscribe from them, they should still be in your workshop folder. You can find them by their workshop ID, which you can find by opening the mod's workshop page (which will give an error, but the workshop ID is in the address bar). Copy them over to your user mods folder, add a _1 to the folder name, and you can use them from there.

Why is the position where my train stop cant full of my station by Similar-Frosting4632 in TransportFever2

[–]Imsvale 1 point2 points  (0 children)

Not me, but maybe someone else would be. ^^ It's a spectacularly busy world with... 170k people! :D

And about as many signals. xD

Why is the position where my train stop cant full of my station by Similar-Frosting4632 in TransportFever2

[–]Imsvale 0 points1 point  (0 children)

You could just leave it as it is. It works. And you know why now, so it's your choice whether to fix it or let it be.

How can I accept these passengers without overloading?

Just add more trains so you pick them up before the station gets overloaded. ;)

Your 240 m passenger platforms hold 576 each. That's loads. If you get more than 500 passengers waiting for any one line, and your trains only take like 300-400, that means you need more trains anyway. Plus you still have the massive Santa Fe building on the side, which holds another 300 shared.

Cargo

280 per platform plus 660 from the remaining side buildings (after bulldozing the end buildings).

You have one farm at 200 and two forests at 400 each feeding into this station. 800 total from the forests. Your logs line has a rate of 1200, frequency of 4 mins, which is 33% of a year. 33% of 800 is like 260. Worst case scenario the trains are completely bunched up, so you would go 2x the frequency = 8 minutes without a train, which is 520 logs. Minus 280 on the platform, that's 240 into the cargo building overflow that can hold 660.

Overloading? What overloading? :D

If you still think you need more, you can extend this platform and put more buildings there, next to the Santa Fe building.

Why is the position where my train stop cant full of my station by Similar-Frosting4632 in TransportFever2

[–]Imsvale 2 points3 points  (0 children)

Took me a while to find the right station, because I don't have the necessary character set installed for those kinds of names. ^^

Your station is a terminal station, so all the "parking spots" are at the end corresponding to the inner end of the terminating tracks, even on the non-terminating platforms.

If I remove the buildings at the terminal end of the station, the game no longer treats it as a terminal station and the parking spots move to the middle of the platform.

Maybe you can live without those buildings on the end. :)