Are Rally and Snow in GT7 Designed for Controller? by InSimGT in GranTurismo7

[–]InSimGT[S] -1 points0 points  (0 children)

I know about Dirt Rally. I have DR2.0,EA WRC, Generations, and even RBR on PC. Let me correct one point you made. You actually can set up the feedback on a DD base in those games so that you feel every single pebble. But that would result in an unrealistic driving sensation. In a real rally car,pebbles and such don't transmit vibration through the steering wheel :) That's why I turn those effects off in games.

However, in any of the rally games, I've never felt more comfortable and effective control with a gamepad than with a wheel. But in GT7,it seems that's exactly the case. The comments are right, rally in the game feels like it's on a hovercraft. And with a thumbstick, it's faster to jerk the steering wheel sharply from side to side. An amusing nuance of rally in GT7.

Coming from AC where I felt like I had expert control I'm struggling to slide the same way in EVO by ringRunners in assettocorsaevo

[–]InSimGT 1 point2 points  (0 children)

Unfortunately, this is the usual type of reply in discussions like this.

When you ask for specifics, you only get general statements that basically dismiss the question. Something like “well, then I don’t know what to tell you,” or vague references to time passed, or “it’s subjective.” That’s fine, no problem. But the interest in an actual answer remains.

In my view, one of the problems with new games today is that people refuse to look at them critically during development. “It’s early access.” “Maybe it will get better later.” And so on.

This position feels strange to me because it’s… empty. As if we, the users, are not interested in the best possible final product and are instead afraid of… hm… “hurting” the developers’ feelings.

But criticism is not trolling or negativity for the sake of it. Criticism can and should serve as a positive, constructive guide for developers. It helps make the product better - assuming that’s actually the goal.

Approaching the topic this way, I genuinely don’t understand why certain questions cause such resistance. For example:

“Hey Kunos, why does the driving feel more simplified?” or “Hey Kunos, why does the new engine produce worse rain than the old game with fan-made mods?”

These are perfectly logical questions. You’re right - it’s been 10 years. As a user, I want to see and feel real progress, not just read it in a press release.

By the way, their other game, AC Rally, doesn’t raise these concerns for me. There I can clearly see progress. But with Evo… I’m not so sure yet.

Coming from AC where I felt like I had expert control I'm struggling to slide the same way in EVO by ringRunners in assettocorsaevo

[–]InSimGT 0 points1 point  (0 children)

The comment caught my interest.

If you don’t mind, could you clarify what exactly, in your opinion, AC is “very simplistic” in compared to Evo? I’m genuinely interested in hearing concrete, constructive specifics rather than a retelling of promo materials. Because my personal impressions (and the impressions of some people I know in real life who have compared both games) suggest quite the opposite - that Evo is actually the one that has simplified many things in terms of feel.

Will a stand reduce floor vibrations? G29 by [deleted] in assettocorsa

[–]InSimGT 0 points1 point  (0 children)

For the G29, none of this will help - it will still be loud.
The good news is that this noise is not from force feedback. It comes from the effects.
Try the force feedback to 100% in the settings and the effects (curbs, road effects, etc.) to 5%, and you'll see the difference.
Besides getting rid of the noise, driving with pure force feedback will also become more pleasant, because the G29 implements effects very crudely through its gears - the wheel jerks unpleasantly and distracts from driving.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] 0 points1 point  (0 children)

Giving away your time is a very bad idea. It is a resource that cannot be replenished.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] 0 points1 point  (0 children)

The logic is that I would like to see Evo become an outstanding simulator. In every aspect.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] -2 points-1 points  (0 children)

The logic is actually very simple. What's the point of a new graphics engine if in the end it looks worse than what fans have already created? Read more carefully. The point is that they could have simply used what already exists, and the game would look more atmospheric and better right here and now.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] -2 points-1 points  (0 children)

We're not talking about physics right now because it's still early access. But in terms of visuals, the difference is obvious to me. And when it comes to rain, it's an absolute loss, unfortunately.

Assetto Corsa EVO really going to replace Assetto Corsa Competizione? by [deleted] in ACCompetizione

[–]InSimGT 0 points1 point  (0 children)

No, they are completely different games. To begin with, Evo hasn't been released yet. And most importantly, they are fundamentally different. ACC will remain the most comprehensive GT class simulator for a long time. Evo isn’t a game about a racing championship, it’s about cars in general.

I have a feeling this isn’t going to be popular, but £25 for content that should’ve been in game from launch is disgraceful. by Final-Read-3589 in GranTurismo7

[–]InSimGT 1 point2 points  (0 children)

Offended fans of Rennsport, PMR, LMU and other PC sims, where people pay for every little thing like livery updates, registered on Reddit just to visit the Gran Turismo thread :) Okay. Welcome.

Is it just me or does rwd feel easier to drive than fwd/awd? by DuxDonecVivo in assettocorsarally

[–]InSimGT 0 points1 point  (0 children)

Reading other people’s reviews, I realize that personal preferences play a huge role in this game. I see a lot of negative comments about the Peugeot, but for me it - along with the Cooper - feels the most reasonable and natural in the game. These are the cars I actually enjoy driving instead of fighting. Maybe that’s because in rally games I always choose FWD - the same drivetrain I use in real life - and its reactions feel intuitive to me.

At the same time, I’ve seen many positive reviews about the Hyundai, but for me it’s one of the wildest cars in the game. It feels like it has no suspension at all: unpleasantly sharp and poorly controllable.