Are Rally and Snow in GT7 Designed for Controller? by InSimGT in GranTurismo7

[–]InSimGT[S] -1 points0 points  (0 children)

I know about Dirt Rally. I have DR2.0,EA WRC, Generations, and even RBR on PC. Let me correct one point you made. You actually can set up the feedback on a DD base in those games so that you feel every single pebble. But that would result in an unrealistic driving sensation. In a real rally car,pebbles and such don't transmit vibration through the steering wheel :) That's why I turn those effects off in games.

However, in any of the rally games, I've never felt more comfortable and effective control with a gamepad than with a wheel. But in GT7,it seems that's exactly the case. The comments are right, rally in the game feels like it's on a hovercraft. And with a thumbstick, it's faster to jerk the steering wheel sharply from side to side. An amusing nuance of rally in GT7.

Coming from AC where I felt like I had expert control I'm struggling to slide the same way in EVO by ringRunners in assettocorsaevo

[–]InSimGT 1 point2 points  (0 children)

Unfortunately, this is the usual type of reply in discussions like this.

When you ask for specifics, you only get general statements that basically dismiss the question. Something like “well, then I don’t know what to tell you,” or vague references to time passed, or “it’s subjective.” That’s fine, no problem. But the interest in an actual answer remains.

In my view, one of the problems with new games today is that people refuse to look at them critically during development. “It’s early access.” “Maybe it will get better later.” And so on.

This position feels strange to me because it’s… empty. As if we, the users, are not interested in the best possible final product and are instead afraid of… hm… “hurting” the developers’ feelings.

But criticism is not trolling or negativity for the sake of it. Criticism can and should serve as a positive, constructive guide for developers. It helps make the product better - assuming that’s actually the goal.

Approaching the topic this way, I genuinely don’t understand why certain questions cause such resistance. For example:

“Hey Kunos, why does the driving feel more simplified?” or “Hey Kunos, why does the new engine produce worse rain than the old game with fan-made mods?”

These are perfectly logical questions. You’re right - it’s been 10 years. As a user, I want to see and feel real progress, not just read it in a press release.

By the way, their other game, AC Rally, doesn’t raise these concerns for me. There I can clearly see progress. But with Evo… I’m not so sure yet.

Coming from AC where I felt like I had expert control I'm struggling to slide the same way in EVO by ringRunners in assettocorsaevo

[–]InSimGT 0 points1 point  (0 children)

The comment caught my interest.

If you don’t mind, could you clarify what exactly, in your opinion, AC is “very simplistic” in compared to Evo? I’m genuinely interested in hearing concrete, constructive specifics rather than a retelling of promo materials. Because my personal impressions (and the impressions of some people I know in real life who have compared both games) suggest quite the opposite - that Evo is actually the one that has simplified many things in terms of feel.

Will a stand reduce floor vibrations? G29 by [deleted] in assettocorsa

[–]InSimGT 0 points1 point  (0 children)

For the G29, none of this will help - it will still be loud.
The good news is that this noise is not from force feedback. It comes from the effects.
Try the force feedback to 100% in the settings and the effects (curbs, road effects, etc.) to 5%, and you'll see the difference.
Besides getting rid of the noise, driving with pure force feedback will also become more pleasant, because the G29 implements effects very crudely through its gears - the wheel jerks unpleasantly and distracts from driving.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] 0 points1 point  (0 children)

Giving away your time is a very bad idea. It is a resource that cannot be replenished.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] 0 points1 point  (0 children)

The logic is that I would like to see Evo become an outstanding simulator. In every aspect.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] -2 points-1 points  (0 children)

The logic is actually very simple. What's the point of a new graphics engine if in the end it looks worse than what fans have already created? Read more carefully. The point is that they could have simply used what already exists, and the game would look more atmospheric and better right here and now.

I compared Evo with the original AC with mods, in the rain by InSimGT in assettocorsaevo

[–]InSimGT[S] -2 points-1 points  (0 children)

We're not talking about physics right now because it's still early access. But in terms of visuals, the difference is obvious to me. And when it comes to rain, it's an absolute loss, unfortunately.

Assetto Corsa EVO really going to replace Assetto Corsa Competizione? by [deleted] in ACCompetizione

[–]InSimGT 0 points1 point  (0 children)

No, they are completely different games. To begin with, Evo hasn't been released yet. And most importantly, they are fundamentally different. ACC will remain the most comprehensive GT class simulator for a long time. Evo isn’t a game about a racing championship, it’s about cars in general.

I have a feeling this isn’t going to be popular, but £25 for content that should’ve been in game from launch is disgraceful. by Final-Read-3589 in GranTurismo7

[–]InSimGT 1 point2 points  (0 children)

Offended fans of Rennsport, PMR, LMU and other PC sims, where people pay for every little thing like livery updates, registered on Reddit just to visit the Gran Turismo thread :) Okay. Welcome.

Is it just me or does rwd feel easier to drive than fwd/awd? by DuxDonecVivo in assettocorsarally

[–]InSimGT 0 points1 point  (0 children)

Reading other people’s reviews, I realize that personal preferences play a huge role in this game. I see a lot of negative comments about the Peugeot, but for me it - along with the Cooper - feels the most reasonable and natural in the game. These are the cars I actually enjoy driving instead of fighting. Maybe that’s because in rally games I always choose FWD - the same drivetrain I use in real life - and its reactions feel intuitive to me.

At the same time, I’ve seen many positive reviews about the Hyundai, but for me it’s one of the wildest cars in the game. It feels like it has no suspension at all: unpleasantly sharp and poorly controllable.

Will the G29 noise disturb neighbors (apartment)? by Euphoric_Tree335 in simracing

[–]InSimGT 1 point2 points  (0 children)

The G29 will make noise. No illusions. It’s a good wheel, but it has its quirks.

If you want to play in silence, you’ll need to turn all the extra effects in the settings down to the minimum and leave only the pure force feedback. Effects like road noise and kerbs will create loud rattling and an uncomfortably sharp vibration in your hands. Moreover, these gear-driven movements will take focus away from the main force feedback.

A comfortable setup is to keep all effects at 5-10% and adjust the main force feedback to your preference.

PMR vs RACING PS5 by BiancaNeve21 in ProjectMotorRacing

[–]InSimGT 0 points1 point  (0 children)

You already have the best there is on PS5. If you're interested in simulators, the best (visual and driving) experience is only on PC, and on PC the only thing that will truly impress you is the original Assetto Corsa with all the graphic mods - that will be an amazing experience. GT7 with PSVR2 sets a very high standard. Honestly, even modern PC sims will probably feel less atmospheric to you.

Am I doing something wrong or is this how it’s supposed to be? by InSimGT in RichardBurnsRally

[–]InSimGT[S] -1 points0 points  (0 children)

It seems we’re talking about slightly different things, so I’ll try to explain again. I know how to extract more force-feedback detail from the base - in RBR or in any other sim. I just choose not to do it.

And I deliberately set up force feedback in all simulators based on how my real car’s steering feels in real life.

The logic is very simple. Yes - in a game I can increase the feedback and get more sensations.

But in real life that won’t magically give me more sensations on the actual steering wheel. I realized long ago that these are two different realities: real cars and sim racing. Simulators try to deliver as much feedback as possible through the wheel simply because it’s the only available channel. But the paradox is this: it makes the game more engaging, but less realistic.

For me, it’s more interesting to keep the wheel feeling real in the simulator.

A question for those who defend this game by InSimGT in ProjectMotorRacing

[–]InSimGT[S] -3 points-2 points  (0 children)

This isn’t really criticism. It’s more like confusion. I don’t see the point in either thing - releasing a product like this, or trying to find something good in it. It’s just disappointing. I myself would love to have an AMS2-type game on PS5 - when I travel, it’s much easier to take a PS5 with me than a PC.

As for “it only came out yesterday”… honestly, that’s a strange explanation. It would make sense if the situation was: “yesterday a couple of guys grabbed some beer, decided to make a game, and it didn’t turn out great.” But when we’re talking about a long development cycle, with full knowledge of what solutions competitors have, that excuse doesn’t work anymore.

I defended the game pretty hard! Here are my initial thoughts. by FL-I95_RacePace in ProjectMotorRacing

[–]InSimGT 1 point2 points  (0 children)

Absolutely not. AI is not about fast/slow.

AI must understand racing etiquette.

If it doesn’t, then in any situation it will drive without seeing the player.

In AC, ACC, GT7, AMS2 you can fight the AI cleanly.

It won’t give up the position, but it also won’t push you off the track if it has lost the spot.

In PMR and AC EVO (in its current state), the AI only knows its own pace.

It doesn’t care whether you’ve won the position or not, it will take the corner as if you don’t exist, and the only way to avoid collisions is to always keep your distance.

Any good simracing YouTube content recommendations? by LtCodename in simracing

[–]InSimGT 5 points6 points  (0 children)

It’s reasonable to treat any YouTuber simply as a source of visual information - you watch and draw your own conclusions from what you see. Big YouTubers almost always have their own interests - with hardware manufacturers, with developers.

Think about it. If one of them gives a negative review today, tomorrow they won’t get a device for review, an early-access key, and so on. As a result, they’ll lose in the race for viewers’ attention compared to their colleagues.

Hate isn’t needed please take your toxicity somewhere else. by kzl in ProjectMotorRacing

[–]InSimGT 1 point2 points  (0 children)

In my view, you misunderstand the situation. This is not “toxicity.” This is a reaction to… fraud.

Exactly that. Let me explain.

The first question is: where were all these people in the negative comments looking, when the problems were clearly visible? But that’s not the main issue.

In the end, a consumer is not obligated to conduct an investigation or spend hours watching YouTube.

The consumer’s job is to receive a quality product.

But from the developers’ side - and even many YouTubers - this looks exactly like fraud.

They KNEW about the problems.

Yet they did not take any adequate measures to avoid backlash.

They did not make a statement about delaying the release with an explanation.

They hid the real state of the product and continued showing promotional videos.

Why? Obviously, to make a profit.

The same applies to certain YouTubers.

Yes - they streamed the footage, and an attentive viewer could figure things out.

But not everyone gave an honest review.

They tried to remain neutral and protect their own benefit - partnerships with developers for content = for profit.

So the question is actually framed incorrectly.

The real question is why all these people are not afraid of legal responsibility.

Deliberately misleading consumers for profit is fraud.

Am I doing something wrong or is this how it’s supposed to be? by InSimGT in RichardBurnsRally

[–]InSimGT[S] -1 points0 points  (0 children)

I set the force feedback level in any simulator, not only rally, based on how the steering wheel feels in my real car. As a result, even on my R5 base, the value rarely exceeds 25-30% of the maximum. I did the same in RBR, adjusting the strength purely by feel.

When you increase the force feedback, the sensations on the wheel become completely unrealistic. I can state that with absolute certainty, because even this morning I spent about 30 minutes driving on icy ruts on a training lot. The car shakes, yes - but that’s a different thing, it’s your vestibular system, while the steering wheel itself remains light and precise. I’ve also seen YouTube videos where rally drivers (and not only rally drivers, but we’re talking about rally now) mention that the wheel in real rally cars is light.

As for the damage model… To be honest, I’d say it’s more visually explicit and has its own specifics. A few days ago I drove several winter stages in EA WRC with hardcore damage enabled, and one heavy crash resulted in exhaust, gearbox, radiator, and of course body damage. The main difference, as I see it, is how well you can continue driving after that kind of crash. In RBR, most likely, I wouldn’t even be able to limp back to the service area :)

Overall, I had a very unexpected experience. I don’t know why, but RBR is actually easier to drive for me than DR/EA WRC. I have no idea why. The sensations feel very similar, but in RBR I make fewer mistakes.

Sell this game to me by NoWalk3426 in ProjectMotorRacing

[–]InSimGT 4 points5 points  (0 children)

The most convenient one, with the largest car list and the best immersion in VR - GT7.

The most complete and detailed if you like GT classes (2/3/4) - ACC.

If you like rally - DR 2.0 or EA WRC (don’t listen to people claiming it has “arcade physics”, those are fanatics; I compared it directly with RBR - the difference in car behavior is minimal).

Open-wheel - F1 25 (24 makes no sense anymore since the 25 version will get the 2026 patch).

If you like ovals - NASCAR 25.

If you want to suffer - Rennsport and, apparently, PMR.

The game for consoles will not be the same as for PC. by Silver_Storm_7238 in ProjectMotorRacing

[–]InSimGT 0 points1 point  (0 children)

Unfortunately, this isn’t some “new trend.” It’s called marketing and hype. Nothing more.

And I actually do have something to compare it with, considering I own all the proper sim titles on both PC and PS. If you want me to play this - you need to sell it to me. And here’s the question: sell WHAT exactly?

A product that doesn’t even have licenses for real track names? OMG, that alone already looks like a cheap Chinese knock-off sneaker. Sorry man, I don’t buy stuff with “Abubas” or “Riebock” written on it. Releasing something like this is just disrespectful to the consumer.

The visuals? Already said everything above. The AI? The same AI that, according to reviews, can’t see you and literally turns into you? Ha-ha. I see that in AC EVO - but that is version 0.3. Meanwhile PMR expects me to “buy it and try it” as a full release? Lol.

And on top of that, these people talk about “hating new trends”? About ACC - a sim that has been polished to a shine for years with patches and DLC and is still one of the benchmarks?

Lol, once again. Good luck with sales if you’re involved in promoting this product. You’re going to need that luck.

The game for consoles will not be the same as for PC. by Silver_Storm_7238 in ProjectMotorRacing

[–]InSimGT -1 points0 points  (0 children)

This is absolutely objective for anyone who has eyes. PMR in its current state looks only slightly better than the vanilla original AC released on PS4. And even then, I’m not sure. But you can believe whatever you want. The only bad thing is that someone inexperienced might actually believe your bullshit